Tartarus Sorceror
Posts: 1762
Joined: Monday, 14th October 2013, 01:05
Weapon delay/Weapon skill training is unintuitive
I spent around a year or so of playing this game not understanding how weapon delay worked with weapon skill at all, and not really knowing when I should go for beefier weapons and when I should stop training weapon skill. It is not as bad now that base delay and mindelay are shown in the weapon description, but to figure out how much skill I should have I still just look at a sheet that has it written down for each-there is simply no way I am going to memorize a formula in order to play a game properly, and I think most people feel the same way. It's unfun, and when I'm playing a game I don't like having to get information from outside of the game itself to play it on what I feel is a basic, near-required level.
I'm not going to propose any change to actual mechanics, but rather just what the game tells you. Personally, I would love it(and think it would REALLY help new players) if two UI/information additions were made:
a).In a weapon's description, it also tells you what delay you are currently at, and
b).a message to show up telling you that you have reached mindelay ( upon increase of weapon skill- "With your increased skill with [weapon type], you feel you have mastered this weapon!" )
'this weapon!' could be replaced with 'whips!', 'maces!', 'flails!' etc.