Re: Proposal: Xom's Anthology of Talent : Chaos Magic Spellb
MarvinPA wrote:can this thread be gone yet
Sunday, 28th July 2013, 01:58
Forum: Game Design Discussion
Topic: Proposal: Xom's Anthology of Talent : Chaos Magic Spellbook
Replies: 43
Views: 14522
MarvinPA wrote:can this thread be gone yet
Saturday, 27th July 2013, 19:54
Forum: Dungeon Crawling Advice
Topic: Heavily Enchanted Armor vs. Unenchanted Randart?
Replies: 6
Views: 2343
Saturday, 27th July 2013, 04:14
Forum: Dungeon Crawling Advice
Topic: Ring of Sustenance
Replies: 19
Views: 11376
Thursday, 25th July 2013, 22:58
Forum: Game Design Discussion
Topic: Steam Ball
Replies: 20
Views: 5335
siprus wrote:Mephitic Cloud is a Level 3 Air/Poison/Conjuration spell. I'm not sure why you would rather want to cast level 5 Smoke screen.
Thursday, 25th July 2013, 20:25
Forum: Crazy Yiuf's Corner
Topic: Mummies VS Dijin
Replies: 6
Views: 1687
Thursday, 25th July 2013, 03:32
Forum: Dungeon Crawling Advice
Topic: How do I get out of this then?
Replies: 25
Views: 5426
Siegurt wrote:delarado wrote:dirtywick wrote:And with no rPois.
If the constriction doesn't get you the poison will.
Jewellery
c - an uncursed ring of see invisible
d - an uncursed ring of poison resistance
i - an uncursed amulet of clarity
j - a ring of poison resistance (right hand)
Whats the deal with them stopping me climbing the stairs, will that happen every turn or do I have a chance to actually get up the stairs sometimes?
You have the same chance of climbing the stairs as you would have of moving away from them, that being:
where "n" is the number of attempts you've made to escape (Including this one), and HD is the hit dice of the creature constricting you.
Tuesday, 23rd July 2013, 15:57
Forum: Crazy Yiuf's Corner
Topic: Electrocution
Replies: 34
Views: 9616
Tuesday, 23rd July 2013, 03:52
Forum: Dungeon Crawling Advice
Topic: Brands and stabbing
Replies: 3
Views: 1064
Monday, 22nd July 2013, 14:30
Forum: Dungeon Crawling Advice
Topic: Body armour selection
Replies: 16
Views: 3705
raukolith wrote:zxc23 wrote:Thanks for the replies. I am tempted to keep using the ring mail and use my scrolls on my other pieces, but they don't even have egos. I'll carry on and see if I can score some upgrades.
uh, you should definitely be using the heaviest plate you can find. ring mail only provides 24% GDR, whereas normal plate is 39%, up to 48% with crystal plate. whatever the +x modifier is is going to be pretty much worthless next to 15% extra flat damage reduction.
Sunday, 21st July 2013, 19:47
Forum: YASD! YAVP! and characters in progress too
Topic: CIP (now YAVP): HOBe 3-runer (first melee win)
Replies: 15
Views: 2901
FalconNL wrote:rchandra wrote:a +0 GDA is quite literally one of the worst armours in the game, especially since you have elemental resistances anyway. the +3 plate of MR from your first post is better even if it hasn't been enchanted further.
Really? From what I read GDA is generally the thing heavy-armor users wear.
Sunday, 21st July 2013, 15:53
Forum: Game Design Discussion
Topic: Strength and HP
Replies: 28
Views: 8413
Saturday, 20th July 2013, 00:02
Forum: Crazy Yiuf's Corner
Topic: I think I found something worth checking out today.
Replies: 571
Views: 159896
Friday, 19th July 2013, 04:34
Forum: Game Design Discussion
Topic: proposal: change the weapon skill/stlth ratio for stabbing
Replies: 18
Views: 3771
Thursday, 18th July 2013, 22:32
Forum: Dungeon Crawling Advice
Topic: Traps gone & changes.txt
Replies: 13
Views: 3103
Thursday, 18th July 2013, 22:18
Forum: Game Design Discussion
Topic: proposal: change the weapon skill/stlth ratio for stabbing
Replies: 18
Views: 3771
1010011010 wrote:minmay wrote:Removing stabbing skill was almost a strict nerf to stabbers, they need twice as much experience to get the same effective stabbing skill.
Or rather, they now train 2 skills instead of 3. I can't think of any builds that train stabbing but not stealth and respective weapon.
Thursday, 18th July 2013, 22:08
Forum: YASD! YAVP! and characters in progress too
Topic: YAV? P gargoyle ice elementalist
Replies: 47
Views: 35621
Amnesiac wrote:I see experienced players getting bored, but thats their fault. You can always make a game more thrilling by taking chances instead of a calculated sure way. Of curse you'll get bored, when you know what's dangerous and avoid it entirely. You need to challenge those uniques that have a high chance to kill you(but usually not unreasonably high, it's just a chance) you need to take a step into the vault on elf:3 early on or something(..or not, because it'll probably kill you), things like that. Dying this way is frustrating but it's thrilling and keeps me not bored and wanting to play more. And this way games usually end early
Thursday, 18th July 2013, 19:25
Forum: Game Design Discussion
Topic: proposal: change the weapon skill/stlth ratio for stabbing
Replies: 18
Views: 3771
Thursday, 18th July 2013, 16:48
Forum: Game Design Discussion
Topic: Early spell variety
Replies: 16
Views: 4001
Thursday, 18th July 2013, 03:15
Forum: Dungeon Crawling Advice
Topic: TrBe What To Do With Hydra?
Replies: 41
Views: 12522
tasonir wrote:But a mob gaining a full extra turn every 10 turns is nearly impossible.
Thursday, 18th July 2013, 03:09
Forum: Game Design Discussion
Topic: Early spell variety
Replies: 16
Views: 4001
TeshiAlair wrote:Right, but feels very gameplay balance > design, and that's a little weird to me.
Wednesday, 17th July 2013, 22:53
Forum: Dungeon Crawling Advice
Topic: What Melee class should a Draconian be?
Replies: 7
Views: 2314
Wednesday, 17th July 2013, 20:52
Forum: Dungeon Crawling Advice
Topic: Are crossbows much worse than longbows?
Replies: 52
Views: 13037
Wednesday, 17th July 2013, 18:39
Forum: Crazy Yiuf's Corner
Topic: "Strongest" unrandart character?
Replies: 17
Views: 3944
rebthor wrote:I think you meant dark chocolate.
Wednesday, 17th July 2013, 15:55
Forum: Crazy Yiuf's Corner
Topic: "Strongest" unrandart character?
Replies: 17
Views: 3944
Tuesday, 16th July 2013, 19:03
Forum: YASD! YAVP! and characters in progress too
Topic: YASD HaAs of Trog.
Replies: 18
Views: 3608
Sandman25 wrote:PS.
Don't tell new players they should not read wiki. Wiki can be extremely useful as this game proves.
Tuesday, 16th July 2013, 16:20
Forum: Dungeon Crawling Advice
Topic: Vamp weapons with vampires...
Replies: 17
Views: 3473
Tuesday, 16th July 2013, 03:18
Forum: Dungeon Crawling Advice
Topic: Rescue this DECj on the orb run
Replies: 58
Views: 14858
Tuesday, 16th July 2013, 01:08
Forum: Game Design Discussion
Topic: New L1 Tloc spell for Warpers
Replies: 48
Views: 27343
rosstin wrote:minmay wrote:warpers don't suffer in the early game, they have darts, a really good book, and a scroll of blinking
the background is honestly overpowered
It's been awhile since I played a Warper (Mountain Dwarves were still a thing) so maybe they've improved.
Tuesday, 16th July 2013, 01:04
Forum: Dungeon Crawling Advice
Topic: New Melee Character.
Replies: 5
Views: 1652
Tuesday, 16th July 2013, 01:01
Forum: Game Design Discussion
Topic: Remove the haste spell
Replies: 87
Views: 27351
Tuesday, 16th July 2013, 00:58
Forum: Dungeon Crawling Advice
Topic: Rescue this DECj on the orb run
Replies: 58
Views: 14858
Monday, 15th July 2013, 18:18
Forum: Game Design Discussion
Topic: New L1 Tloc spell for Warpers
Replies: 48
Views: 27343
Monday, 15th July 2013, 17:38
Forum: Game Design Discussion
Topic: Discussion: Improving Skalds
Replies: 221
Views: 75628
Monday, 15th July 2013, 17:14
Forum: Game Design Discussion
Topic: Brainstorm: bringing the Stalker back!
Replies: 23
Views: 7464
Monday, 15th July 2013, 16:57
Forum: Game Design Discussion
Topic: Make hostile summons capable of using stairs
Replies: 12
Views: 3883
Sunday, 14th July 2013, 21:11
Forum: Game Design Discussion
Topic: Proposal: Race That Removes School Opposition Penalties
Replies: 38
Views: 12147
Sunday, 14th July 2013, 17:28
Forum: Game Design Discussion
Topic: Proposal: Preventing popcorn spawns
Replies: 41
Views: 12380
mumra wrote:crate wrote:unless you got one of the billion vaults that populate crawl now
those generate with lots of monsters
Ok but what does that have to do with the comment I was replying to?
Saturday, 13th July 2013, 16:08
Forum: Dungeon Crawling Advice
Topic: MuSu - is it fun?
Replies: 15
Views: 4206
rchandra wrote:njvack wrote:At least you don't need to play the potion ID minigame or worry about ice attacks breaking your speed potions.
potion trove fees must be super annoying as a mummy.
Saturday, 13th July 2013, 16:03
Forum: Game Design Discussion
Topic: Curses
Replies: 109
Views: 30311
Friday, 12th July 2013, 20:30
Forum: Dungeon Crawling Advice
Topic: Weapon Categories; Swords and Maces?
Replies: 25
Views: 7826
Friday, 12th July 2013, 20:19
Forum: Dungeon Crawling Advice
Topic: TrBe - To Labyrinth or not to Labyrinth
Replies: 21
Views: 5543
Utis wrote:There can be player ghosts in a labyrinth. And in a labyrinth you effectively can not retreat, if it is too strong.
Friday, 12th July 2013, 20:15
Forum: Dungeon Crawling Advice
Topic: Tear Holes in This Build (HaHu)
Replies: 10
Views: 2482
Psieye wrote:Hmm, wasn't Fedhas also one of those gods who weren't around in 0.6?
Friday, 12th July 2013, 20:12
Forum: Crazy Yiuf's Corner
Topic: Why Dont Monks start with Wing Chung
Replies: 9
Views: 3042
Friday, 12th July 2013, 20:08
Forum: Dungeon Crawling Advice
Topic: Is A Trove Worth 2 Acq Scrolls?
Replies: 24
Views: 6516
Psieye wrote:Incidentally, troves give 16 items and the game tries (i.e. will screw up) to give you a category you are lacking in.
Friday, 12th July 2013, 16:30
Forum: Dungeon Crawling Advice
Topic: I feel like we're missing a third melee god.
Replies: 14
Views: 2879
reaver wrote:How is Zot an "area with infinite spawns"?
Thursday, 11th July 2013, 03:39
Forum: Game Design Discussion
Topic: Orb of Zot and apportation spell
Replies: 27
Views: 7832
Wednesday, 10th July 2013, 23:14
Forum: Dungeon Crawling Advice
Topic: Crawl 0.7 DrTm Which god should i take?
Replies: 10
Views: 2631
Wednesday, 10th July 2013, 23:10
Forum: Dungeon Crawling Advice
Topic: Weapon Categories; Swords and Maces?
Replies: 25
Views: 7826
Wednesday, 10th July 2013, 20:20
Forum: Game Design Discussion
Topic: Proposal: Preventing popcorn spawns
Replies: 41
Views: 12380