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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0009338||[DCSS] Bug Report||minor||random||2014-12-17 18:53||2015-01-04 23:55|
|Status||resolved||Product Branch||0.16 ancient branch|
|Summary||0009338: Throwing weapons apply reaping damage with a reaping melee weapon equipped|
As I understand Sword of Zonguldrok (from the learndb entry), it's supposed to reanimate creatures killed by it as friendly undead. Other corpses are supposed to reanimate as hostile undead. However, when I was using the sword, I noticed:
- A couple times, I killed something with the sword definitely dealing the final blow, but the zombie came back hostile. This was inconsistent; usually they came back friendly as expected.
- Things that I killed with tomahawks while wielding the sword consistently came back as friendly zombies even though they were not killed by the sword.
Suggest updating the sword (if this is a bug) or learndb (if it's not).
|Tags||No tags attached.|
|Are you sure that for your first issue it was actually the sword itself dealing the final blow? Things like aux attacks do not count as the sword itself. So if you were e.g. a minotaur you'd get lots of headbutt kills that should create hostile zombies.|
|That seems like a very silly mechanic.|
|I believe Wyrmbane had a similar issue with aux attacks; I don't remember if a fix was implemented.|
|Well, as an octopode of Dithmenos I theoretically had tentacle slap and shadow shard attacks. However, in the message log, the last message listed before the creature reanimated hostile was me hitting the enemy with the sword, not any aux or shard attacks.|
|Message orders sometimes don't reflect the actual order of events in game, so that's probably what's happening.|
edited on: 2014-12-20 16:16
Zonguldrok doesn't have to deal the final blow, reaping chance is based on the total damage dealt by the reaping weapon, so monsters sometimes coming back hostile when you kill them in melee (if you dealt part of the damage with spells or aux attacks, for example) isn't a bug.
I bet throwing tomahawks with a wielded reaping weapon causes it to actually count as reaping damage and causes the second bit (edit: this is definitely the case after testing, haven't tracked it down any further than that).
|This is in fact the case: attack::init_attack sets the damage brand from the attacker's weapon brand. Probably that should be in the melee_attack constructor instead?|
|The throwing bug is fixed in trunk (0.16-a0-3496-g6490362), thanks! As MarvinPA noted, the other part isn't a bug: the chance of the zombie coming back friendly depends on what proportion of the damage was done by the sword as opposed to auxes, ranged, allies, etc.|
|2014-12-17 18:53||Berder||New Issue|
|2014-12-17 18:59||crate||Note Added: 0028090|
|2014-12-17 19:00||Bloax||Note Added: 0028091|
|2014-12-17 19:05||PleasingFungus||Note Added: 0028092|
|2014-12-17 20:04||Berder||Note Added: 0028093|
|2014-12-19 08:21||Xentronium||Note Added: 0028094|
|2014-12-20 15:21||MarvinPA||Note Added: 0028098|
|2014-12-20 16:15||MarvinPA||Summary||Sword of Zonguldrok issues => Throwing weapons apply reaping damage with a reaping melee weapon equipped|
|2014-12-20 16:16||MarvinPA||Note Edited: 0028098|
|2015-01-04 23:30||neil||Note Added: 0028232|
|2015-01-04 23:55||neil||Note Added: 0028233|
|2015-01-04 23:55||neil||Status||new => resolved|
|2015-01-04 23:55||neil||Fixed in Branch||=> 0.16 development branch|
|2015-01-04 23:55||neil||Resolution||open => done|
|2015-01-04 23:55||neil||Assigned To||=> neil|
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