Blades Runner
Posts: 546
Joined: Monday, 20th December 2010, 14:25
Spriggan Enchanter skills
1) When you hit level 2, learn Ensorcelled Hibernation. Turn off everything except Stabbing and work on training that by sleeping monsters and stabbing them.
2) When Stabbing reaches 6, turn off Stabbing and turn on Stealth, Dodging, Spellcasting, Enchantments.
3) Turn off Enchantments when Invisibility is at Very Good. This should happen around skill level 12, with no enhancements like a ring of wizardry.
4) Leave Fighting on when you get it and train other spell skills as you need them.
(From http://crawl.chaosforge.org/index.php?t ... ide#Skills)
Steps (1) and (2) work well and made sense. And Fighting seems really important -- I often try to focus getting it after stabbing by turning off other skills and boxing plants. I don't quite understand (3), and have some other questions in general.
(1) Why turn off Enchantments? Doesn't spell power increase with high enchantments skill, meaning you'll be more likely to ensorcell or confuse a stone giant with a higher enchantments skill? Am I wrong here, or is it just that the other skills are more important?
(2) Also, stabbing success on distracted opponents is determined by the stabbing skill and dexterity, right? How high should stabbing be trained? Is 15 enough for the whole game? I can certainly kill sleeping golden dragons at 15. Is it worth training higher for a more distracto-stabbing success?
(3) If I find Ozocubo's Armour I would think it'd be worth training ice magic. This is especially true if more Ice skill increased ensorcllled's spell power. Does this make sense?
(4) Should spellcasting really be left on a the whole time? After spell hunger gets low enough, can it be turned off? Ten or so levels seem sufficient for this.
(5) Someone suggested turning off Dodging (for another build) at 20 or so unless going for an 15-rune win. Would a 3-rune Spriggan want to turn Dodging off as well?
(6) Short blades at 12 reduces sabre attack speed to the minimum. Seems like there's no reason to train beyond 12 (or 10 with a dagger).
(7) BTW, I'm also wondering what the stabbing damage bonus to daggers is. Do quick blades and short sword have a stabbing bonus, too? Is this worth considering for a character with high stabbing? (Would stabber with 15 stabbing I want a +1 dagger over a +5 sabre?)
Thanks for the advice!