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ID Category Severity Reproducibility Date Submitted Last Update
0008954 [DCSS] Bug Report major have not tried 2014-09-14 00:04 2015-07-04 05:55
Reporter Floodkiller View Status public  
Assigned To neil
Priority normal Resolution done  
Status closed   Product Branch 0.15 ancient branch
Summary 0008954: Did not get an Orc:4 ending vault
Description Upon reaching Orc:4 and clearing it, I only found one randomly spawned shop, and no ending vault. I checked all staircases and trapdoors attached to Orc:4 without finding one. I also read a scroll of magic mapping (to see if there was a map error), and found nothing. I believe that the Diamond Mines style map-generation may have overwritten the ending, although I have not yet attempted reproduction of this error.
Additional Information
Tags No tags attached.
Attached Files png file icon NoOrcVault.png [^] (561,357 bytes) 2014-09-14 00:04

- Relationships
has duplicate 0008841resolvedwheals No shops spawned at orc 4 
has duplicate 0009035resolvedwheals No shops on Orc 4 

-  Notes
infiniplex (reporter)
2014-09-23 23:20

I don't think layout_diamond_mine map could have caused this.
1. On Orc:$, the layout is placed before the end vault. I think this is because some end vaults are serial vaults (e.g. grunt_orc_gardens) and need something to connect to.
2. layout_diamond_mine has the "overwritable" tag, which means that the end vault can place on top of it.
3. layout_diamond_mine only places rooms where they do not overlap the primary vault. This turns out to be useless, but I didn't know about 1 at the time. I guess it is implicitly placing walls everywhere else, but every layout does that every time.
4. If a layout attempts to place something on top of the primary vault (as most do), those cells are just ignored.

I have an alternate theory on what is going wrong here. I have noticed that the end vault is not always the second vault placed. It can place after alters, shops, and portal entrances (more?). (It can also sometimes place before the layout, but I don't think that is important.) My guess is that the map generator used up its quota of vaults before placing a proper end vault. I count 3 (the shop, the Elf entrance, and the thing in the lower left) and there could be more I didn't see (e.g. uniques).
sgrunt (administrator)
2015-02-04 06:17

This should be fixed by 0.16-a0-3594-g09c043c.

- Issue History
Date Modified Username Field Change
2014-09-14 00:04 Floodkiller New Issue
2014-09-14 00:04 Floodkiller File Added: NoOrcVault.png
2014-09-23 23:20 infiniplex Note Added: 0027353
2015-02-04 06:17 sgrunt Note Added: 0028431
2015-02-04 06:17 sgrunt Assigned To => neil
2015-02-04 06:17 sgrunt Status new => resolved
2015-02-04 06:17 sgrunt Resolution open => done
2015-02-04 06:17 sgrunt Fixed in Branch => 0.16 development branch
2015-04-22 21:53 wheals Relationship added has duplicate 0008841
2015-04-22 21:53 wheals Relationship added has duplicate 0009035
2015-07-04 05:55 Floodkiller Status resolved => closed

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