OF NOTE: There is no tile for "inept mimics". Updated wiki with note and design suggestion.
galehar wrote:XuaXua wrote:By basing chance of mimic appearance on the quantity of features rather than whatever quantifier is used to determine the number of monsters generated per level, the chances of a mimic appearing are much higher than would be expected.
Why would it be higher? It really depends on the chance of a feature/item being turned into a mimic.
It falls to probability. nvjack sort of did it, but didn't use all the numbers and didn't do it for a given floor, just in a game range for multiple floors. See below.
galehar wrote:XuaXua wrote:How many features are there in an average floor.
How many doors/stairs are there in an average floor.
This is really hard to tell. Would need to run a level generation script and gather statistical data to answer this, but it's not worth the effort.
It is completely worth the effort as a one-time if you want proper statistics to show the actual probability of a mimic on an average floor.
I'm not sure what a "feature" is. Guessing fountains / statues. Unsure what else qualifies.
galehar wrote:XuaXua wrote:How many items are there in an average floor.
This has been answered
a few posts ago.
OF NOTE: I'm not saying anything is "wrong", I just think you need a true estimate of probability for your case.
So let's say for the sake of argument we have an average of
TYPE AVERAGES + STD DEV21 items on a floor, standard deviation of, I dunno, +/- 5. (21 taken from prior posts)
20 entrances on a floor, standard deviation of +/- 5 (6 entrances given plus 2, plus we have those boards with a ton of doors and one-way and some with none)
8 features on a floor, +/- 5 I guess features are fountains and statues.
PROBABILITY OF MIMIC (taken from prior posts)
1/500 for items = 0.2%/item
1/400 for entrances (doors/stairs) = 0.25%/entrance
1/100 for features = 1%/feature
ITEMS: 0.2% * 21 +/- 5 = 4.2% +/- 1%
ENTRANCES: 0.25% * 20 +/- 5 = 5% +/- 1.25%
FEATURES: 1% * 8 +/- 5 = 8% +/- 5%
Likelihood of a single mimic on a given dungeon floor.4.2% + 5% + 8% =
17.2% +/- 7.25%10% likelihood on the low scale, 25% likelihood on the high scale.
I'm pretty sure my math will be proven wrong, but I feel confident in it.