Cocytus Succeeder
Posts: 2173
Joined: Saturday, 2nd February 2013, 09:52
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Cocytus Succeeder
Posts: 2173
Joined: Saturday, 2nd February 2013, 09:52
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
Vaults Vanquisher
Posts: 446
Joined: Thursday, 16th June 2011, 22:57
Magipi wrote:I've been away for a few days, and suddenly everything is upside down. What is this 0.13 version, where can I read about it? And also, why 0.13, when even the 0.12 version isn't official yet?
Abyss Ambulator
Posts: 1182
Joined: Tuesday, 13th September 2011, 20:34
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
Abyss Ambulator
Posts: 1182
Joined: Tuesday, 13th September 2011, 20:34
Tomb Titivator
Posts: 900
Joined: Sunday, 30th December 2012, 05:26
Tartarus Sorceror
Posts: 1888
Joined: Saturday, 9th July 2011, 20:57
battaile wrote:Major changes in 0.13 off the top of my head are:
New class: jesters
Potions of gain-stat replaced by potions of beneficial mutation (vicissitude or something)
no more stabbing skill
Cocytus Succeeder
Posts: 2297
Joined: Saturday, 14th April 2012, 21:35
Temple Termagant
Posts: 5
Joined: Sunday, 3rd February 2013, 14:33
Abyss Ambulator
Posts: 1182
Joined: Tuesday, 13th September 2011, 20:34
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
Spider Stomper
Posts: 215
Joined: Monday, 21st May 2012, 20:09
Slime Squisher
Posts: 406
Joined: Thursday, 1st March 2012, 01:42
Abominae wrote:Chaos Knights don't start with a +2 weapon anymore. Instead, they start with a +0 Chaos brand weapon. Which is pretty sweet if you're into that sort of thing.
Abyss Ambulator
Posts: 1111
Joined: Monday, 18th March 2013, 23:23
Pereza0 wrote:Abominae wrote:Chaos Knights don't start with a +2 weapon anymore. Instead, they start with a +0 Chaos brand weapon. Which is pretty sweet if you're into that sort of thing.
Nice, will probably make Xom happy
Slime Squisher
Posts: 400
Joined: Saturday, 24th September 2011, 03:45
battaile wrote:Ah yes, the week long April Fools joke that was released at the end of March after a non-trivial amount of development time.
Slime Squisher
Posts: 406
Joined: Thursday, 1st March 2012, 01:42
eeviac wrote:battaile wrote:Ah yes, the week long April Fools joke that was released at the end of March after a non-trivial amount of development time.
This post implies that Jesters aren't an April Fools joke. They are. They were released on April 1st. Every dev I've spoken to says they'll be getting removed this weekend.
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
Vaults Vanquisher
Posts: 446
Joined: Thursday, 16th June 2011, 22:57
eeviac wrote:battaile wrote:Ah yes, the week long April Fools joke that was released at the end of March after a non-trivial amount of development time.
This post implies that Jesters aren't an April Fools joke. They are. They were released on April 1st. Every dev I've spoken to says they'll be getting removed this weekend.
Dungeon Dilettante
Posts: 3
Joined: Saturday, 21st May 2011, 00:03
Slime Squisher
Posts: 365
Joined: Friday, 25th November 2011, 17:22
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