Sunday, 22nd December 2013, 00:12 by crate
There are no magic numbers for spells (except spellcasting for spell levels). Power is smooth, success rate is smooth*. Miscast severity chance, as far as I know, is also smooth, but the failure chance colouring defines some arbitrary milestones that don't have any significance other than someone chose them. Well, I suppose if you actually get to 0% failure then that's a breakpoint of sorts, but getting there on any spell that's not very low level basically never happens.
You can obviously decide that fireball at 10% failure is ok, but you may also decide that that is not ok and you'd like 6%, or 1%. So there aren't really any breakpoints there.
Weapon skill actually functions completely differently after you get to min delay. Additionally it is also weird because each level of weapon skill until you reach min delay is actually more beneficial than the previous level, whereas every other skill is either flat or becomes less useful per level at higher levels (because of various stepdowns). This is why you'd call min delay a breakpoint--it fundamentally changes how additional skill levels benefit your character.
*success chance is actually not smooth but this is probably a bug. You can clearly see that it jumps at certain values of spell skills.
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Anyway, auto skill training is good enough and certainly is what I would recommend new players use, at least for a while.