Search found 1453 matches
Friday, 2nd April 2021, 23:36
Forum: Game Design Discussion
Topic: Set armour training min skill to avoid disadvantages
Replies: 6
Views: 3337
Sunday, 28th February 2021, 18:46
Forum: Game Design Discussion
Topic: Unrandarts in Bazaars
Replies: 2
Views: 2125
Re: Unrandarts in Bazaars
Monday, 9th December 2019, 22:07
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 50317
Re: Positional Attack Magic Implementation [Now Playable]
Wednesday, 8th May 2019, 14:43
Forum: Crazy Yiuf's Corner
Topic: weird sewer vault
Replies: 5
Views: 2902
Re: weird sewer vault
Re: manual?
stormdragon wrote:Where did you find a broken link? The manual is here: https://github.com/crawl/crawl/blob/mas ... manual.rst
It was probably the link here, that one was broken but is now fixed.
Monday, 29th April 2019, 13:52
Forum: Crazy Yiuf's Corner
Topic: Leo Littlebook's thread
Replies: 76
Views: 25593
Re: Leo Littlebook's thread
Saturday, 2nd March 2019, 18:15
Forum: Suggestions & Criticism
Topic: How do you make suggestions in the "CDO wiki"
Replies: 4
Views: 14011
Re: How do you make suggestions in the "CDO wiki"
advil wrote:Does anyone have the right access to change this text?
Done!
Friday, 25th May 2018, 12:48
Forum: Game Design Discussion
Topic: Suggestion: UI change to highlight who summoned whom
Replies: 5
Views: 2931
Re: Suggestion: UI change to highlight who summoned whom
Tuesday, 27th March 2018, 18:46
Forum: Game Design Discussion
Topic: Make equip_unequip work with weapons as well.
Replies: 1
Views: 1695
Re: Make equip_unequip work with weapons as well.
Forum Rules
Saturday, 2nd September 2017, 17:16
Forum: Dungeon Crawling Advice
Topic: Berserk ran out vs Mennas after 2 attacks?
Replies: 5
Views: 2904
Re: Berserk ran out vs Mennas after 2 attacks?
Wednesday, 16th August 2017, 12:44
Forum: Crazy Yiuf's Corner
Topic: new gnoll species attributes
Replies: 26
Views: 9490
Re: new gnoll species attributes
Wednesday, 16th August 2017, 08:00
Forum: Crazy Yiuf's Corner
Topic: new gnoll species attributes
Replies: 26
Views: 9490
Re: new gnoll species attributes
VeryAngryFelid wrote:Awful species, it took me 5 attempts to break a net.
https://github.com/crawl/crawl/commit/d ... 4ef3ab7f7e
Thursday, 10th August 2017, 17:03
Forum: Game Design Discussion
Topic: New background: Annihilator (Vehumet zealot)
Replies: 72
Views: 28636
Re: New background: Annihilator (Vehumet zealot)
Wednesday, 2nd August 2017, 21:58
Forum: Crazy Yiuf's Corner
Topic: What other roguelikes do you play?
Replies: 26
Views: 11416
Re: What other roguelikes do you play?
Friday, 16th June 2017, 15:52
Forum: Game Design Discussion
Topic: Split scroll/potion usage in morgue
Replies: 2
Views: 1643
Re: Split scroll/potion usage in morgue
Tuesday, 25th April 2017, 22:43
Forum: Game Design Discussion
Topic: Real-world references
Replies: 101
Views: 44982
Re: Real-world references
Friday, 7th April 2017, 23:09
Forum: Crazy Yiuf's Corner
Topic: Qazlal and Breath Clouds
Replies: 2
Views: 2168
Re: Qazlal and Breath Clouds
Wednesday, 1st March 2017, 10:13
Forum: Game Design Discussion
Topic: Weapon-less Ieoh Jian Council (now implemented)
Replies: 81
Views: 34092
Re: Weapon-less Ieoh Jian Council (now implemented)
Monday, 27th February 2017, 14:49
Forum: Game Design Discussion
Topic: Glyph decorations/diacritics in console
Replies: 3
Views: 2340
Re: Glyph decorations/diacritics in console
Sunday, 5th February 2017, 02:27
Forum: Game Design Discussion
Topic: Aut scoring
Replies: 55
Views: 19699
Re: Aut scoring
Thursday, 2nd February 2017, 03:03
Forum: Game Design Discussion
Topic: Why are wizlabs so incredibly rare?
Replies: 6
Views: 3051
Re: Why are wizlabs so incredibly rare?
Tuesday, 31st January 2017, 15:21
Forum: Crazy Yiuf's Corner
Topic: Can YOU beat the highest int score?
Replies: 9
Views: 4015
Re: Can YOU beat the highest int score?
Midn8 wrote:Wait, they capped them again? WTF
They've literally always been capped.
Thursday, 26th January 2017, 22:22
Forum: Game Design Discussion
Topic: Make "End Transformation" instant
Replies: 7
Views: 3358
Re: Make "End Transformation" instant
duvessa wrote:End transformation semi-recently got sped up, so you no longer use beastly appendage to untransform.
Pretty meaningless trivia either way, but that wasn't a useful way to untransform quickly since for the entire time period when untransforming took 1.5 turns, so did switching forms.
Re: Game seed
Re: Game seed
Thursday, 19th January 2017, 02:15
Forum: Game Design Discussion
Topic: Remove, rename or rework Sword of Jihad
Replies: 21
Views: 8474
Tuesday, 17th January 2017, 20:44
Forum: Game Design Discussion
Topic: multi gods, corrupt and destroy
Replies: 5
Views: 2793
Re: multi gods, corrupt and destroy
Sunday, 15th January 2017, 15:52
Forum: Game Design Discussion
Topic: Why phase out races at all?
Replies: 60
Views: 25541
Re: Why phase out races at all?
Friday, 13th January 2017, 18:09
Forum: Crazy Yiuf's Corner
Topic: Rename all in-game references from LOS to "Light Radius"
Replies: 5
Views: 2499
Re: Rename all in-game references from LOS to "Light Radius"
Friday, 13th January 2017, 17:46
Forum: Dungeon Crawling Advice
Topic: Will lignification prevent porkalation?
Replies: 4
Views: 2661
Re: Will lignification prevent porkalation?
Tuesday, 10th January 2017, 18:29
Forum: Dungeon Crawling Advice
Topic: Spell struggle
Replies: 2
Views: 2027
Re: Spell struggle
Tuesday, 10th January 2017, 18:21
Forum: Game Design Discussion
Topic: Sword of Zonguldruk has bad interactions with multi hits
Replies: 2
Views: 1844
Re: Sword of Zonguldruk has bad interactions with multi hits
Wednesday, 4th January 2017, 13:44
Forum: Game Design Discussion
Topic: How to book reform
Replies: 2
Views: 1763
Saturday, 31st December 2016, 02:09
Forum: Suggestions & Criticism
Topic: Thanked comments lose date
Replies: 2
Views: 4266
Re: Thanked comments lose date
Re: Game seed
Friday, 23rd December 2016, 13:40
Forum: Crazy Yiuf's Corner
Topic: Improve Wand Spellpower
Replies: 4
Views: 2189
Re: Improve Wand Spellpower
Monday, 21st November 2016, 11:30
Forum: Game Design Discussion
Topic: 33 crawl quirks to be fixed
Replies: 1
Views: 2771
Re: 33 crawl quirks to be fixed
Friday, 18th November 2016, 16:50
Forum: Game Design Discussion
Topic: Proposal: Remove book inventory slots
Replies: 18
Views: 9482
Re: Proposal: Remove book inventory slots
Tuesday, 8th November 2016, 10:01
Forum: Game Design Discussion
Topic: cut the "beware its halloween tonight" message
Replies: 3
Views: 2163
Re: cut the "beware its halloween tonight" message
Tuesday, 8th November 2016, 09:47
Forum: Game Design Discussion
Topic: Make an option to set the maximum level to train a skill
Replies: 2
Views: 2011
Re: Make an option to set the maximum level to train a skill
Sunday, 6th November 2016, 10:12
Forum: Game Design Discussion
Topic: ImpRUvement: Allow Ru to choose stat gain on level up
Replies: 5
Views: 2890
Friday, 4th November 2016, 11:16
Forum: Game Design Discussion
Topic: Make charms into permanent buffs
Replies: 14
Views: 5781
Re: Make charms into permanent buffs
Friday, 28th October 2016, 19:08
Forum: Crazy Yiuf's Corner
Topic: .rc File Help
Replies: 2
Views: 2015
Re: .rc File Help
Wednesday, 19th October 2016, 09:03
Forum: Game Design Discussion
Topic: defense of hidden numbers
Replies: 53
Views: 19346
Re: defense of hidden numbers
Monday, 10th October 2016, 09:00
Forum: Game Design Discussion
Topic: Light grey Contam makes player glow?
Replies: 1
Views: 1607
Friday, 30th September 2016, 19:54
Forum: Game Design Discussion
Topic: Remove Fedhas corpse sacrifice
Replies: 4
Views: 2425
Monday, 19th September 2016, 21:23
Forum: Game Design Discussion
Topic: Prevent Zot Traps from Spawning on top of Pan Runes
Replies: 16
Views: 6316
Friday, 16th September 2016, 15:34
Forum: Dungeon Crawling Advice
Topic: *Confuse mechanic
Replies: 21
Views: 7602
Re: *Confuse mechanic
Friday, 26th August 2016, 10:51
Forum: Crazy Yiuf's Corner
Topic: Akashic record removed?
Replies: 3
Views: 2181
Re: Akashic record removed?
Warp is more common, and not being a rare book means its contents are also eligible to appear in randart books again.