Search found 1691 matches
Sunday, 12th April 2020, 15:05
Forum: Game Design Discussion
Topic: Remove/Rework ring of flight, scarf of cloud immunity
Replies: 2
Views: 2187
Sunday, 12th April 2020, 15:02
Forum: Game Design Discussion
Topic: merfolk avoiding shallow water
Replies: 14
Views: 6505
Re: merfolk avoiding shallow water
Such a change would also give more meaning to different sizes.
Wednesday, 8th April 2020, 14:14
Forum: Game Design Discussion
Topic: merfolk avoiding shallow water
Replies: 14
Views: 6505
Re: merfolk avoiding shallow water
rigrig wrote:I'm thinking "Your boots of Awesomeness {rEverything+++ Clarity etc.} meld" might come as a nasty surprise...
Personally, I'd remove this flavour and just give them a sinuous body that makes them swim fast in the water. I just don't think it's something fun to keep track of.
Monday, 9th March 2020, 00:36
Forum: Crazy Yiuf's Corner
Topic: rename slime pits
Replies: 4
Views: 3364
Re: rename slime pits
Monday, 2nd March 2020, 01:50
Forum: Game Design Discussion
Topic: Proposal: Alternative hydra head-chopping mechanic
Replies: 11
Views: 5396
Re: Proposal: Alternative hydra head-chopping mechanic
Sunday, 1st March 2020, 11:15
Forum: Game Design Discussion
Topic: Rethinking orc battlecry
Replies: 15
Views: 7517
Re: Rethinking orc battlecry
Thursday, 27th February 2020, 12:55
Forum: Game Design Discussion
Topic: Name 10-aut units, or do away with them and just count auts
Replies: 21
Views: 11500
Re: Name 10-aut units, or do away with them and just count a
Sunday, 23rd February 2020, 23:30
Forum: Game Design Discussion
Topic: Name 10-aut units, or do away with them and just count auts
Replies: 21
Views: 11500
Re: Name 10-aut units, or do away with them and just count a
Sunday, 23rd February 2020, 23:12
Forum: Game Design Discussion
Topic: Remove the id game (new reason)
Replies: 58
Views: 45920
Re: Remove the id game (new reason)
Sunday, 23rd February 2020, 16:02
Forum: Game Design Discussion
Topic: Name 10-aut units, or do away with them and just count auts
Replies: 21
Views: 11500
Re: Name 10-aut units, or do away with them and just count a
Sunday, 23rd February 2020, 15:53
Forum: Dungeon Crawling Advice
Topic: Can you be killed by lava overflow in Volcano?
Replies: 3
Views: 2588
Can you be killed by lava overflow in Volcano?
Saturday, 22nd February 2020, 19:24
Forum: Game Design Discussion
Topic: Remove confusing touch
Replies: 76
Views: 29282
Re: Remove confusing touch
Thursday, 20th February 2020, 11:28
Forum: Crazy Yiuf's Corner
Topic: feels like alot of indie games are now called roguelikes
Replies: 112
Views: 56259
Re: feels like alot of indie games are now called roguelikes
VeryAngryFelid wrote:Item destruction as a sign of roguelike was probably a joke.
Maybe he referred to throwing the keyboard away in frustration?
Thursday, 20th February 2020, 11:23
Forum: Game Design Discussion
Topic: How can we simplify the summoning school?
Replies: 11
Views: 4737
Re: How can we simplify the summoning school?
Friday, 14th February 2020, 22:41
Forum: Game Design Discussion
Topic: Too many Evo items.
Replies: 22
Views: 7920
Re: Too many Evo items.
Thursday, 13th February 2020, 22:34
Forum: Crazy Yiuf's Corner
Topic: Innovative ways to die in meatsprint
Replies: 4
Views: 3230
Re: Innovative ways to die in meatsprint
Wednesday, 12th February 2020, 14:18
Forum: Game Design Discussion
Topic: Too many Evo items.
Replies: 22
Views: 7920
Re: Too many Evo items.
petercordia wrote:I'd be in favour of randomly removing some types of evo items from every game
Yes, this sounds like a good idea. I think that a game also doesn't need to have all three hex wands.
Mixing up acid and digging was an old idea that I like.
Saturday, 1st February 2020, 10:04
Forum: Crazy Yiuf's Corner
Topic: So, what happens after the character escapes with the Orb?
Replies: 4
Views: 3056
Re: So, what happens after the character escapes with the Or
With the power of the Orb, the PC is now strong enough to change a planet forever. The PC is now the terrain generator in Dwarf Fortress.
Friday, 31st January 2020, 20:59
Forum: Game Design Discussion
Topic: Give Trolls +2 Maces & Flails Aptitude
Replies: 42
Views: 16094
Re: Give Trolls +2 Maces & Flails Aptitude
Sunday, 19th January 2020, 15:26
Forum: Game Design Discussion
Topic: New charm magic system
Replies: 6
Views: 3467
Re: New charm magic system
Thursday, 16th January 2020, 22:18
Forum: Game Design Discussion
Topic: Rework polearms
Replies: 60
Views: 27903
Re: Rework polearms
Thursday, 16th January 2020, 22:13
Forum: Game Design Discussion
Topic: New charm magic system
Replies: 6
Views: 3467
Re: New charm magic system
Sunday, 12th January 2020, 11:02
Forum: Crazy Yiuf's Corner
Topic: Remove Vanilla Orcs Beyond D:9
Replies: 9
Views: 3967
Re: Remove Vanilla Orcs Beyond D:9
Saturday, 11th January 2020, 09:57
Forum: Game Design Discussion
Topic: Rework polearms
Replies: 60
Views: 27903
Re: Rework polearms
Thursday, 9th January 2020, 22:11
Forum: Crazy Yiuf's Corner
Topic: Spiny Frogs
Replies: 1
Views: 1788
Spiny Frogs
Thursday, 9th January 2020, 21:51
Forum: Crazy Yiuf's Corner
Topic: Remove Vanilla Orcs Beyond D:9
Replies: 9
Views: 3967
Remove Vanilla Orcs Beyond D:9
Thursday, 9th January 2020, 19:34
Forum: Game Design Discussion
Topic: Positional Attack Spells
Replies: 101
Views: 110727
Re: Positional Attack Spells
Tuesday, 7th January 2020, 22:23
Forum: Crazy Yiuf's Corner
Topic: DCSS is unrealistic
Replies: 24
Views: 12844
Monday, 6th January 2020, 20:16
Forum: Game Design Discussion
Topic: Positional Attack Spells
Replies: 101
Views: 110727
Re: Positional Attack Spells
Monday, 6th January 2020, 12:55
Forum: Crazy Yiuf's Corner
Topic: Darkgrey bug
Replies: 3
Views: 2171
Re: Darkgrey bug
Wednesday, 1st January 2020, 13:28
Forum: Crazy Yiuf's Corner
Topic: Bloatcrawl 2
Replies: 27
Views: 14643
Re: Bloatcrawl 2
Tuesday, 31st December 2019, 17:03
Forum: Crazy Yiuf's Corner
Topic: Bloatcrawl 2
Replies: 27
Views: 14643
Re: Bloatcrawl 2
Also, is the number of enemies increased? That was a lot of critters on D:1.
Monday, 30th December 2019, 20:38
Forum: Game Design Discussion
Topic: Update stair logic (nerf stair dancing)
Replies: 86
Views: 30219
Re: Update stair logic (nerf stair dancing)
Monday, 30th December 2019, 02:32
Forum: Game Design Discussion
Topic: Update stair logic (nerf stair dancing)
Replies: 86
Views: 30219
Re: Update stair logic (nerf stair dancing)
Tuesday, 24th December 2019, 01:06
Forum: Crazy Yiuf's Corner
Topic: Can you one hit KO the Royal Jelly?
Replies: 25
Views: 14573
Re: Can you one hit KO the Royal Jelly?
Thursday, 5th December 2019, 14:59
Forum: Crazy Yiuf's Corner
Topic: Poll: What do you think about shaft effects?
Replies: 122
Views: 48415
Re: Poll: What do you think about shaft effects?
Wednesday, 4th December 2019, 23:41
Forum: Crazy Yiuf's Corner
Topic: Poll: What do you think about shaft effects?
Replies: 122
Views: 48415
Re: Poll: What do you think about shaft effects?
Tuesday, 3rd December 2019, 19:06
Forum: Game Design Discussion
Topic: Monster threat level summary in offline tiles
Replies: 21
Views: 10229
Re: Monster threat level summary in offline tiles
Thursday, 28th November 2019, 05:56
Forum: Crazy Yiuf's Corner
Topic: Oh No The Scientists Are Watching Start Acting Weird
Replies: 7
Views: 3644
Re: Oh No The Scientists Are Watching Start Acting Weird
Wednesday, 27th November 2019, 22:05
Forum: Crazy Yiuf's Corner
Topic: Oh No The Scientists Are Watching Start Acting Weird
Replies: 7
Views: 3644
Oh No The Scientists Are Watching Start Acting Weird
"Dungeon Crawl Stone Soup as an Evaluation Domain for Artificial Intelligence".
Sunday, 17th November 2019, 00:13
Forum: Game Design Discussion
Topic: Items scattering
Replies: 20
Views: 7714
Re: Items scattering
Saturday, 16th November 2019, 08:16
Forum: Game Design Discussion
Topic: Items scattering
Replies: 20
Views: 7714
Re: Items scattering
Wednesday, 13th November 2019, 15:18
Forum: Game Design Discussion
Topic: Visible items in deep water
Replies: 25
Views: 9945
Re: Visible items in deep water
Sunday, 10th November 2019, 07:44
Forum: Crazy Yiuf's Corner
Topic: Stupid ideas -- Started for 0.19, and Still Running!
Replies: 233
Views: 1170035
Re: Stupid ideas -- Started for 0.19, and Still Running!
Siegurt wrote:Shtopit wrote:Pear dragon: a great, pear-shaped dragon. It's sacred to Fedhas, and drops rations when killed.
It spits seeds at you at high velocity for it's breath weapon (Like scattershot
Saturday, 9th November 2019, 22:50
Forum: Crazy Yiuf's Corner
Topic: Stupid ideas -- Started for 0.19, and Still Running!
Replies: 233
Views: 1170035
Re: Stupid ideas -- Started for 0.19, and Still Running!
Saturday, 9th November 2019, 20:47
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP: DSFi^Oka
Replies: 0
Views: 1341
YAVP: DSFi^Oka
Saturday, 2nd November 2019, 00:07
Forum: Crazy Yiuf's Corner
Topic: Stupid ideas -- Started for 0.19, and Still Running!
Replies: 233
Views: 1170035
Re: Stupid ideas -- Started for 0.19, and Still Running!
Friday, 1st November 2019, 23:11
Forum: Game Design Discussion
Topic: Remove Butchering, Just Drop Chunks
Replies: 6
Views: 3039
Remove Butchering, Just Drop Chunks
Monday, 28th October 2019, 16:05
Forum: Game Design Discussion
Topic: Ianu the Silent, God of Antimagic
Replies: 10
Views: 5020
Re: Ianu the Silent, God of Antimagic
Sunday, 27th October 2019, 11:59
Forum: Game Design Discussion
Topic: Ianu the Silent, God of Antimagic
Replies: 10
Views: 5020