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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | |||||||
0009716 | [DCSS] Bug Report | trivial | always | 2015-05-12 20:11 | 2015-05-16 19:10 | |||||||
Reporter | XuaXua | View Status | public | |||||||||
Assigned To | ||||||||||||
Priority | normal | Resolution | open | |||||||||
Status | new | Product Branch | 0.17 ancient branch | |||||||||
Summary | 0009716: Cannot cast Animate Skeleton over corpse in deep water that would create a swimming skeleton | |||||||||||
Description |
I am a Merfolk Player in Shoals. When I cast Animate Skeleton on Merfolk corpses, they create skeletons that can travel through water. When I cast Animate Skeleton on a Merfolk corpse in the water, it says there is no room for the skeleton to have been created, which is (1) false because water = 360 degrees and (2) a swimming skeleton would have been created. Not that skeletons are worth much these days anymore, but this seems like an oversight. |
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