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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0008877||[DCSS] Bug Report||minor||always||2014-08-15 06:27||2014-08-15 14:14|
|Status||resolved||Product Branch||0.16 ancient branch|
|Summary||0008877: Many monsters, holding many types of weapons, "trail" bits of weapon|
Many weapon playerdoll tiles extend to the far left of the allowed area. Many monsters place their weapons further than -1 left when displaying. In combination, these cause their weapons to partially extend outside the tile a few pixels to the left.
This is subtle & largely harmless in offline tiles. In webtiles, it causes issues; since the adjacent tile isn't redrawn when monsters move, they end up "trailing" a few pixels of whatever weapon they're holding. An example is attached.
The full list of monsters & weapons is... too long to enclose here.
The *correct* solution is probably to (1) adjust all affect monster tiles so that they have their hands 1-2 pixels right, (2) adjust the corresponding offsets so they are at minimum -1 offset x, and (3) assert that the offset obeys those constraints, to avoid future issues. This is nontrivial.
A slightly less correct, but perhaps easier, fix: make webtiles redraw the tile to the left of monsters when they move - perhaps only for armed monsters, or ideally for monsters with these <= -2 x weapon offsets.
|Tags||No tags attached.|
Screen Shot 2014-08-14 at 9.24.35 PM.png [^] (52,396 bytes) 2014-08-15 06:27
|Fixed (by handling tiles that overlap to the left in a similar way to tall tiles).|
|2014-08-15 06:27||PleasingFungus||New Issue|
|2014-08-15 06:27||PleasingFungus||File Added: Screen Shot 2014-08-14 at 9.24.35 PM.png|
|2014-08-15 14:14||edlothiol||Note Added: 0027023|
|2014-08-15 14:14||edlothiol||Status||new => resolved|
|2014-08-15 14:14||edlothiol||Fixed in Branch||=> 0.16 development branch|
|2014-08-15 14:14||edlothiol||Resolution||open => done|
|2014-08-15 14:14||edlothiol||Assigned To||=> edlothiol|
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