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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||||||||
0008877 | [DCSS] Bug Report | minor | always | 2014-08-15 06:27 | 2014-08-15 14:14 | ||||||||
Reporter | PleasingFungus | View Status | public | ||||||||||
Assigned To | edlothiol | ||||||||||||
Priority | normal | Resolution | done | ||||||||||
Status | resolved | Product Branch | 0.16 ancient branch | ||||||||||
Summary | 0008877: Many monsters, holding many types of weapons, "trail" bits of weapon | ||||||||||||
Description |
Many weapon playerdoll tiles extend to the far left of the allowed area. Many monsters place their weapons further than -1 left when displaying. In combination, these cause their weapons to partially extend outside the tile a few pixels to the left. This is subtle & largely harmless in offline tiles. In webtiles, it causes issues; since the adjacent tile isn't redrawn when monsters move, they end up "trailing" a few pixels of whatever weapon they're holding. An example is attached. The full list of monsters & weapons is... too long to enclose here. The *correct* solution is probably to (1) adjust all affect monster tiles so that they have their hands 1-2 pixels right, (2) adjust the corresponding offsets so they are at minimum -1 offset x, and (3) assert that the offset obeys those constraints, to avoid future issues. This is nontrivial. A slightly less correct, but perhaps easier, fix: make webtiles redraw the tile to the left of monsters when they move - perhaps only for armed monsters, or ideally for monsters with these <= -2 x weapon offsets. |
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Additional Information | |||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files |
Screen Shot 2014-08-14 at 9.24.35 PM.png [^] (52,396 bytes) 2014-08-15 06:27
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Notes | |
(0027023) edlothiol (developer) 2014-08-15 14:14 |
Fixed (by handling tiles that overlap to the left in a similar way to tall tiles). |
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