Search found 1281 matches

Tuesday, 17th November 2015, 18:06

Forum: Game Design Discussion

Topic: Proposal: Extra spell levels for Sif Muna

Replies: 24

Views: 5729

Re: Proposal: Extra spell levels for Sif Muna

Yeah, #2 and 3 are completely gratuitous, and note they apply if you destroy a book for some reason. What's the point of losing spells when you leave Sif? If someone wanted to leave Sif in that case they could easily amnesia whatever they need to, before abandoning. As for spell-slots, it's ok to le...

Tuesday, 17th November 2015, 09:03

Forum: Game Design Discussion

Topic: The Tedium of Regeneration

Replies: 28

Views: 7745

Re: The Tedium of Regeneration

Trog would have to flay it from your body too... What if regeneration is a toggable spell that reduces your max MP considerably while it's on, letting your max MP bounce back to normal when you toggle it off? Spell power can determine rate of regen instead of duration. I'm not necessarily saying it'...

Tuesday, 17th November 2015, 08:52

Forum: Crazy Yiuf's Corner

Topic: Redraft: Vampire God

Replies: 16

Views: 3898

Re: Redraft: Vampire God

You have to excuse me because I easily get sidetracked by the prospect of taking the DD^Makhleb paradigm and reproducing it with other species, because there's no good reason the damage-shaving, unhealing worshipper of Makhleb must also be great at axes and earth magic, have innate magic mapping, et...

Tuesday, 17th November 2015, 06:49

Forum: Game Design Discussion

Topic: Iron Dwarf, the Scrollless Species (Now With Spellcasting)

Replies: 47

Views: 16306

Re: Iron Dwarf, the Scrollless Species (Now With Spellcastin

and because in cases like this it would allow for the possibility of a perma-silence or otherwise scroll-less race without needing to worry about how they would get by without identification or remove curse. But this also might be a discussion for another thread. why this reason, though? You can ha...

Tuesday, 17th November 2015, 05:45

Forum: Game Design Discussion

Topic: make scrolls of fog more common

Replies: 4

Views: 1740

Re: make scrolls of fog more common

https://github.com/guyht/crawl/blob/master/crawl-ref/source/makeitem.cc this seems to be the way scrolls are weighted, and if so, blinking and fog are equally common/rare: 1465 { 1466 // total weight: 784 if depth_mod < 4 1467 // 913 otherwise 1468 // -112 in sprint 1469 item.sub_type = random_choos...

Monday, 16th November 2015, 20:26

Forum: Crazy Yiuf's Corner

Topic: Brainstorming: unarmed non-TM caster

Replies: 8

Views: 2384

Re: Brainstorming: unarmed non-TM caster

MarvinPA wrote:Confusing Touch is far too strong as-is to be added to any starting book - it's resisted by HD instead of MR, unlike the Confuse spell, which makes it very effective on almost anything for the entire game. It should probably become a bit easier to resist by high-end monsters really, if anything.

Monday, 16th November 2015, 19:01

Forum: Game Design Discussion

Topic: HD and polymorph

Replies: 57

Views: 16798

Re: HD and polymorph

some oddly low-HD monsters: 5 Maurice 7 orb spider 7 naga mage 7 black mamba 10 flavored demonspawn, although demonspawn professions are in the teen range 10 deep troll 11 anaconda 12 fire/ice dragon some oddly high-HD monsters: 13 vault guard 14 catoblepas 14 death yak 15 spriggan defender 20 bush ...

Monday, 16th November 2015, 16:58

Forum: Crazy Yiuf's Corner

Topic: Brainstorming: unarmed non-TM caster

Replies: 8

Views: 2384

Re: Brainstorming: unarmed non-TM caster

strange that confusing touch isn't in the book of disablement...
edit: sorry, confusing touch is level 2 now

Monday, 16th November 2015, 16:48

Forum: Game Design Discussion

Topic: Remove See Invisible from Holy Monsters

Replies: 2

Views: 1006

Re: Remove See Invisible from Holy Monsters

also makes it make sense why those angels and daevas want to have halos in the first place, just like player characters

Monday, 16th November 2015, 15:55

Forum: Game Design Discussion

Topic: magic mapping -> scroll of telepathy

Replies: 8

Views: 2036

Re: magic mapping -> scroll of telepathy

What nago said, and the drawback is weird because it neutralizes the reason you'd want to use the scroll in the first place. Note, I mean to PURGE ?MM of its terrain detection, in which case you could not use it to locate stairs. I like the flavor of echolocation, though. Consumables can sometimes b...

Monday, 16th November 2015, 15:13

Forum: Game Design Discussion

Topic: standardize holy word PC and monster effects

Replies: 11

Views: 2697

Re: standardize holy word PC and monster effects

You make sure to take scrolls of holy word for the orb run? :shock:

MarvinPA wrote:I liked that aspect the least, since it was both unintuitive and boringly strong. Coincidentally it's also no longer a thing!

I know, what a coincidence!

Monday, 16th November 2015, 14:50

Forum: Dungeon Crawling Advice

Topic: how to win a centaur

Replies: 39

Views: 11171

Re: how to win a centaur

why invest points into strength if you're not going to train armour?
the two seem to go hand-in-hand for me.

Monday, 16th November 2015, 11:27

Forum: Game Design Discussion

Topic: ?summoning giving durable allies

Replies: 4

Views: 1257

Re: ?summoning giving durable allies

It seems to be especially good when you're getting surrounded complements of guardian serpents, curse toes, and the like.

Monday, 16th November 2015, 11:21

Forum: Game Design Discussion

Topic: Iron Dwarf, the Scrollless Species (Now With Spellcasting)

Replies: 47

Views: 16306

Re: Iron Dwarf, the Scrollless Species (Now With Spellcastin

One could alternatively play a minotaur with a no-scroll conduct, using wizmode only to remove curses... but that does not sound as interesting. Well, if the goal is to see how a scroll-less species that can still uncurse things would work, it does seem like that would give a good enough idea. Yeah...

Monday, 16th November 2015, 05:33

Forum: Game Design Discussion

Topic: magic mapping -> scroll of telepathy

Replies: 8

Views: 2036

magic mapping -> scroll of telepathy

The use of this scroll is way too automated: read it when you're on a level with a timed portal, and on the bottom of rune branches. We don't want the game playing itself. There are combat situations where you want to know the terrain around you, like when you're forced to retreat into unexplored te...

Monday, 16th November 2015, 05:31

Forum: Game Design Discussion

Topic: make scrolls of fog more common

Replies: 4

Views: 1740

make scrolls of fog more common

This is an intricate scroll, and not as common as I'd like it to be. After all, it doesn't make enough fog to immediately block LOS in all directions, so it's not OP for a consumable, and yet you rarely get a big stack of it like with other scrolls. It should be at least as common as scrolls of tele...

Monday, 16th November 2015, 05:28

Forum: Game Design Discussion

Topic: ?summoning giving durable allies

Replies: 4

Views: 1257

?summoning giving durable allies

Well at least it's better than when it made an abomination, what was up with that idea? But casting shadow creatures a couple of times is not particularly impressive, so it doesn't make sense why this scroll is among the rare ones. Let's make the summons durable, and incapable of leaving the branch ...

Monday, 16th November 2015, 05:27

Forum: Game Design Discussion

Topic: standardize holy word PC and monster effects

Replies: 11

Views: 2697

standardize holy word PC and monster effects

Bad scroll. It is underwhelming considering how rare it is, since it mostly just does some damage to holy/demonic creatures in LOS. They're likely to be hoarded and never used. By the time a character hits extended they're not even worth carrying. For instance, it takes at least 4 readings, but like...

Monday, 16th November 2015, 05:25

Forum: Crazy Yiuf's Corner

Topic: Radical consumables 1 by 1 changes

Replies: 64

Views: 19011

Re: Radical consumables 1 by 1 changes

Subtype like what, scrolls/potions/wands? There's not much reason to divide into those categories - that's rather arbitrary.

I'm splitting off the consumables that got no discussion past the first post.

Monday, 16th November 2015, 05:13

Forum: Game Design Discussion

Topic: berserk must show might and haste statuses

Replies: 0

Views: 717

berserk must show might and haste statuses

That a berserk character is automatically hasted and mighted is rather spoilery. While it can be checked in-game by hasting+mighting and then berserking, and seeing that the strength bonus and movement/attack speed do not stack, it should instead be obvious without having to set up such experiments....

Sunday, 15th November 2015, 23:17

Forum: Crazy Yiuf's Corner

Topic: scrolls of blinking remove tedium

Replies: 19

Views: 5476

Re: scrolls of blinking remove tedium

@WingedEspion: not just disengaging from a fight, but having a reliable way to completely leave a threat's LOS without skipping a turn.

Sunday, 15th November 2015, 23:06

Forum: Crazy Yiuf's Corner

Topic: Radical consumables 1 by 1 changes

Replies: 64

Views: 19011

Re: Radical consumables 1 by 1 changes

Mod edit: shifted to CYC, since this ends up discussing lots of separate proposals all at once. Feel free to split into individual, more focused threads (eg for potions, scrolls, wands). Oh, and this - what, would a dozen or so threads be preferrable? Historically lots of GDD threads discuss lots o...

Sunday, 15th November 2015, 23:00

Forum: Crazy Yiuf's Corner

Topic: Radical consumables 1 by 1 changes

Replies: 64

Views: 19011

Re: Radical consumables 1 by 1 changes

It is conceivable that someone died because they had a single action, and mistakenly used ?Fear yeah and add to that the situation where someone dies because they mistakenly do not use ?Fear because monsters wouldn't resist but seem like they would. And conceivability is a big deal because that's w...

Sunday, 15th November 2015, 19:36

Forum: Crazy Yiuf's Corner

Topic: scrolls of blinking remove tedium

Replies: 19

Views: 5476

Re: scrolls of blinking remove tedium

What? The example is applicable to normal speed species too, low-HP species like Spriggan especially. Kiting is just the most appealing degenerate way of dealing with, say, users of LCS. Admittedly, Jory specifically has mesmerize and blink close to complicate matters. Isn't the more degenerate thin...

Sunday, 15th November 2015, 06:56

Forum: Game Design Discussion

Topic: High Elf buff proposal

Replies: 7

Views: 2060

Re: High Elf buff proposal

Just for the record I once proposed merging high elves and Halflings into a small, transmuty species: viewtopic.php?f=17&t=16274

Sunday, 15th November 2015, 04:45

Forum: Crazy Yiuf's Corner

Topic: scrolls of blinking remove tedium

Replies: 19

Views: 5476

scrolls of blinking remove tedium

scrolls of blinking remove tedium because they allow you to play in a slightly sub optimal manner without significant risk of death in the later part of the game. For example, my SpEn was able to melee Jory because I had scrolls of blinking for when he hit me for over 80 damage with LCS though defl...

Sunday, 15th November 2015, 03:47

Forum: YASD! YAVP! and characters in progress too

Topic: CIP->YASD: DDNe^Makh, a wannabe Zig-buster

Replies: 3

Views: 1019

Re: CIP->YASD: DDNe^Makh, a wannabe Zig-buster

I would have wielded that vampiric broad axe, even if I had overtrained axes beyond broad axe mindelay. Because vampiric is so good for DD. You had even found a shield of reflection earlier!

Sunday, 15th November 2015, 03:17

Forum: YASD! YAVP! and characters in progress too

Topic: Opened the door, and immediately dead

Replies: 11

Views: 2901

Re: Opened the door, and immediately dead

So kind of like how rN reduces torment damage? 1 pip makes you take 90% of the damage you would normally take, 2 pips make you take 80% of the damage you would normally take, and 3 pips make you take 70% of the damage you would normally take? We could even increase the maximum number of pips allowed...

Sunday, 15th November 2015, 02:08

Forum: Game Design Discussion

Topic: HD and polymorph

Replies: 57

Views: 16798

Re: HD and polymorph

Using XP values rather HD sounds like a good idea. After all, HD is just a background mechanic whereas XP is supposed to really indicate the toughness of the monster, isn't it? XP values are already used by mercenaries to set their price, for example. It would be helpful if someone would post a list...

Sunday, 15th November 2015, 00:35

Forum: Dungeon Crawling Advice

Topic: Trapped in Tartarus 7

Replies: 6

Views: 2161

Re: Trapped in Tartarus 7

indeed, there are apparently no gates back to the vestibule, so this looks like some horrible bug.

Escaping abyss after banishment will plonk you back into tartarus.

Saturday, 14th November 2015, 23:27

Forum: YASD! YAVP! and characters in progress too

Topic: can't help splatting ogres! 13xYASD

Replies: 18

Views: 4337

Re: can't help splatting ogres! 12xYASD + mission GSC^chaos

Well, never mind all that. Splat! Got killed in a stairs ambush involving constrictors and tramplers. :x This was definitely rigged. I thought stairs only ever have randomly scattered monsters nearby, except V:$ and that layout in the dungeon that mimics V:$ but actually lets you trivially find a sa...

Saturday, 14th November 2015, 08:20

Forum: Game Design Discussion

Topic: Iron Dwarf, the Scrollless Species (Now With Spellcasting)

Replies: 47

Views: 16306

Re: Iron Dwarf, the Scrollless Species (Now With Spellcastin

Without waiting for any development, I'd like to try wizmoding a character with permanent silence, mimicking scroll-less-ness and magic-less-ness. Wizmode allows cursing and uncursing items with the &C command, so lack of remove curse scrolls can be bypassed in this way. ctrl-D in wizmode lets y...

Saturday, 14th November 2015, 05:44

Forum: Crazy Yiuf's Corner

Topic: Yet Another Stupid Meme - IMAGE HEAVY THREAD!

Replies: 75

Views: 22831

Re: Yet Another Stupid Meme - IMAGE HEAVY THREAD!

What dev blog commentary looks like:

Saturday, 14th November 2015, 03:12

Forum: Dungeon Crawling Advice

Topic: Vine Stalker "Blood Knight" of Makhleb=Invocation Specialist

Replies: 16

Views: 5214

Re: Vine Stalker "Blood Knight" of Makhleb=Invocation Specia

Experiment has come to a successful end! Using only Makh-powers as your source of damage seems very viable on VS, even if you tank instead of kiting. Major destruction still has its uses, even if many monsters shrug it off. Ice fiends are the post-endgame equivalent of early-game hydras, in terms of...

Friday, 13th November 2015, 22:28

Forum: Dungeon Crawling Advice

Topic: Guardian spirit and DD

Replies: 4

Views: 2309

Re: Guardian spirit and DD

guardian spirit is still really good because you can channel MP for free DD health, instead of using hw/ambrosia/trog/ely/ru!

Friday, 13th November 2015, 08:33

Forum: YASD! YAVP! and characters in progress too

Topic: can't help splatting ogres! 13xYASD

Replies: 18

Views: 4337

Re: can't help splatting ogres!

The game seems to want me to go one-handed, giving me the shield of resistance and the sword of Jihad :? but I will overcome temptations :twisted: I am leaning more to Statue Form over Ozu's Armor on this char. I have not touched crypt, zot, slime, or V:8, but haste is online, and fighting is almost...

Thursday, 12th November 2015, 08:22

Forum: YASD! YAVP! and characters in progress too

Topic: can't help splatting ogres! 13xYASD

Replies: 18

Views: 4337

Re: can't help splatting ogres!

So Nemelex draws Wrath, choosing Vehumet, which leads to banishment. The bad part is that soon afterward, Xom torments me three times in a very short period period. He's not even bored! Having 36 HP in abyss is not that fun. "You have displeased me, mortal." _Your body is wracked with pain...

Wednesday, 11th November 2015, 17:33

Forum: YASD! YAVP! and characters in progress too

Topic: can't help splatting ogres! 13xYASD

Replies: 18

Views: 4337

Re: can't help splatting ogres!

Prior to 0.14, its encumbrance rating was 4, making it compatible with Ozocubu's Armour.

Prior to 0.15, sticky flame was notorious for destroying scrolls in your inventory, making rSticky significantly more desirable.

Wednesday, 11th November 2015, 09:24

Forum: YASD! YAVP! and characters in progress too

Topic: can't help splatting ogres! 13xYASD

Replies: 18

Views: 4337

Re: can't help splatting ogres!

The character from 2 posts ago is still alive but damn Nem wrath is long: almost 50k turns later he's still kicking! Lair's great for waiting out Nem wrath. He makes me draw damnation and a bunch of plants and fungi vanish. Chaos GSC dreams were put on hold after finding shillelagh "Devastator&...

Tuesday, 10th November 2015, 20:54

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DrVM of Vehumet: Trying meph.cloud on a warg

Replies: 9

Views: 2155

Re: YASD: DrVM of Vehumet: Trying meph.cloud on a warg

Sting, Olgreb, Venom Bolt, Poison Cloud don't require telling the player they won't affect rPois creatures. but these are spells that poison monsters. So yes, people don't need to be told that poison is resisted by poison resistance. And that's wrong anyway because at least venom bolt if not others...

Tuesday, 10th November 2015, 19:26

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: SpBe - Gyre and Gimble? *Corrode?

Replies: 9

Views: 2083

Re: CIP: SpBe - Gyre and Gimble? *Corrode?

Of course wear +10 PDA. Alternatives suck in comparison. You have high EV, so you won't even get hit that often, and *corrode doesn't trigger when you evade something. And often your 33 AC in PDA will cancel all damage when you're hit anyway, and *corrode doesn't trigger when the hit does no damage....

Tuesday, 10th November 2015, 18:14

Forum: YASD! YAVP! and characters in progress too

Topic: Opened the door, and immediately dead

Replies: 11

Views: 2901

Re: Opened the door, and immediately dead

This must have been because you were mashing o, allowing autoexplore to make its move into the doorway, between this: As you open the door, it creaks loudly! A fire giant comes into view. It is wielding a great sword of flaming. The fire giant shouts! The fire giant moves out of view. and this: A fi...

Tuesday, 10th November 2015, 07:30

Forum: Game Design Discussion

Topic: Iron Dwarf, the Scrollless Species (Now With Spellcasting)

Replies: 47

Views: 16306

Re: Iron Dwarf, the Scrollless Species (Now With Spellcastin

It doesn't have to be dwarves.
It can even be mole people.

Tuesday, 10th November 2015, 05:03

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DrVM of Vehumet: Trying meph.cloud on a warg

Replies: 9

Views: 2155

Re: YASD: DrVM of Vehumet: Trying meph.cloud on a warg

just because it requires conj training doesn't mean it's a direct damage spell just because it requires air training doesn't mean it's resisted by rElec just because it requires poison training doesn't mean it's resisted by rPois Alistair's is resisted by rPois, and this is in its description. Just ...

Tuesday, 10th November 2015, 04:58

Forum: Crazy Yiuf's Corner

Topic: what the hell

Replies: 14

Views: 3754

Re: what the hell

well, Slow Healing 3 is really really slow.

Tuesday, 10th November 2015, 03:21

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DrVM of Vehumet: Trying meph.cloud on a warg

Replies: 9

Views: 2155

Re: YASD: DrVM of Vehumet: Trying meph.cloud on a warg

That mephitic cloud does not work on things with poison resistance is surprisingly spoilery. After all, despite being poison magic, meph does not actually poison creatures. So rPois just happens to coincide with rMeph+++.

Tuesday, 10th November 2015, 03:01

Forum: Crazy Yiuf's Corner

Topic: what the hell

Replies: 14

Views: 3754

Re: what the hell

quaff your consumables, they are meant to be used

Monday, 9th November 2015, 23:20

Forum: Dungeon Crawling Advice

Topic: Hasted and Spider Form but still could not out run Duvessa

Replies: 28

Views: 6298

Re: Hasted and Spider Form but still could not out run Duves

Yeah if you removed scrolls of blinking altogether all of a sudden it could roil up a fuss among players. I notice devteam likes to do things gradually, in steps, so... how about first making ?blink imprecise (expect minor deviation) and then semi-controlled (choose 1 of 8 directions) and then rando...

Monday, 9th November 2015, 22:56

Forum: Dungeon Crawling Advice

Topic: Vine Stalker "Blood Knight" of Makhleb=Invocation Specialist

Replies: 16

Views: 5214

Re: Vine Stalker "Blood Knight" of Makhleb=Invocation Specia

Generally yeah, the XP cost of maxing a skill is mental, you can get haste castable from 0 skill with that XP. I've been using Major Destruction a lot and it can be really damaging, but very random of course, and some enemies are immune to half the destructions. Harder to say what good late-game tar...

Monday, 9th November 2015, 19:05

Forum: Game Design Discussion

Topic: God Concept: Ukozan, God of Close Combat

Replies: 14

Views: 4838

Re: God Concept: Ukozan, God of Close Combat

that sounds like the least problematic thing - Obsidian axe already does it and you can see where you're allowed to go and where you're not
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