Thanks for reply!
Example:
You choose to play a hybrid especially new hybrid like Octopode(Op) or Formicid(Fo). These races can be a good casters, some says they are best late game.
So you start:
level 3. you can choose ... you choose INT hoping to be a next Merlin.
level 4-5 random stat gain STR(Fo, Op) or INT(Fo, Op) or Agi (Op) ... and game runs a RNG and gives you crap useless STR.
Why did game gave me STR as i was only spamming magic dart? I didn't do any exercises!
That's the point, this mechanic is basic and old i guess.
It can be changed to make game more fun and difficult.
Here is how:
IDEA no.1
So my idea was:
Start a game
If i skill spell skills i will get INT
If i skill warrior skills i will get STR
If i skill stealth or ranged i will get AGI
(What about Fo? As it is now Fo does not get AGI as random)
Game can calculate how much of % of EXP did i allocated to Magics, and how much i did to STR or AGI related skills.
effect:
I wonder around dungeon and i find Quarterstaff +6 venom. I wield it and i set skills staves and fighting to +10 and i get some levels by doing that, and some staves, fighting skill increase as well.
At that point when moment of random stat gain come game will calculate % chance according to exp allocated in skills total lets say from level 1-12(Fo) or 1-15(Op)
... or game will only count EXP allocated since last stat gain: level 8-12(Fo) level 10-15(Op)
IDEA no. 2
Game count only my kills, moments i gained EXP.
If i kill someone with spell - it gives me %INT
If i kill someone with Quarterstaff+6 i get %STR
If i stealthy stabbed someone or used ranged i get %AGI
There may be variations: If i used Spectral Weapon spell (good spell for STR/INT hybrids), and i hit monsters with it, if I get last hit i get %STR if Spectral gets last hit i get %INT.
If you cast Mephitic Cloud(good for AGI hybrids) and confused sheeps gets bounced to each other and dies it goes for %AGI, but if sheep died because of poison damage it goes to %INT.
This will have strange effect on players, they may lower HP of monsters with Quarterstaff+6 and then finish it with blast of magic or vice versa.
Probably some spells would be avoided because of that and players would have to be far more focused then before if they want to be a capable 15 rune runners late game.
Probably novice players will just play as always, but experienced players would have to play handicapped a little so they can really prove they are so good to be a pure caster user #INT and became true Zigg runner.
IDEA no.3
IDEA no.1 + IDEA no.2
Mix of these two above.
So here was my explanation why and how.
I guess this change is so big, I would love to see how it can change the way players play.
No more elves, centaurs running with swords tabbing.
No more Minotaurs spamming Mephitic Cloud ... or you can do it, but you risking that you will get %INT as Minotaur.
So what you think?
Ps.
IDEA no. 4
Scroll of acquirement can reroll random stat gain. (cheap alternative)