Search found 365 matches
Thursday, 22nd September 2016, 20:18
Forum: Game Design Discussion
Topic: List of "good" Xom effects that are actually bad
Replies: 8
Views: 3182
Thursday, 22nd September 2016, 12:57
Forum: Game Design Discussion
Topic: FR: Blink Frog form
Replies: 3
Views: 1540
Re: FR: Blink Frog form
Thursday, 22nd September 2016, 02:22
Forum: Crazy Yiuf's Corner
Topic: How would you make Crawl harder, in a fun way?
Replies: 107
Views: 37723
Re: How would you make Crawl harder, in a fun way?
Thursday, 22nd September 2016, 00:13
Forum: Crazy Yiuf's Corner
Topic: How would you make Crawl harder, in a fun way?
Replies: 107
Views: 37723
Re: How would you make Crawl harder, in a fun way?
Wednesday, 21st September 2016, 23:29
Forum: Crazy Yiuf's Corner
Topic: How would you make Crawl harder, in a fun way?
Replies: 107
Views: 37723
Re: How would you make Crawl harder, in a fun way?
Sunday, 18th September 2016, 00:06
Forum: Crazy Yiuf's Corner
Topic: cut Haste spell, replace with cooler charms
Replies: 8
Views: 2440
Re: cut Haste spell, replace with cooler charms
Thursday, 15th September 2016, 13:30
Forum: Game Design Discussion
Topic: Show origin of self-made armour
Replies: 9
Views: 3346
Re: Show origin of self-made armour
Monday, 12th September 2016, 17:48
Forum: Crazy Yiuf's Corner
Topic: Consumables in DCSS [split]
Replies: 41
Views: 11363
Re:
Saturday, 10th September 2016, 16:07
Forum: Game Design Discussion
Topic: List Hepliaklqana's Frail I in Mutations
Replies: 1
Views: 1090
Saturday, 10th September 2016, 07:22
Forum: Crazy Yiuf's Corner
Topic: How would you make Crawl harder, in a fun way?
Replies: 107
Views: 37723
Re: How would you make Crawl harder, in a fun way?
Saturday, 3rd September 2016, 01:22
Forum: Dungeon Crawling Advice
Topic: Apparently I play very slowly and this means I suck
Replies: 17
Views: 5785
Re: Apparently I play very slowly and this means I suck
Saturday, 27th August 2016, 05:29
Forum: Crazy Yiuf's Corner
Topic: Really loud spells should mention noise in description
Replies: 21
Views: 8481
Re: Really loud spells should mention noise in description
Wednesday, 24th August 2016, 19:06
Forum: Crazy Yiuf's Corner
Topic: Old versions of Crawl?
Replies: 10
Views: 4159
Re: Old versions of Crawl?
Tuesday, 23rd August 2016, 19:06
Forum: Game Design Discussion
Topic: Nerf elemental resistances of PC
Replies: 39
Views: 19538
Re: Nerf elemental resistances of PC
Saturday, 20th August 2016, 05:46
Forum: Dungeon Crawling Advice
Topic: Looking for a monster exp table
Replies: 10
Views: 3022
Re: Looking for a monster exp table
Friday, 19th August 2016, 11:21
Forum: Crazy Yiuf's Corner
Topic: what are some good games
Replies: 117
Views: 58769
Re: what are some good games
Thursday, 18th August 2016, 06:34
Forum: Game Design Discussion
Topic: Remove swiftness spell
Replies: 44
Views: 10589
Re: Remove swiftness spell
Monday, 15th August 2016, 03:14
Forum: Crazy Yiuf's Corner
Topic: Combine "Harm and "Inacc
Replies: 32
Views: 9518
Re: Combine "Harm and "Inacc
PleasingFungus wrote:harm is good
Look PF you're usually pretty on point but everyone should know that this is a foul untruth
I'm not going to support this assertion because this thread is in CYC and I assume tabstorm or minmay will bust out a diatribe on why they don't like it shortly
Friday, 5th August 2016, 20:41
Forum: Game Design Discussion
Topic: Move the Crypt into the Orcish Mines.
Replies: 13
Views: 3853
Re: Move the Crypt into the Orcish Mines.
Tuesday, 2nd August 2016, 18:45
Forum: Game Design Discussion
Topic: Anti-Cannibalism Interface Improvement
Replies: 5
Views: 2157
Re: Anti-Cannibalism Interface Improvement
Wednesday, 27th July 2016, 14:17
Forum: Game Design Discussion
Topic: .des vaults would benefit from randomization
Replies: 10
Views: 2856
Re: .des vaults would benefit from randomization
Wednesday, 20th July 2016, 19:52
Forum: Game Design Discussion
Topic: Give Formicids their giant clubs back
Replies: 43
Views: 14743
Re: Give Formicids their giant clubs back
Friday, 10th June 2016, 07:17
Forum: Dungeon Crawling Advice
Topic: Mummy Monk challenge
Replies: 26
Views: 10031
Re: Mummy Monk challenge
Zargon wrote:Tiktacy wrote:Can you throw stuff or is that a weapon?
only if it's fun stuff (fruit, etc.)
Just watch out for those sneaky gloves of archery making your bread deal damage
Then you have to kite the thing you hit until it's back at full HP before you kill it
Friday, 7th November 2014, 21:04
Forum: Crazy Yiuf's Corner
Topic: Too Many Cooks
Replies: 1
Views: 1184
Too Many Cooks
this topic really belongs in GDD but it would be moved here anyway
Monday, 24th March 2014, 09:48
Forum: Game Design Discussion
Topic: Tile build: Melee animation
Replies: 40
Views: 15195
Re: Tile build: Melee animation
Monday, 24th March 2014, 09:28
Forum: The Dart Board
Topic: CSDC Week 9 - TrAM, CLOSED
Replies: 33
Views: 10731
Re: Week 9 - TrAM
There is a score listed for me under TrAM when I definitely haven't gotten around to playing anything past TeSK yet.
Sunday, 16th March 2014, 02:16
Forum: Crazy Yiuf's Corner
Topic: Trunk Cockroach looks like Equipment
Replies: 21
Views: 4574
Re: Trunk Cockroach looks like Equipment
Bloax wrote:
Maybe it's just me but that looks like some kind of twisted jackalope demon thing that's out to steal your children more than a cockroach.
Friday, 14th March 2014, 22:08
Forum: Game Design Discussion
Topic: proposal: FSIM as a non-wizard command, available in game
Replies: 48
Views: 9824
Re: proposal: FSIM as a non-wizard command, available in gam
Monday, 10th March 2014, 22:24
Forum: Game Design Discussion
Topic: Proposal: Rename !speed => !haste
Replies: 27
Views: 5957
Re: Proposal: Rename !speed => !haste
duvessa wrote:scroll of blinking does not have the effect of the controlled blink spell
controlled blink is semicontrolled on -cTele levels, scroll of blinking is not
From a clarity standpoint, this inconsistency should either be made more explicit or go away anyway.
Friday, 21st February 2014, 15:08
Forum: Game Design Discussion
Topic: Jewellery idea: Amulet of Unbreathing
Replies: 31
Views: 7888
Re: Jewellery idea: Amulet of Unbreathing
Friday, 21st February 2014, 09:56
Forum: Game Design Discussion
Topic: Jewellery idea: Amulet of Unbreathing
Replies: 31
Views: 7888
Re: Jewellery idea: Amulet of Unbreathing
Monday, 10th February 2014, 00:36
Forum: Crazy Yiuf's Corner
Topic: Advanced Vault Design
Replies: 12
Views: 3604
Re: Advanced Vault Design
Sunday, 9th February 2014, 21:22
Forum: Game Design Discussion
Topic: Paralysation 2
Replies: 113
Views: 35531
Re: Paralysation 2
Sar wrote:fr: all enemies with para also summon
pls no, DracoOmega might hear you and then it will turn out like that time people voted for Noxico
Friday, 7th February 2014, 21:46
Forum: Game Design Discussion
Topic: Paralysation 2
Replies: 113
Views: 35531
Re: Paralysation 2
Friday, 7th February 2014, 03:58
Forum: Dungeon Crawling Advice
Topic: Turning Item Destruction Off
Replies: 16
Views: 4752
Re: Turning Item Destruction Off
Monday, 3rd February 2014, 20:05
Forum: Game Design Discussion
Topic: Auto-identify hides
Replies: 12
Views: 4548
Re: Auto-identify hides
Monday, 3rd February 2014, 16:17
Forum: Dungeon Crawling Advice
Topic: Can't really figure out encumberance ratings impact
Replies: 33
Views: 6819
Re: Can't really figure out encumberance ratings impact
Monday, 3rd February 2014, 14:54
Forum: Dungeon Crawling Advice
Topic: Can't really figure out encumberance ratings impact
Replies: 33
Views: 6819
Re: Can't really figure out encumberance ratings impact
Monday, 3rd February 2014, 13:54
Forum: Game Design Discussion
Topic: Auto-identify hides
Replies: 12
Views: 4548
Monday, 3rd February 2014, 10:01
Forum: The Dart Board
Topic: CSDC Week 2 - DrCK, CLOSED
Replies: 80
Views: 25930
Re: CSDC Week 2 - DrCK
![Image](http://i.imgur.com/qohzqNP.png)
Monday, 3rd February 2014, 07:56
Forum: Dungeon Crawling Advice
Topic: Turning Item Destruction Off
Replies: 16
Views: 4752
Re: Turning Item Destruction Off
Sunday, 2nd February 2014, 16:51
Forum: Game Design Discussion
Topic: Allow training of Shields with shield in inventory only
Replies: 50
Views: 14686
Re: Allow training of Shields with shield in inventory only
(This thread is about filling out tavern bingo cards, right?)
Saturday, 1st February 2014, 16:47
Forum: Game Design Discussion
Topic: Vine Stalkers.
Replies: 126
Views: 51167
Re: Vine Stalkers.
Saturday, 1st February 2014, 11:00
Forum: Dungeon Crawling Advice
Topic: Stacking EV with enemy inaccuracy?
Replies: 12
Views: 3516
Re: Stacking EV with enemy inaccuracy?
dck wrote:Also all undead have umbravision, so they get no penalty,
If this is really a thing it should be an unthing because I have trouble imagining a more opaque mechanic.
Thursday, 19th December 2013, 20:48
Forum: Game Design Discussion
Topic: Make hexes show failure chance
Replies: 18
Views: 5249
Re: Make hexes show failure chance
damiac wrote:playing crawl right means you have to go to the wiki
snarky_comment_for_free_thanks.png
Tuesday, 3rd December 2013, 03:05
Forum: Dungeon Crawling Advice
Topic: Into the MuCK: How do you win with a Mummy of Xom?
Replies: 6
Views: 2344
Re: Into the MuCK: How do you win with a Mummy of Xom?
Sunday, 24th November 2013, 18:19
Forum: Game Design Discussion
Topic: Formicids (Was: Dwants)
Replies: 314
Views: 104308
Re: Formicids (Was: Dwants)
Tuesday, 8th October 2013, 21:22
Forum: Dungeon Crawling Advice
Topic: Extended endgame
Replies: 60
Views: 16674
Re: Making mutations matter more consistently
Monday, 30th September 2013, 23:58
Forum: Game Design Discussion
Topic: No-Brainer Attributes / Int for Combat; Str for Spellcasting
Replies: 26
Views: 7491
Re: No-Brainer Attributes / Int for Combat; Str for Spellcas
Monday, 30th September 2013, 23:37
Forum: Game Design Discussion
Topic: No-Brainer Attributes / Int for Combat; Str for Spellcasting
Replies: 26
Views: 7491