Dungeon Master
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Draft new tournament rules
The current draft is available here.
Official tournaments, but also any competition, challenge of the week or other player initiative for competitive crawling.
Dungeon Master
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Cocytus Succeeder
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First Win: Makhleb will also rank those speed demons who are the first to win a game in the tournament. This category is ranked by the finish time of a player's first win in the tournament.
First All Rune Win: This category is ranked by the finish time of a player's first all rune win in the tournament.
Win rate: Cheibriados believes in being slow and steady, and will recognize players who are careful enough to excel consistently. This category ranks players by their win percentage.
Zot Zealot
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Dungeon Master
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duvessa wrote:This incentivizes players to quit and restart their first game and first all-rune game if they aren't fast enough. I get that this is intended to prevent players from doing hundreds of speedrun attempts to improve their score by marginal amounts, but I think the practical effect is going to be that the serious players still do hundreds of speedrun attempts and just quit a bunch of them instead of winning, until they get that one perfect game.First Win: Makhleb will also rank those speed demons who are the first to win a game in the tournament. This category is ranked by the finish time of a player's first win in the tournament.
First All Rune Win: This category is ranked by the finish time of a player's first all rune win in the tournament.
Win rate: Cheibriados believes in being slow and steady, and will recognize players who are careful enough to excel consistently. This category ranks players by their win percentage.
Other than that it seems basically conceptually fine, I guess I'll link to my prior comments on the subject since nothing's really changed since then. In particular I want to call attention to streak points: recent Crawl versions are extremely easy to streak in, so the streak points are effectively just a floor on how many games you're required to win in order to compete.
ebering wrote:I think you misunderstand: this category is ranked by the time of day the player's first win happens, earlier is better. Restarting is a strict penalty. This is a generalization of the old "first, second, third" win of the tournament category.
Dungeon Master
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duvessa wrote:By "nothing's really changed since then" I was referring to tournaments that have happened so far. Oobviously your proposed rules change things quite a bit, and for the better, but they're for a future tournament that hasn't happened yet! Sorry for the ambiguity of that.
ebering wrote:Unfortunately FakerFangirl your post went a bit stream-of-consciousness reflections on your personal strategy in this rule set so I might have missed some things, but I think your assessment that this system is heavily-turncount focused is just wrong.
ebering wrote:there are 255 points awarded to the species/background high scores, the remaining combos, if won grant a total of 1147 points.
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Dungeon Master
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Snake Sneak
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ebering wrote:if won
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chequers wrote:What made you discount it being the average? Some of the display maths is possibly dodgy, but it should be showing values within 1 point of a player's "true" score.
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Zot Zealot
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Dungeon Master
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Shoals Surfer
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Magipi wrote:Slow and Steady (Chei) banner tier 3: it says "Achieve a two-win streak" - but as far as I can see the banner is only awarded for a 4-game streak, which was the old criteria.
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Swamp Slogger
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Magipi wrote:Or there is "Exploration". The definition is pretty ambiguos:
What does this exactly mean? Do Zig:1 and Zig:27 count? Do Abyss:1 and Abyss:5 count? Do the various timed portals (like Wizlab or Ice Cave) count? If yes, which ones are still missing?
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MrDizzy wrote:Magipi wrote:Or there is "Exploration". The definition is pretty ambiguos:
What does this exactly mean? Do Zig:1 and Zig:27 count? Do Abyss:1 and Abyss:5 count? Do the various timed portals (like Wizlab or Ice Cave) count? If yes, which ones are still missing?
Kind of too late now, but...
Piecing it together from what is listed for the players in #1 spot here: https://crawl.develz.org/tournament/0.2 ... ation.html:
It seems like everything counts, except Zigs (I assume that's because they have their own separate category).
Abyss counts, but I'm not sure of the exact mechanic. Does getting banished count as entering Abyss? Does getting banished straight to Abyss:5 count as reaching the end?
And you're right of course, the description should make all of this clear.
Swamp Slogger
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Magipi wrote:I think I found a weird bug. In the Exploration category, I seem to have Wizlab missing, even though I did visit a Wizlab with one of my characters.
https://crawl.xtahua.com/crawl/morgue/m ... 155323.txt
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