Search found 1051 matches
Monday, 22nd September 2014, 16:49
Forum: Game Design Discussion
Topic: FR: Mark the square that "X moves out of view" from
Replies: 13
Views: 3696
Sunday, 21st September 2014, 06:29
Forum: Game Design Discussion
Topic: Updating Jiyva to play nicely with .15 changes
Replies: 8
Views: 2981
Re: Updating Jiyva to play nicely with .15 changes
Friday, 19th September 2014, 21:04
Forum: Crazy Yiuf's Corner
Topic: new thread
Replies: 9
Views: 2629
Re: new thread
Friday, 19th September 2014, 20:51
Forum: Game Design Discussion
Topic: remove curse scrolls
Replies: 69
Views: 18891
Re: remove curse scrolls
KoboldLord wrote:The best solution, of course, is just to give up on the item identification mini-game entirely. It's almost gone already, and putting that sacred cow down now would be a mercy to the cow as well as being delicious hamburger.
nah.
Friday, 19th September 2014, 20:50
Forum: Game Design Discussion
Topic: two interface suggestions
Replies: 9
Views: 2504
Re: two interface suggestions
Friday, 19th September 2014, 20:48
Forum: Game Design Discussion
Topic: Make Ash more consistent
Replies: 31
Views: 8104
Re: Make Ash more consistent
Friday, 19th September 2014, 20:41
Forum: Game Design Discussion
Topic: Dithmenos and throwing nets.
Replies: 3
Views: 1529
Re: Dithmenos and throwing nets.
Igxfl wrote:Would it be too much of a special case for shadow nets to apply an ensared status for just one round?
code-wise? yes, it would be a nightmare.
Friday, 19th September 2014, 20:36
Forum: Game Design Discussion
Topic: Proposal:Alternative dragon armour buffs
Replies: 39
Views: 9000
Re: Proposal:Alternative dragon armour buffs
Shard1697 wrote:Mottled dragon armour now protects against engulf. Ever since item protection stopped being a thing, rNapalm became totally pointless...
alternate suggestion: make sticky flame meaningful again
(suggestions pending)
Friday, 19th September 2014, 20:28
Forum: Game Design Discussion
Topic: FR: Mark the square that "X moves out of view" from
Replies: 13
Views: 3696
Re: FR: Mark the square that "X moves out of view" from
Regardless, it's a good idea, of course
Thursday, 11th September 2014, 22:16
Forum: Game Design Discussion
Topic: Increase Orcish Mines' Difficulty
Replies: 33
Views: 9474
Re: Increase Orcish Mines' Difficulty
Thursday, 11th September 2014, 22:15
Forum: Game Design Discussion
Topic: Proposal: Enemy with Acid Spit Earlier
Replies: 7
Views: 2563
Re: Proposal: Enemy with Acid Spit Earlier
Thursday, 11th September 2014, 22:11
Forum: Game Design Discussion
Topic: Increase Orcish Mines' Difficulty
Replies: 33
Views: 9474
Re: Increase Orcish Mines' Difficulty
Thursday, 11th September 2014, 21:27
Forum: Game Design Discussion
Topic: Proposal: Enemy with Acid Spit Earlier
Replies: 7
Views: 2563
Tuesday, 9th September 2014, 21:47
Forum: Game Design Discussion
Topic: Demigods and their stats
Replies: 68
Views: 23902
Re: Demigods and their stats
Saturday, 30th August 2014, 02:15
Forum: Crazy Yiuf's Corner
Topic: Are you ready for the tournament?
Replies: 9
Views: 2776
Re: Are you ready for the tournament?
kaschei wrote:I figured it out! It's for one of those bot/human hybrid players. The bot handles all the simple stuff - pouncing, items, moving between floors, choosing which branches to enter, etc. - while the human takes care of the delicate tasks of exploration, attacking, and choosing when to berserk.
Friday, 29th August 2014, 00:05
Forum: Game Design Discussion
Topic: Beogh feedback thread
Replies: 25
Views: 6975
Re: Beogh feedback thread
(2) This should already be the case; if it's not occurring, that's a bug.
(3) This is likewise already the case.
Friday, 29th August 2014, 00:03
Forum: Game Design Discussion
Topic: Bring itemdest back (and corrosion, maybe)
Replies: 107
Views: 29262
Re: Bring itemdest back (and corrosion, maybe)
XuaXua wrote:Has it been tested in practice?
Yes. (Plague shamblers gave the "retch" status, which was... -potion.)
Thursday, 28th August 2014, 23:08
Forum: Crazy Yiuf's Corner
Topic: So, what's up with the 0.15 tournament?
Replies: 15
Views: 5383
Re: So, what's up with the 0.15 tournament?
Klown wrote:What happened to the 'no more chunks/butchering' and 'enemies drop food' thing?
Still under consideration for 0.16, but not in 0.15.
Thursday, 28th August 2014, 16:05
Forum: Game Design Discussion
Topic: Bring itemdest back (and corrosion, maybe)
Replies: 107
Views: 29262
Re: Bring itemdest back (and corrosion, maybe)
Thursday, 28th August 2014, 15:53
Forum: Game Design Discussion
Topic: Your armour absorbs the <foo>'s blow
Replies: 21
Views: 5035
Re: Your armour absorbs the <foo>'s blow
Leafsnail wrote:Can GDR just be removed and replaced with maybe a slight AC buff for heavy armours, it does little other than confuse the hell out of people
GDR reform (of some kind) is one of the things under consideration for 0.16.
Wednesday, 27th August 2014, 20:14
Forum: Game Design Discussion
Topic: rPois in trunk is just meaningless
Replies: 22
Views: 10515
Re: rPois in trunk is just meaningless
Wednesday, 27th August 2014, 18:55
Forum: Game Design Discussion
Topic: rPois in trunk is just meaningless
Replies: 22
Views: 10515
Re: rPois in trunk is just meaningless
Wednesday, 27th August 2014, 18:48
Forum: Game Design Discussion
Topic: Mention that brainless/collapse/clumsy makes you slow
Replies: 12
Views: 3886
Re: Mention that brainless/collapse/clumsy makes you slow
Wednesday, 27th August 2014, 01:44
Forum: Crazy Yiuf's Corner
Topic: how shit are these icons
Replies: 31
Views: 9223
Re: how shit are these icons
tasonir wrote:You've just Ms. Male'd freezing cloud. Why is there only one female character among a sea of male characters?
EXTREMELY problematic imho
Tuesday, 26th August 2014, 22:11
Forum: Crazy Yiuf's Corner
Topic: God Gender
Replies: 71
Views: 21641
Re: God Gender
Bloax wrote:i'll be waiting for someone to counter that one
The Manual wrote:Demigods are mortals with some divine or angelic ancestry, however distant; they can be created by a number of processes, including magical experiments and the time-honoured practice of interplanar miscegenation.
Sar's answer is better tho
Tuesday, 26th August 2014, 22:05
Forum: Game Design Discussion
Topic: UC and Throwing delay randomization
Replies: 13
Views: 4089
Re: UC and Throwing delay randomization
duvessa wrote:Melee weapon classes are playstyles?
They should be, yes!
Tuesday, 26th August 2014, 05:37
Forum: Crazy Yiuf's Corner
Topic: how shit are these icons
Replies: 31
Views: 9223
Re: how coconut are these icons
Monday, 25th August 2014, 23:44
Forum: Game Design Discussion
Topic: UC and Throwing delay randomization
Replies: 13
Views: 4089
Re: UC and Throwing delay randomization
...or, perhaps, there's a valid design space for playstyles that compete with heavy armour wearing?
Monday, 25th August 2014, 19:26
Forum: Crazy Yiuf's Corner
Topic: God Gender
Replies: 71
Views: 21641
Re: God Gender
nicolae wrote:Much like fungi, Crawl deities have multiple mating types beyond just two. Theologists currently believe there are thirteen mating types.
I don't know about this.
Saturday, 23rd August 2014, 22:57
Forum: Game Design Discussion
Topic: Should Dispelling Bolt remove Agility?
Replies: 1
Views: 1274
Re: Should Dispelling Bolt remove Agility?
Sharkman1231 wrote:Hey there, I don't know if this is a bug or working as intended. I have a purple draconian that was fighting Josephine, who drank a potion of agility. I hit her with my breath attack but it still said "unusually agile".
Looks like an oversight. I've fixed it.
Saturday, 23rd August 2014, 03:41
Forum: Crazy Yiuf's Corner
Topic: Funny Things the Wiki says
Replies: 52
Views: 13176
Re: Funny Things the Wiki says
Friday, 22nd August 2014, 19:42
Forum: Crazy Yiuf's Corner
Topic: So, what's up with the 0.15 tournament?
Replies: 15
Views: 5383
Re: So, what's up with the 0.15 tournament?
Thursday, 21st August 2014, 14:46
Forum: Crazy Yiuf's Corner
Topic: Funny image
Replies: 18
Views: 4967
Re: Funny image
dck wrote:(the joke was both the tavern and the wiki are open in the background right)
And reddit!
Thursday, 21st August 2014, 14:46
Forum: Crazy Yiuf's Corner
Topic: Unrandart idea: Shockwave
Replies: 11
Views: 2499
Wednesday, 20th August 2014, 18:35
Forum: Game Design Discussion
Topic: Why is there an MP cap?
Replies: 19
Views: 5666
Re: Why is there an MP cap?
Galefury wrote:PleasingFungus wrote:I don't suppose there's a mantis ticket?
https://crawl.develz.org/mantis/view.php?id=5781
Ah, thanks!
Wednesday, 20th August 2014, 06:15
Forum: Game Design Discussion
Topic: Why is there an MP cap?
Replies: 19
Views: 5666
Re: Why is there an MP cap?
crate wrote:It's already possible to have over 127 mp, though it's unlikely to come up in actual play.
(How do you think I found the bug?)
I have a fix for this that I've tested & will merge into trunk in 0.16. I don't suppose there's a mantis ticket?
Wednesday, 20th August 2014, 06:06
Forum: Game Design Discussion
Topic: Why is Divine Retribution always set to same number?
Replies: 8
Views: 2541
Re: Why is Divine Retribution always set to same number?
Wednesday, 20th August 2014, 04:01
Forum: Game Design Discussion
Topic: Mention that brainless/collapse/clumsy makes you slow
Replies: 12
Views: 3886
Re: Mention that brainless/collapse/clumsy makes you slow
Tuesday, 19th August 2014, 22:03
Forum: Crazy Yiuf's Corner
Topic: This is wrong...
Replies: 18
Views: 5126
Re: This is wrong...
Leafsnail wrote:The trove thing is terrible and I hope it's been fixed
"fixed"?
Tuesday, 19th August 2014, 22:01
Forum: Crazy Yiuf's Corner
Topic: Have Labyrinths gotten easier?
Replies: 8
Views: 2286
Re: Have Labyrinths gotten easier?
Roderic wrote:In the last labyrinth I tried I was stuck. I found a teleport trap that surprisingly worked even with the supposed -ctele and that fortunately sent me towards the stone section, closer to the metal one.
-ctele is not -tele.
Tuesday, 19th August 2014, 15:46
Forum: Game Design Discussion
Topic: Why is Divine Retribution always set to same number?
Replies: 8
Views: 2541
Re: Why is Divine Retribution always set to same number?
Monday, 18th August 2014, 19:07
Forum: Game Design Discussion
Topic: Proposal: Early Trample
Replies: 66
Views: 19322
Re: Proposal: Early Trample
jejorda2 wrote:I don't recall seeing a porcupine earlier than boulder beetles. Both are early Lair foes, right?
Pretty much.
Saturday, 16th August 2014, 05:56
Forum: Game Design Discussion
Topic: Why is there an MP cap?
Replies: 19
Views: 5666
Re: Why is there an MP cap?
Saturday, 16th August 2014, 03:54
Forum: Crazy Yiuf's Corner
Topic: God of changing species
Replies: 9
Views: 2660
Saturday, 16th August 2014, 02:20
Forum: Crazy Yiuf's Corner
Topic: God of changing species
Replies: 9
Views: 2660
Re: God of changing species
Saturday, 16th August 2014, 02:19
Forum: Game Design Discussion
Topic: Proposal: Potion of Cancellation should remove flaying
Replies: 12
Views: 3855
Re: Proposal: Potion of Cancellation should remove flaying
Saturday, 16th August 2014, 02:18
Forum: Game Design Discussion
Topic: UC and Throwing delay randomization
Replies: 13
Views: 4089
Re: UC and Throwing delay randomization
Thursday, 14th August 2014, 21:08
Forum: Game Design Discussion
Topic: remove 'jackals spawned outside the D:1 entrance vault'
Replies: 16
Views: 4748
Re: remove 'jackals spawned outside the D:1 entrance vault'
Thursday, 14th August 2014, 00:40
Forum: Game Design Discussion
Topic: Remove battlsphere duration
Replies: 14
Views: 4000
Re: Remove battlsphere duration
Wednesday, 13th August 2014, 21:55
Forum: Technical Support
Topic: Inventory and squinting
Replies: 5
Views: 1827