Search found 332 matches

Tuesday, 7th June 2011, 16:01

Forum: Game Design Discussion

Topic: Do Berserkers need to be nerfed?

Replies: 29

Views: 5585

Re: Do Berserkers need to be nerfed?

I'm with absoluteego; fixedart gifting should be limited or done away with. Fixedarts are special, and shouldn't have a high likelihood of showing up in any particular game. However, I think galehar was simply indicating a direction of change rather than a destination. There are many ways to nerf gi...

Tuesday, 7th June 2011, 15:55

Forum: Game Design Discussion

Topic: Ozocubu's Gem

Replies: 0

Views: 840

Ozocubu's Gem

I'm thinking that there should be an Ice themed Misc. Item, possibly named Oz. Gem, that casts Refrigeration. Pending the Misc. Items reform , this Icy Item should do 3 things: ⋅ Give passive freeze when wielded (and do significant percent maxHP damage and possibly some rot damage when unw...

Monday, 6th June 2011, 03:16

Forum: Dungeon Crawling Advice

Topic: proper use of apportation: doubts

Replies: 25

Views: 5696

Re: proper use of apportation: doubts

XuaXua, you're right. I shouldn't have supported KL's tone. I apologize for it. However, the content of his post is true, even wrapped in a bad tone. Giving a percent chance or probability that Apportation will pull something out of deep water means is equivalent to letting players Apport it on the ...

Saturday, 4th June 2011, 10:25

Forum: Game Design Discussion

Topic: Revise Vorpalize Weapon Scrolls

Replies: 25

Views: 8296

Re: Revise Vorpalize Weapon Scrolls

Ok, I'm completely lost then. What is it that Kiku gifts?

Saturday, 4th June 2011, 03:07

Forum: Game Design Discussion

Topic: Revise Vorpalize Weapon Scrolls

Replies: 25

Views: 8296

Re: Revise Vorpalize Weapon Scrolls

Well, I kinda think the special brands are special for a reason. If you could perma-poison weapons or move that Holy Wrath from the ankus to the broadaxe in every game, those brands would be less special. Awesomely good = no-brainer, and practically guaranteeing such an item turns a fun moment of Wi...

Friday, 3rd June 2011, 10:05

Forum: Game Design Discussion

Topic: Revise Vorpalize Weapon Scrolls

Replies: 25

Views: 8296

Re: Revise Vorpalize Weapon Scrolls

3. Vorpalization should be able to be overwritten by another brand. Perhaps both by the spells (Flame, Freeze, Lethal, Poison, Excruciating, Distort) temporarily, and when using a EW III, permanently ("Do you really want to enchant your Vorpal weapon with Frost?").

Tuesday, 31st May 2011, 15:12

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - DsMo

Replies: 11

Views: 2941

Re: YASD - DsMo

barding isn't shoes. IRL, it's a horse armour. In crawl, it has an evasion penalty of 2, so it does hinder UC and spellcasting, just like a ring mail. I just did some checking in Wizmode, and bardings don't appear to affect spellcasting nor unarmed. Are you sure bardings are reckoned in the same wa...

Tuesday, 31st May 2011, 10:46

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - DsMo

Replies: 11

Views: 2941

Re: YASD - DsMo

It shouldn't. Bardings count as shoes, I believe. Unfortunately, bardings seem to be rather rare, so you can't necessarily count on them for a Cheibriadite. (Hurray! A naga barding of Stealth! Now I get to be stealthy!) Eldritch tentacles are severed and die when the portal closes, so perhaps the mo...

Monday, 30th May 2011, 01:50

Forum: Dungeon Crawling Advice

Topic: (Very) Basic Naga Guide

Replies: 13

Views: 5435

Re: (Very) Basic Naga Guide

When I originally posted this, I couldn't remember why I said to train Armour up to 1. I remember now: When playing a crusader or warper or gladiator until Armour 1, your leather armour will occasionally prevent you from hitting the {foo}. Particularly in the very early early game, missing on a regu...

Sunday, 29th May 2011, 12:41

Forum: Game Design Discussion

Topic: The Abyss

Replies: 24

Views: 7823

Re: The Abyss

From just reading it, that sounds absurdly fantastic (however, I'm no mathematician, nor am I a programmer). But everything that I read and understood, (Corrupt Branch and move out into Abyss, incomplete randomness - structures and pools and whatnot, Abyss getting harder for a variety of reasons, Ba...

Sunday, 29th May 2011, 11:30

Forum: Game Design Discussion

Topic: Player Stats, Skills, and Weapon Effectiveness

Replies: 5

Views: 1422

Player Stats, Skills, and Weapon Effectiveness

Player stats barely affect weapon effectiveness in Crawl, which certainly non-obvious when I began Crawling, and still does seem non-obvious to me. I guess I'm thinking of 3 related problems. ⋅ The dominant boost to Weapon Effectiveness (W.E.) is non-obvious (Weapon Skill -> Delay reductio...

Monday, 23rd May 2011, 13:21

Forum: Dungeon Crawling Advice

Topic: Rename "You tend to lose your temper in combat"

Replies: 30

Views: 7854

Re: Rename "You tend to lose your temper in combat"

AFAIK, Berserkitis only affects melee. Ranged and Spells and Evocations don't trigger a happy killy moment.

Monday, 23rd May 2011, 12:08

Forum: Contributions

Topic: Jumping Spider and Shark Tiles:Feedback

Replies: 15

Views: 4936

Re: Jumping Spider and Shark Tiles:Feedback

...but i just have one problem with the spider tile. His head looked like a giant W, and i had to download and enlarge it, then It turned out that the W were its fangs. Maybe if the fang outlines were darkened it would be a bit easier to understand. I appreciate the criticism, Omndra. I do realize ...

Monday, 23rd May 2011, 02:47

Forum: Game Design Discussion

Topic: New Race: Golem

Replies: 153

Views: 41924

Re: New Race: Golem

I've been lurking the forum for a bit, but I do want to say that I'm looking forward to playing a Golem. Perhaps congratulations are a bit premature, but they are nevertheless deserved for your part. Nice Job, Curio.

Tuesday, 17th May 2011, 17:58

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 767061

Re: The 'Questions too small to need their own thread' threa

Where in the Tiles folder would I find a list of all possible mutations (I don't quite trust the wiki)?

Thursday, 12th May 2011, 14:37

Forum: Game Design Discussion

Topic: Improving the level-up stat picker prompt

Replies: 7

Views: 1432

Re: Improving the level-up stat picker prompt

This is a related idea from the wonderful Things that should be more transparent thread. Another thing I think should be more transparent is how much your stats are boosted from items and mutations. So instead of | Str: 22 |, it would be | Str: 17 +5 | or even | Str: 17 +4 (in some color picked to d...

Wednesday, 11th May 2011, 14:34

Forum: Game Design Discussion

Topic: Starting spellbooks

Replies: 26

Views: 4721

Re: Starting spellbooks

I like the idea of putting a awesomeness cap on the spells of the starting book, however, assuming that there is a spell level cap (4?), what will you do with the elementalists and transmuters? Do they have good replacement spells? What would you replace Bladehands with? Petrify? Polymorph? Dig? Wou...

Wednesday, 4th May 2011, 11:49

Forum: Game Design Discussion

Topic: Casting spells from books using evocations

Replies: 18

Views: 4074

Re: Casting spells from books using evocations

I like this proposal. Like casting, but more limited, and should probably be capped at lower power (you are, after all, getting access to every spell you run across for the cost of a single skill). Also, Evocations skill should determine the level of spell you are able to cast, as well as your succe...

Wednesday, 4th May 2011, 02:13

Forum: Game Design Discussion

Topic: Passage of Golubria Changes

Replies: 0

Views: 1110

Passage of Golubria Changes

Passage of Golubria - L4 Translocation.The spell takes two casts to create the two "apertures" necessary to use it. The spell may not be recast until one of the apertures is used, which removes the entrance aperture . Each aperture is created with a slightly greater scatter area than a con...

Monday, 2nd May 2011, 16:56

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 767061

Re: The 'Questions too small to need their own thread' threa

The +/-4 indicates that a skill is crosstrained or antitrained, and the ' * ' indicates which skill is responsible for the crosstraining or antitraining. For example, good skill in Short Blades* will give a +4 apt in Long Blades, and skill in Ice* magic will give a -4 apt in Fire magic.

Sunday, 1st May 2011, 19:44

Forum: Contributions

Topic: Crystal plate mail modification request

Replies: 8

Views: 3630

Re: Crystal plate mail modification request

My apologies. Wasn't trying to be a jerk or make unhelpful comments. (Makes mental note to read more carefully next time)

Wednesday, 27th April 2011, 10:20

Forum: Game Design Discussion

Topic: Differentiating Coj, Cha, Hex, Trm, Sum from other schools

Replies: 3

Views: 9011

Re: Differentiating Coj, Cha, Hex, Trm, Sum from other schoo

If accuracy and duration are determined by spell power, then I think I was asking for too much in the OP. However, the benefits of differentiating the effects of different schools are just as sanka mentioned; being skilled in the 5 primary schools instantly give you functional access to any secondar...

Wednesday, 27th April 2011, 10:07

Forum: Game Design Discussion

Topic: Demonspawn Mutation Feedback

Replies: 9

Views: 4060

Re: Demonspawn Mutation Feedback

Then Chei also shouldn't accept Ogres, Trolls, Draconians, Spriggans, Kenku, or Felids. However, read the discussion on Chei stat boost. Also, someone suggested that Chei give his followers a speed dial ability, instead of pondering armour.

Tuesday, 26th April 2011, 13:21

Forum: Contributions

Topic: Crystal plate mail modification request

Replies: 8

Views: 3630

Re: Crystal plate mail modification request

I was waiting for someone more qualified to respond, but ... Anyway, I my estimation, the armour looks too 'bubbly'. Too many rounded corners and general bulbousness. If I were you, I would straighten just about every corner and angle, and increase the color depth. You don't have to try to simply en...

Tuesday, 26th April 2011, 12:56

Forum: Game Design Discussion

Topic: Differentiating Coj, Cha, Hex, Trm, Sum from other schools

Replies: 3

Views: 9011

Differentiating Coj, Cha, Hex, Trm, Sum from other schools

After recovering from a brain-fart concerning Charms, I now wonder if the magic schools should be separated into 'Power' and 'Secondary Effect'. For example, Repel Missiles is a Charms/Air, and since Charms are slated to be tied only to the duration of dual-school spells, not the power, then Air bec...

Tuesday, 26th April 2011, 12:04

Forum: Game Design Discussion

Topic: Removing the Charms Skill

Replies: 39

Views: 9853

Re: Removing the Charms Skill

Ok, my brain-fart is finally over, and I remember what the duration thingy was about. If Charms merely extends duration, without increasing power, then L27 Charms L0 [Other Skill] should maximally extend a thoroughly useless effect. Gotcha.

I support tying duration to Charms, and not removing it.

Monday, 25th April 2011, 13:20

Forum: Contributions

Topic: How to check if black really is #000000?

Replies: 5

Views: 2530

How to check if black really is #000000?

When/if I play with tiles, I mostly use Corel PhotoPaint, which apparently uses not quite true blacks, so that when I make the outline, someone else has to go in and replace the color. Is there a way to check the colors within Corel, and still export those same colors (assuming I can find a true bla...

Saturday, 23rd April 2011, 13:49

Forum: Game Design Discussion

Topic: New Spell: Ice Wall

Replies: 12

Views: 3267

Re: New Spell: Ice Wall

@Radiant: That's pretty much where I sit with it. I think it would be fun, but would it end up being too powerful? However, Glacier is destructible AND temporary, which may be enough to keep it from being overpowered.

Aw, what the heck. I'll go ahead and add it to the wiki.

Friday, 22nd April 2011, 09:50

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 930660

Re: I think we learned an important lesson today.

If you are playing 0.8, then you can select what kinds of things you want to sacrifice to Nemelex. ^ then right-click. I always turn off b - decks of destruction, for example.

Thursday, 21st April 2011, 17:24

Forum: Game Design Discussion

Topic: Some feedback and suggestions (0.8)

Replies: 22

Views: 5938

Re: Some feedback and suggestions (0.8)

@dpeg: A while back, I posted a rough proposal in an attempt to make mutations more game-changing, using the mutations we already had. Minmay didn't think it was a good idea, and no one else weighed in, so I figured it wasn't something people wanted to do. However, I guess I assumed that people want...

Thursday, 21st April 2011, 10:51

Forum: Game Design Discussion

Topic: Some feedback and suggestions (0.8)

Replies: 22

Views: 5938

Re: Some feedback and suggestions (0.8)

As a side note, the reason why I'm making this post is because I feel that crawl actually needs _more_ things that can cause a player to reevaluate their character (and perhaps shift gears) in the middle of a game. I don't think there are many things that can do this, currently, and diminishing the...

Thursday, 21st April 2011, 01:59

Forum: Game Design Discussion

Topic: How to Remove Victory Dancing

Replies: 40

Views: 9625

Re: How to Remove Victory Dancing

I think that the problem of victory dancing is not so much a problem behaviour in itself, but rather a symptom of how the xp training works. Most RPG's make you artificially select which skills your XP points go into; Crawl puts XP points into whatever skilled action you happen to be doing at the mo...

Wednesday, 20th April 2011, 16:01

Forum: Game Design Discussion

Topic: Removing the Charms Skill

Replies: 39

Views: 9853

Re: Removing the Charms Skill

Why is no branding a priority? It seems to me that magical weapons and shields and armor and evasion are good things, thematically, for a magical fighter.

Wednesday, 20th April 2011, 14:43

Forum: Game Design Discussion

Topic: Removing the Charms Skill

Replies: 39

Views: 9853

Re: Removing the Charms Skill

That was discussed at Remove Berserk Spell; Replacement. Summary: - Replace Berserk with Poison Weapon or Ozocubu's Armor in War Chants . - Berserk L3 -> Frenzy L4-L6 : Berserks the target. The target is Confused, which "flickers" off and on during Berserk. Smite targeted, like Haste. - Re...

Wednesday, 20th April 2011, 13:51

Forum: Game Design Discussion

Topic: Removing the Charms Skill

Replies: 39

Views: 9853

Re: Removing the Charms Skill

I wasn't trying to say that I want perma-summons. I like temporary summons. However, if every adventurer had a pet or something, instead of just those with summoning skill, then buff-type "other-spells" would be more powerful and sought after. This isn't a suggestion, just pointing out the...

Wednesday, 20th April 2011, 13:06

Forum: Game Design Discussion

Topic: Removing the Charms Skill

Replies: 39

Views: 9853

Re: Removing the Charms Skill

As far as I see it, removing the Charms skill is out of the question. Unlike Divinations, the individual spells are tactically relevant. They may be too cheap and/or too strong, but they're not broken and there is no scumming. "Too cheap" and "too strong" can be addressed by cha...

Tuesday, 19th April 2011, 18:02

Forum: Game Design Discussion

Topic: Cross-school spellcasting is too easy

Replies: 72

Views: 21730

Re: Cross-school spellcasting is too easy

Agreed. I don't know that Transmutations is the de facto Not-Charms school, even though some Charms might fit.

Tuesday, 19th April 2011, 16:39

Forum: Crazy Yiuf's Corner

Topic: Generic Brainstorming!

Replies: 2506

Views: 674855

Re: Generic Brainstorming!

"The Holy Hand Grenade of Antioch" just popped into my mind.

Tuesday, 19th April 2011, 16:31

Forum: Game Design Discussion

Topic: Cross-school spellcasting is too easy

Replies: 72

Views: 21730

Re: Cross-school spellcasting is too easy

I really, Really like smock's suggestion to remove charms. Really. A lot. There is probably some completely obvious reason that it wouldn't work, but I don't see one. There is a small sticking point of the charms without a secondary school, like Haste, but those could temporarily be moved to Hexes a...

Tuesday, 19th April 2011, 09:53

Forum: Game Design Discussion

Topic: Removing Spellcasting as a Skill

Replies: 32

Views: 9920

Re: Removing Spellcasting as a Skill

This should do something toward removing endgame casting uniformity, right? Do you have any idea how much? Or is the answer to be found in playtesting?

Friday, 15th April 2011, 15:16

Forum: Suggestions & Criticism

Topic: Helpful Posting Guidelines

Replies: 10

Views: 3247

Re: Helpful Posting Guidelines

You might want to also include http://crawl.develz.org/trunk/changes.txt, since it has stuff that isn't on mantis, and vice-versa.

Two thumbs up for the Guidelines! :D

Friday, 15th April 2011, 10:20

Forum: Game Design Discussion

Topic: the Weapon Reform

Replies: 54

Views: 15740

Re: the Weapon Reform

If the devs are decided, then I am very sorry to see katanas go. I could see why they would be an irritant if you disliked the silliness of the wonderfully-magical-and-awesomely-slicey-katana-that-wins-every-time, but I don't think I liked them because, "I have a katana. I win." While I re...

Thursday, 14th April 2011, 02:06

Forum: Crazy Yiuf's Corner

Topic: Most unusual escapes

Replies: 11

Views: 2930

Re: Most unusual escapes

D'oh!

Thursday, 14th April 2011, 01:55

Forum: Game Design Discussion

Topic: the Weapon Reform

Replies: 54

Views: 15740

Re: the Weapon Reform

I'm with mageykun. I had a happy every time I saw a katana. Please, please, please replace double-swords with katanas? I would rather see doubleswords go than katanas. Keep the crazy tripleswords of ridiculosity, they are ridiculous enough not to need predecessors or consistency. Note: written after...

Thursday, 14th April 2011, 01:28

Forum: Dungeon Crawling Advice

Topic: Condensation shield

Replies: 10

Views: 2820

Re: Condensation shield

The usefulness of the spell depends on shield skill, so you might want to use a real shield to victory dance up to level 1 at least. ^This always annoyed me. I can't use it with a shield, but to use it effectively, I need Shields skill, which requires a real shield to train in a timely fashion. If ...

Wednesday, 13th April 2011, 22:53

Forum: Game Design Discussion

Topic: Some feedback and suggestions (0.8)

Replies: 22

Views: 5938

Re: Some feedback and suggestions (0.8)

Hear hear!

Wednesday, 13th April 2011, 19:44

Forum: Game Design Discussion

Topic: Demonspawn Mutation Feedback

Replies: 9

Views: 4060

Demonspawn Mutation Feedback

Just my thoughts on Demonspawn Mutations. See Demonspawn Brainstorming and Demonspawn Feedback on the wiki. Wishlist: Earth Facet, Air Facet (but it can't duplicate Black Draconians, or even be terribly similar), Poison Facet, Translocation facet ⋅  Ice 1 - rC, Conserve Potions, Icemail - ...

Wednesday, 13th April 2011, 14:04

Forum: Suggestions & Criticism

Topic: Edit Post Time Limit

Replies: 12

Views: 4728

Re: Edit Post Time Limit

Where does one enter a reason for editing? I just see the standard posting screen.

Tuesday, 12th April 2011, 20:29

Forum: Suggestions & Criticism

Topic: Was this website down?

Replies: 4

Views: 2185

Re: Was this website down?

yup, same here.

Sunday, 10th April 2011, 20:23

Forum: Game Design Discussion

Topic: Value of translocation spells

Replies: 10

Views: 2111

Re: New Transmuter spells?

Phase Shift-- duration too low for normal use, does too little for emergency use. Teleport Self-- duplicates a common item. Apportation-- superb for speed runners, useless for those of us who kill everything. Portal Projectile-- haven't used enough to comment. Sounds pretty strong. Malign Gateway--...
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