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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | |||||||
0010870 | [DCSS] Bug Report | minor | random | 2017-01-02 01:43 | 2017-12-13 03:54 | |||||||
Reporter | Quatzecoatl | View Status | public | |||||||||
Assigned To | ||||||||||||
Priority | normal | Resolution | open | |||||||||
Status | new | Product Branch | 0.19 ancient branch | |||||||||
Summary | 0010870: Unintended coding interaction between death channel and AOE spells | |||||||||||
Description |
I Maybe not technically a bug, but I believe an unintended interaction: If you have death channel active and kill an enemy with fireball (and probably any other AOE spell, haven't tested), the spectral slave spawns in a random location near where they died (as is normal). However, because of the way that fireball hits each square in its area sequentially, there's a chance that the monster is killed by the fireball, resurrected as a spectral thing, and then hit again by the same fireball. This is kind of a pain because it instantly turns your undead minion against you, making death channel a risky spell in a manner that at least I think is not a good design decision. |
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Tags | No tags attached. | |||||||||||
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