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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||
0008874 | [DCSS] Upload: Graphics | minor | N/A | 2014-08-14 19:50 | 2014-12-20 21:54 | ||
Reporter | roctavian | View Status | public | ||||
Assigned To | ontoclasm | ||||||
Priority | normal | Resolution | done | ||||
Status | closed | Product Branch | 0.15 ancient branch | ||||
Summary | 0008874: Small tweaks to several floor tile sets, wall variants for lair | ||||||
Description |
For the most part, these are contrast adjustments following what I did for Vault floors in 8159 -- no detail is lost but I think it'll be easier for the eye to read the screen, on these floors. The lair tiles are the exception: several of the lair floor tiles in floor.png are duplicates, so included here are all the ones that aren't. Below that: 1. A commonly occurring floor tile, with many differently-colored variants based on it. I think those are automatically created? 2. Tomb skeleton floor. 3. Two of the Snake floor variations. 4. Bailey floor (I think?). As for the second file, it contains two rows of rock walls and two rows of stone walls for Lair. I think the overgrown rock walls should be weighted quite low, but the normal/overgrown stone walls can be of equal weighting. |
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Additional Information | |||||||
Tags | No tags attached. | ||||||
Attached Files |
floortweaks.15.png [^] (88,199 bytes) 2014-08-14 19:50
lair.walls.15.png [^] (25,006 bytes) 2014-08-14 19:51 purple.spider.png [^] (28,492 bytes) 2014-10-06 22:43 more.floors.png [^] (96,476 bytes) 2014-10-06 22:43 zot.floors.png [^] (87,811 bytes) 2014-10-06 22:43 |
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