|Anonymous | Login | Signup for a new account||2019-02-18 05:53 CET|
|Main | My View | View Issues | Change Log | Wiki | Tavern | News|
|Viewing Issue Simple Details|
|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0008954||[DCSS] Bug Report||major||have not tried||2014-09-14 00:04||2015-07-04 05:55|
|Status||closed||Product Branch||0.15 ancient branch|
|Summary||0008954: Did not get an Orc:4 ending vault|
|Description||Upon reaching Orc:4 and clearing it, I only found one randomly spawned shop, and no ending vault. I checked all staircases and trapdoors attached to Orc:4 without finding one. I also read a scroll of magic mapping (to see if there was a map error), and found nothing. I believe that the Diamond Mines style map-generation may have overwritten the ending, although I have not yet attempted reproduction of this error.|
|Tags||No tags attached.|
|Attached Files||NoOrcVault.png [^] (561,357 bytes) 2014-09-14 00:04|
I don't think layout_diamond_mine map could have caused this.
1. On Orc:$, the layout is placed before the end vault. I think this is because some end vaults are serial vaults (e.g. grunt_orc_gardens) and need something to connect to.
2. layout_diamond_mine has the "overwritable" tag, which means that the end vault can place on top of it.
3. layout_diamond_mine only places rooms where they do not overlap the primary vault. This turns out to be useless, but I didn't know about 1 at the time. I guess it is implicitly placing walls everywhere else, but every layout does that every time.
4. If a layout attempts to place something on top of the primary vault (as most do), those cells are just ignored.
I have an alternate theory on what is going wrong here. I have noticed that the end vault is not always the second vault placed. It can place after alters, shops, and portal entrances (more?). (It can also sometimes place before the layout, but I don't think that is important.) My guess is that the map generator used up its quota of vaults before placing a proper end vault. I count 3 (the shop, the Elf entrance, and the thing in the lower left) and there could be more I didn't see (e.g. uniques).
|This should be fixed by 0.16-a0-3594-g09c043c.|
|2014-09-14 00:04||Floodkiller||New Issue|
|2014-09-14 00:04||Floodkiller||File Added: NoOrcVault.png|
|2014-09-23 23:20||infiniplex||Note Added: 0027353|
|2015-02-04 06:17||sgrunt||Note Added: 0028431|
|2015-02-04 06:17||sgrunt||Assigned To||=> neil|
|2015-02-04 06:17||sgrunt||Status||new => resolved|
|2015-02-04 06:17||sgrunt||Resolution||open => done|
|2015-02-04 06:17||sgrunt||Fixed in Branch||=> 0.16 development branch|
|2015-04-22 21:53||wheals||Relationship added||has duplicate 0008841|
|2015-04-22 21:53||wheals||Relationship added||has duplicate 0009035|
|2015-07-04 05:55||Floodkiller||Status||resolved => closed|
|Mantis 1.1.8[^] Copyright © 2000 - 2009 Mantis Group|