Search found 123 matches

Tuesday, 7th August 2012, 11:19

Forum: Technical Support

Topic: (Still) can't use .rc-file on webtiles

Replies: 5

Views: 2640

Re: Can't use .rc-file on webtiles

What's your username?

Edit: Nevermind, found it (I'm assuming it's also Turgon). What options exactly do you want to change?

Saturday, 4th August 2012, 14:53

Forum: Technical Support

Topic: WebTiles login

Replies: 6

Views: 1827

Re: WebTiles login

I should fix that on the server side too, though (spaces can easily be missed, and should just be stripped).

Saturday, 4th August 2012, 13:37

Forum: Technical Support

Topic: WebTiles login

Replies: 6

Views: 1827

Re: WebTiles login

From the logs, it looks like you have a space after the username (whitenoise) in the failed login attempts.

Saturday, 4th August 2012, 12:00

Forum: Technical Support

Topic: Trunk Webtiles (crawlus) problem/bug

Replies: 5

Views: 1684

Re: Trunk Webtiles (crawlus) problem/bug

I've updated CSN to a new version that will hopefully fix part of the problem, namely the levels with black tiles. The levels plastered with portals will stay for now, unfortunately, because that's harder to detect. And I haven't made much progress finding the root cause of this so far.

Saturday, 4th August 2012, 10:55

Forum: Technical Support

Topic: Trunk Webtiles (crawlus) problem/bug

Replies: 5

Views: 1684

Re: Trunk Webtiles (crawlus) problem/bug

I'm looking into this (I had been already), but the problem is, the bug is probably not happening when you load the game; it already happened when saving or before that. Somehow, the default tiles got changed to what you're seeing. Normally, that doesn't matter because they don't get used after leve...

Saturday, 4th August 2012, 10:48

Forum: Technical Support

Topic: WebTiles login

Replies: 6

Views: 1827

Re: WebTiles login

Assuming you mean tiles.crawl.develz.org, if you have played on CDO before using SSH or telnet, you can use that login. Otherwise, you'll have to register a new one. This is not the same login as for the Tavern.

Saturday, 4th August 2012, 09:57

Forum: Technical Support

Topic: Trunk Webtiles (crawlus) problem/bug

Replies: 5

Views: 1684

Re: Trunk Webtiles (crawlus) problem/bug

This isn't webtiles-specific, it's reproducible with local tiles. Try for example the last save here.

Tuesday, 24th July 2012, 23:48

Forum: Game Design Discussion

Topic: Feedback on Trunk deployment (.11)

Replies: 320

Views: 84854

Re: Feedback on Trunk deployment (.11)

Try "make clean". That file got removed.

Monday, 23rd July 2012, 19:14

Forum: Technical Support

Topic: WEBTILES - nearly unplayable

Replies: 10

Views: 3291

Re: WEBTILES - nearly unplayable

Guppyfry wrote:Thanks, firefox seems to run it properly. Not sure what the issue with chrome is.
Could you check what about:gpu says about Canvas acceleration, and try activating "Disable accelerated 2d canvas" and "Disable deferred 2d canvas" in about:flags?

Friday, 20th July 2012, 16:44

Forum: Technical Support

Topic: Webtiles chats will be logged in 0.11

Replies: 16

Views: 5026

Re: Webtiles chats will be logged in 0.11

There is a long list of things that I'd consider more important, so probably not anytime soon... Not to mention the fact that it would be a bit problematic because of the integration with the dgamelaunch user database.

Thursday, 12th July 2012, 14:59

Forum: Technical Support

Topic: [Webtiles] Ghost game stuck, prevents spectating actual game

Replies: 5

Views: 1443

Re: [Webtiles] Ghost game stuck, prevents spectating actual

This is a known problem, but one with which I still haven't made any progress. Short of restarting the server program, there's sadly no way to remove the ghost game.

What did you do exactly that got you the ghost game?

Sunday, 8th July 2012, 12:26

Forum: Contributions

Topic: Ugly Crystal Plate redesign

Replies: 18

Views: 6035

Re: Ugly Crystal Plate redesign

There is actually still a new crystal plate tile lying aroung on Mantis, it just lacks glowing/artefact variants.

Thursday, 5th July 2012, 11:51

Forum: Contributions

Topic: Webtiles server (Trunk) - West Coast US, Australia and Asia

Replies: 12

Views: 4419

Re: Webtiles server (Trunk) - West Coast US, Australia and A

Opera still only supports an ancient Websocket version, which is disabled by default in newer versions of the Websocket library we're using. I'll enable it.

Wednesday, 4th July 2012, 13:35

Forum: Contributions

Topic: Webtiles server (Trunk) - West Coast US, Australia and Asia

Replies: 12

Views: 4419

Re: Webtiles server (Trunk) - West Coast US, Australia and A

rchandra wrote:Both the US and au/asia keep telling me websocket connection closed (TCDO works with the same browser). Is there something special I need to do, or just try it another time?

What browser are you using? Old websocket draft versions are currently not supported on these servers.

Friday, 29th June 2012, 19:05

Forum: Technical Support

Topic: Webtiles chats will be logged in 0.11

Replies: 16

Views: 5026

Re: Webtiles chats will be logged in 0.11

The logging is now optional (by default on).

Friday, 29th June 2012, 14:24

Forum: Technical Support

Topic: How to change fontsize in latest trunk (2533)?

Replies: 2

Views: 1283

Re: How to change fontsize in latest trunk (2533)?

Check the init.txt file in the settings folder (where the tiles_options.txt also was).

Wednesday, 27th June 2012, 14:53

Forum: Contributions

Topic: Tile contributions...

Replies: 177

Views: 73545

Re: Tile contributions...

Indeed they are ;) I don't know what was different when I looked the first time, it was probably the lighting here, the tiles just seemed darker (both the crossbows and the backgrounds). I retract my statement ;)

Wednesday, 27th June 2012, 14:23

Forum: Contributions

Topic: Tile contributions...

Replies: 177

Views: 73545

Re: Tile contributions...

I think I like the new version more, too.

The dwarven crossbows look good, they may be a bit too dark, though. You should try them out on the standard dungeon floor tile.

Tuesday, 26th June 2012, 19:18

Forum: Technical Support

Topic: A few quirks in the new release.

Replies: 5

Views: 2187

Re: A few quirks in the new release.

The rod thing is a bug.

The wisp crash seems related to the sound support, which is pretty unmaintained.

Tuesday, 26th June 2012, 14:09

Forum: Game Design Discussion

Topic: Feedback on Trunk deployment (.11)

Replies: 320

Views: 84854

Re: Feedback on Trunk deployment (.11)

Some floor tiles seem to be randomly changing to wrong tiles... I've seen it happen a couple of times now. Please report this on the tracker, if you haven't yet. (I don't remember seeing this reported.) Does it persist (or reliably reappear) when you save and load? If so, please attach the save game.

Tuesday, 26th June 2012, 10:43

Forum: Contributions

Topic: Tile contributions...

Replies: 177

Views: 73545

Re: Tile contributions...

Have you put the bows on Mantis? (I know there are already a lot of tiles submissions from you waiting there, but if you don't put them there, they are practically sure to be missed when we have the time to integrate them.)
I really like them, and I think the artifact tile is fine.

Thursday, 14th June 2012, 06:33

Forum: Contributions

Topic: Interested in doing tile requests.

Replies: 20

Views: 6702

Re: Interested in doing tile requests.

The robe of misfortune tile is now fixed. It was supposed to be the normal randart robe tile.

Thursday, 7th June 2012, 16:41

Forum: Technical Support

Topic: Webtiles chats will be logged in 0.11

Replies: 16

Views: 5026

Webtiles chats will be logged in 0.11

Hi,

Starting with 0.11, all chat messages in Webtiles games will appear in the game notes (accessible via ?: in-game or in the morgue file). Since chats weren't logged so far, I thought I should announce this. You've been warned ;)

Monday, 4th June 2012, 14:42

Forum: Contributions

Topic: Tile contributions...

Replies: 177

Views: 73545

Re: Tile contributions...

galehar wrote:I also think they still need a black outline, but rltiles can add it with the %rim command.
I doubt that'd interact well with the antialiased shadows, so it might be better to add the outline by hand.

Monday, 7th May 2012, 12:02

Forum: Technical Support

Topic: Crawl on Ubuntu

Replies: 3

Views: 3098

Re: Crawl on Ubuntu

This will get you 0.10, i.e. the latest stable version. If you want the unstable builds, replace 0.10 by trunk in the deb line.

Saturday, 28th April 2012, 09:23

Forum: Technical Support

Topic: Unplayable Offline Tiles

Replies: 4

Views: 1580

Re: Unplayable Offline Tiles

The first thing would be to make sure you have the newest graphics drivers for your card.

Friday, 27th April 2012, 21:16

Forum: Technical Support

Topic: mouse controls

Replies: 9

Views: 2822

Re: mouse controls

Most people who would be alienated by slightly unintuitive (but efficient) controls would be alienated by being permanently killed again and again anyway. I don't think that's necessarily true. I believe Crawl could benefit greatly from more intuitive controls. You're right in that we can't sacrifi...

Friday, 27th April 2012, 14:25

Forum: Technical Support

Topic: mouse controls

Replies: 9

Views: 2822

Re: mouse controls

I think it is a horrible idea. There is no proper visual separation between different parts of the stats area That can be changed, you know. (For example, showing a border on mouseover.) IMO going for efficient controls over intuitive controls would be better in crawl. It works great for the keyboa...

Friday, 27th April 2012, 12:06

Forum: Technical Support

Topic: mouse controls

Replies: 9

Views: 2822

Re: mouse controls

I'm not yet sure if I should try to completely replicate the local mouse controls or not. There are several aspects I really don't like about the local controls. One is the use of modified clicks; I think any command should be accessible without modifier keys. Of course, that reduces the possible co...

Friday, 27th April 2012, 08:02

Forum: Technical Support

Topic: Change in WebTiles decimal format?

Replies: 4

Views: 1363

Re: Change in WebTiles decimal format?

It'll depend on the server. I don't know what changed there or why, though.

Thursday, 26th April 2012, 16:33

Forum: Technical Support

Topic: Webtiles nearly unplayable on Windows7

Replies: 33

Views: 9977

Re: Webtiles nearly unplayable on Windows7

Have you tried it in Firefox? Are you using the stable version or a beta/unstable channel?

Monday, 9th April 2012, 21:30

Forum: Technical Support

Topic: Webtiles nearly unplayable on Windows7

Replies: 33

Views: 9977

Re: Webtiles nearly unplayable on Windows7

What's your score in this?

Sunday, 8th April 2012, 21:35

Forum: Technical Support

Topic: Webtiles nearly unplayable on Windows7

Replies: 33

Views: 9977

Re: Webtiles nearly unplayable on Windows7

starless, graffen69: same questions as for phonix: What (exact) browser versions are you using, and what does about:gpu in chrome say?

Friday, 30th March 2012, 14:18

Forum: Contributions

Topic: Translations

Replies: 262

Views: 175480

Re: Translations

Only the console and web versions support Unicode at the moment; local tiles doesn't. (char_set is, as far as I know, irrelevant to this; I believe it just configures the glyphs in the dungeon view.)

Friday, 23rd March 2012, 17:57

Forum: Technical Support

Topic: Webtiles nearly unplayable on Windows7

Replies: 33

Views: 9977

Re: Webtiles nearly unplayable on Windows7

Keys are sent as soon as they are pressed.

Thursday, 22nd March 2012, 16:54

Forum: Technical Support

Topic: Webtiles nearly unplayable on Windows7

Replies: 33

Views: 9977

Re: Webtiles nearly unplayable on Windows7

Is there a lag only when you move by hand, or are the steps slow even when autoexploring? Especially if you're not in Europe, there will be a certain amount of lag since CDO is located in Germany. Other ways to check this are pinging tiles.crawl.develz.org and trying to play via SSH. If you're sure ...

Tuesday, 28th February 2012, 19:25

Forum: Technical Support

Topic: New 0.10 Webtiles interface

Replies: 14

Views: 3466

Re: New 0.10 Webtiles interface

Could you please add a "hint list" to the Webtiles lobby? I'm afraid I have no idea what that means. R18 complained that it might be slightly unconfortable to use the new inventory screen. Could you make -- or tell us about -- an option to revert it back to the previous settings or change...

Saturday, 25th February 2012, 09:02

Forum: Technical Support

Topic: Char in Morgue/Stats points

Replies: 1

Views: 1264

Re: Char in Morgue/Stats points

Crawl crashed (because of a bug I've already fixed, but the fix is not yet on CDO), so when you restarted, you got the last save.

I think there's something not yet correctly set up so that 0.10 games from 0.10 don't appear on the scoring pages. Don't worry, that will be fixed.

Thursday, 23rd February 2012, 22:04

Forum: Technical Support

Topic: New 0.10 Webtiles interface

Replies: 14

Views: 3466

Re: New 0.10 Webtiles interface

Note that you can also look at other map locations by right-clicking on the minimap. This works even when you're watching someone else play :)

Thursday, 23rd February 2012, 21:49

Forum: Technical Support

Topic: New 0.10 Webtiles interface

Replies: 14

Views: 3466

Re: New 0.10 Webtiles interface

Webtiles now records ttyrecs and is supposed to be able to be watched from ssh (and even the other way around), though that's not yet implemented on CDO (footv seems to work now, though :) ). That makes it necessary to output the "=" bars, because the old way would not be visible from the ...

Thursday, 23rd February 2012, 21:41

Forum: Technical Support

Topic: Webtiles down

Replies: 6

Views: 1840

Re: Webtiles down

After installing 0.10, we encountered a rather nasty bug (causing 100% cpu usage on CDO) we had to squash, which is why you saw the downtimes and restarts. Hopefully, we got it, so the page should stay up now.

Friday, 17th February 2012, 04:23

Forum: Game Design Discussion

Topic: Stuck in wall

Replies: 1

Views: 976

Re: Stuck in wall

This is not the place for bug reports ( this is ). Also, your description does not really help identify the problem; a screenshot for example would be good to have, or even better instructions to reproduce the bug. This sounds like a simple display problem, you probably weren't really stuck in a wall.

Friday, 17th February 2012, 04:13

Forum: Game Design Discussion

Topic: Spectator in WebTiles

Replies: 4

Views: 1520

Re: Spectator in WebTiles

This is certainly not impossible, and it's something I have kind of planned, but there's much to do before it will be viable.

Monday, 30th January 2012, 23:24

Forum: Game Design Discussion

Topic: 0.10 beta for WebTiles?

Replies: 6

Views: 2204

Re: 0.10 beta for WebTiles?

It's like Galefury said. The 0.10 beta will hopefully be installed very soon; it just depends on Napkin finding the time. Trunk builds are definitely not impossible; they may come some time later (when 0.10 is set up, there will actually be very little work remaining for trunk), but I can't promise ...

Saturday, 14th January 2012, 17:40

Forum: Technical Support

Topic: Dungeon Crawl on Android

Replies: 15

Views: 18195

Re: Dungeon Crawl on Android

Yes. Mouse support is actually my big goal for 0.11. The control scheme of the current tiles version isn't very well suited for touch input though, since it often requires right clicks and various modifier keys. I'm thinking about adding an alternative, more experimental interface (in addition to th...

Wednesday, 28th December 2011, 21:58

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 112896

Re: DCSS Text Improvement Taskforce

Actually, while console and webtiles fully support Unicode, local tiles does not -- it can only display ISO 8859-1 . This means that e.g. ÄÖÜ and Æ are ok, but japanese letters are problematic (see the link for the full character set). I believe kilobyte is planning to fix this someday, but I don't ...

Thursday, 8th December 2011, 14:51

Forum: Technical Support

Topic: Image Loading Error

Replies: 6

Views: 2028

Re: Image Loading Error

Do you have up-to-date drivers for your graphics card installed?

Monday, 7th November 2011, 03:48

Forum: Contributions

Topic: Forge Dwarf Upload

Replies: 60

Views: 16900

Re: Forge Dwarf Upload

An SSH key is a cryptographic key used to authenticate you to the server. You can generate one using the command: ssh-keygen (If you're on windows, you have to use the "Git Bash" shell for this.) Let it save to the default location, and use a good passphrase. It will generate two files, id...

Sunday, 30th October 2011, 23:43

Forum: Technical Support

Topic: Webtiles

Replies: 102

Views: 40378

Re: Webtiles

No ETA for trunk, sorry. ` is repeat last command, so I don't know if it would be better than _. Not many people use that, though (I used it for victory dancing, but that's not necessary anymore :) ) I have a plan for watching console from Webtiles, but watching Webtiles from console will come first...

Wednesday, 26th October 2011, 18:07

Forum: Game Design Discussion

Topic: Version of Webtiles

Replies: 2

Views: 926

Re: Version of Webtiles

It's generally planned, but I can't give any guarantees as to when it will be available.
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