Curio wrote:Frederick tile issue wasn't addressed yet, so I don't know is there something wrong with a tile or not. For example I concerned that his "weapon-wielding" variant will not carry weapon properly. I don't know how to check this.
Hey, cut us some slack, some us off are busy spending Xmas time with our families and stuff, after all.
*checking* Looks good.
You can simply create Frederick in wizard mode (&M) and check whether the weapon is floating around weirdly, or whether it looks like it's actually being held. If you compile the game yourself, you can also play around with get_weapon_offset() in tilemcache.cc, but the shift usually only concerns one or two pixels, which are usually easy to change in the tile itself, too. (Or you can leave that to us, it's not a big deal.)
I think toads wasn't added yet. Or I just made a new tile for toad-zombie for no apparent need in that
No, they're not in yet. Wasn't your reason for adding them that you encountered one looking like a bear, or was that in 0.7? The wiki list is just not very specific, shoving all quadrupeds together into two small groups. Mind, this was a huge improvement at the time!
Agrh! Maurice! I spotted him long ago as pretty unfitting. Beside the point of "unblurring" him as mentioned in the wiki I think his cape should be shortened so he would look more like a thief and less like a floating/dragging cloak with a sack.
The problem is i can't find his tile in player.png file to start modifying.
Why, the sneaking thief!
You can find him among the human uniques, right between Maude and Nikola. (Unique tiles are sorted alphabetically.) Go ahead and draw a new tile! My creation certainly failed my own low standards. Unfortunately, since no one else ever bothered to draw a better one we had to keep it.