Search found 186 matches
Saturday, 2nd January 2016, 16:19
Forum: Game Design Discussion
Topic: Liminals (split from Lacertilians thread)
Replies: 22
Views: 5072
Saturday, 2nd January 2016, 15:24
Forum: Game Design Discussion
Topic: Liminals (split from Lacertilians thread)
Replies: 22
Views: 5072
Re: Liminals (split from Lacertilians thread)
Saturday, 2nd January 2016, 14:03
Forum: Dungeon Crawling Advice
Topic: Same look/commands for Webtiles and download tiles
Replies: 9
Views: 2677
Re: Same look/commands for Webtiles and download tiles
Wednesday, 30th December 2015, 13:09
Forum: Game Design Discussion
Topic: Fireball crash
Replies: 3
Views: 1590
Re: Fireball crash
https://crawl.develz.org/mantis/view_all_bug_page.php.
Wednesday, 30th December 2015, 13:03
Forum: Game Design Discussion
Topic: Liminals (split from Lacertilians thread)
Replies: 22
Views: 5072
Re: Lacertilians, playable on CBRO
Monday, 28th December 2015, 11:02
Forum: Game Design Discussion
Topic: Liminals (split from Lacertilians thread)
Replies: 22
Views: 5072
Re: Lacertilians, playable on CBRO
Sunday, 27th December 2015, 13:19
Forum: Game Design Discussion
Topic: Liminals (split from Lacertilians thread)
Replies: 22
Views: 5072
Re: Lacertilians, playable on CBRO
Sunday, 27th December 2015, 10:39
Forum: Game Design Discussion
Topic: Liminals (split from Lacertilians thread)
Replies: 22
Views: 5072
Liminals (split from Lacertilians thread)
Sunday, 29th November 2015, 11:31
Forum: Game Design Discussion
Topic: Display "nettability" in monster description
Replies: 25
Views: 5451
Re: Display "nettability" in monster description
Sunday, 29th November 2015, 10:50
Forum: Game Design Discussion
Topic: Beoghites auto-pray on orc corpses
Replies: 3
Views: 981
Beoghites auto-pray on orc corpses
Sunday, 29th November 2015, 10:14
Forum: Game Design Discussion
Topic: Race proposal: Hill Goblin
Replies: 4
Views: 1749
Re: Race proposal: Hill Goblin
I think the most interesting mechanic is the intrinsic amulet of faith.
I'd suggest dropping most of the quirks and just keep the meaty stuff.
Tuesday, 24th November 2015, 16:06
Forum: Crazy Yiuf's Corner
Topic: [Proposal] QUEST SYSTEM, GAMEPLAY TWISTS
Replies: 47
Views: 13101
Re: [Proposal] QUEST SYSTEM, GAMEPLAY TWISTS
Thursday, 6th August 2015, 08:19
Forum: Game Design Discussion
Topic: new oddities card: (divine) intervention
Replies: 8
Views: 2185
Re: new oddities card: (divine) intervention
Thursday, 21st May 2015, 13:17
Forum: Crazy Yiuf's Corner
Topic: Suggestion: Merge Bread and Meat Rations
Replies: 55
Views: 15110
Re: Suggestion: Merge Bread and Meat Rations
Thursday, 7th May 2015, 10:32
Forum: Game Design Discussion
Topic: Gozag ability proposal: rent equipment
Replies: 5
Views: 2309
Re: Gozag ability proposal: rent equipment
Wednesday, 4th March 2015, 06:22
Forum: Game Design Discussion
Topic: New randart negative properties
Replies: 69
Views: 18687
Re: New randart negative properties
Monday, 5th January 2015, 13:53
Forum: Game Design Discussion
Topic: Extremely rare items and Fun.
Replies: 7
Views: 2478
Re: Extremely rare items and Fun.
Friday, 26th December 2014, 16:56
Forum: Game Design Discussion
Topic: Change green dragon
Replies: 21
Views: 6278
Re: Change green dragon
Friday, 26th December 2014, 16:21
Forum: Game Design Discussion
Topic: Change green dragon
Replies: 21
Views: 6278
Re: Change green dragon
Friday, 26th December 2014, 09:24
Forum: Game Design Discussion
Topic: Change green dragon
Replies: 21
Views: 6278
Re: Change green dragon
Wednesday, 24th December 2014, 13:56
Forum: Game Design Discussion
Topic: Change green dragon
Replies: 21
Views: 6278
Re: Change green dragon
I made the armour:
The armour for the player's doll was a bit harder...
Tuesday, 23rd December 2014, 22:40
Forum: Game Design Discussion
Topic: Put ring command streamline
Replies: 7
Views: 2259
Put ring command streamline
Tuesday, 23rd December 2014, 22:03
Forum: Game Design Discussion
Topic: Change green dragon
Replies: 21
Views: 6278
Change green dragon
Thursday, 17th April 2014, 04:50
Forum: Game Design Discussion
Topic: Suggestion for new unique: O'Malley
Replies: 19
Views: 5036
Re: Suggestion for new unique: O'Malley
headcrab0803 wrote: doesnt inner flaming friendlies make them hostile or does that only work for players
Not if they are friendly or mindless. Monster inner flame could theoretically be set to only target enemy undead, mindless or enemy minions.
I also like the unique.
Thursday, 10th April 2014, 00:28
Forum: Crazy Yiuf's Corner
Topic: Armour GDR
Replies: 14
Views: 2983
Armour GDR
The error of this method is small except for the robe and the crystal plate armour.
Saturday, 29th March 2014, 01:01
Forum: Game Design Discussion
Topic: Remove the scroll of random uselessness
Replies: 8
Views: 2775
Remove the scroll of random uselessness
Monday, 24th March 2014, 17:03
Forum: Game Design Discussion
Topic: chunk root interrupts rest/autoexplore
Replies: 9
Views: 2470
chunk root interrupts rest/autoexplore
Saturday, 22nd March 2014, 14:53
Forum: Game Design Discussion
Topic: Buff player spines mutation
Replies: 7
Views: 3138
Re: Buff player spines mutation
You will still be able to have decent AC with light armour and use the spines or get some impressive armour without returning damage.
Monday, 17th March 2014, 15:50
Forum: Game Design Discussion
Topic: Magic tab
Replies: 15
Views: 5128
Re: Magic tab
Monday, 17th March 2014, 01:24
Forum: Game Design Discussion
Topic: Magic tab
Replies: 15
Views: 5128
Saturday, 15th March 2014, 22:07
Forum: Game Design Discussion
Topic: Magic tab
Replies: 15
Views: 5128
Re: Magic tab
Thanks for the help!
*Mods, close the topic please
Saturday, 15th March 2014, 21:38
Forum: Game Design Discussion
Topic: Magic tab
Replies: 15
Views: 5128
Magic tab
Thursday, 13th March 2014, 23:15
Forum: Contributions
Topic: Insectoid unique tile
Replies: 0
Views: 1592
Insectoid unique tile
Friday, 7th March 2014, 22:36
Forum: Game Design Discussion
Topic: Proposal: Make monster mer* more gender-equitable
Replies: 118
Views: 35606
Re: Proposal: Make monster mer* more gender-equitable
Friday, 7th March 2014, 21:38
Forum: Game Design Discussion
Topic: Proposal: Make monster mer* more gender-equitable
Replies: 118
Views: 35606
Re: Proposal: Make monster mer* more gender-equitable
Sunday, 23rd February 2014, 02:54
Forum: Game Design Discussion
Topic: No poison outside combat
Replies: 21
Views: 9485
No poison outside combat
Monday, 10th February 2014, 17:15
Forum: Game Design Discussion
Topic: Item value
Replies: 17
Views: 4778
Re: Item value
Saturday, 1st February 2014, 02:57
Forum: Game Design Discussion
Topic: poison and resting
Replies: 3
Views: 1710
Re: poison and resting
Sunday, 26th January 2014, 19:58
Forum: Game Design Discussion
Topic: Brainstorm permanent ally god
Replies: 47
Views: 13924
Re: Brainstorm permanent ally god
Saturday, 25th January 2014, 19:26
Forum: Game Design Discussion
Topic: Enhance skill descriptions to reveal secret mechanics
Replies: 13
Views: 3603
Re: Enhance skill descriptions to reveal secret mechanics
some12fat2move wrote:I know there is a tiny accuracy penalty for all melee attacks, but this is so tiny it is pretty much unnoticeable. For UC, attack delay is affected as well.
If the penalty is so small... why not remove the penalty entirely? It would simplify the game and not much would change.
Saturday, 25th January 2014, 16:49
Forum: Game Design Discussion
Topic: Enhance skill descriptions to reveal secret mechanics
Replies: 13
Views: 3603
Re: Enhance skill descriptions to reveal secret mechanics
Thursday, 23rd January 2014, 03:42
Forum: Game Design Discussion
Topic: Nemelex reform
Replies: 76
Views: 24182
Re: Nemelex reform
Tuesday, 21st January 2014, 23:18
Forum: Game Design Discussion
Topic: Brainstorm permanent ally god
Replies: 47
Views: 13924
Re: Brainstorm permanent ally god
Monday, 20th January 2014, 16:26
Forum: Game Design Discussion
Topic: Brainstorm permanent ally god
Replies: 47
Views: 13924
Re: Brainstorm permanent ally god
Saturday, 18th January 2014, 07:55
Forum: Game Design Discussion
Topic: Brainstorm permanent ally god
Replies: 47
Views: 13924
Re: Brainstorm permanent ally god
Friday, 17th January 2014, 20:11
Forum: Game Design Discussion
Topic: Monster Pickup Question
Replies: 2
Views: 963
Re: Monster Pickup Question
Sounds like a good topic for CYC.
Wednesday, 15th January 2014, 18:21
Forum: Suggestions & Criticism
Topic: Toxic mods
Replies: 39
Views: 11585
Re: Toxic feedback
Friday, 10th January 2014, 01:58
Forum: Game Design Discussion
Topic: Brainstorm permanent ally god
Replies: 47
Views: 13924
Re: Brainstorm permanent ally god
Wednesday, 8th January 2014, 23:26
Forum: Game Design Discussion
Topic: Brainstorm permanent ally god
Replies: 47
Views: 13924
Brainstorm permanent ally god
Monday, 6th January 2014, 22:00
Forum: Game Design Discussion
Topic: Proposal: beogh reform
Replies: 79
Views: 17131
Re: Proposal: beogh reform
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