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ID Category Severity Reproducibility Date Submitted Last Update
0008874 [DCSS] Upload: Graphics minor N/A 2014-08-14 19:50 2014-12-20 21:54
Reporter roctavian View Status public  
Assigned To ontoclasm
Priority normal Resolution done  
Status closed   Product Branch 0.15 ancient branch
Summary 0008874: Small tweaks to several floor tile sets, wall variants for lair
Description For the most part, these are contrast adjustments following what I did for Vault floors in 8159 -- no detail is lost but I think it'll be easier for the eye to read the screen, on these floors.

The lair tiles are the exception: several of the lair floor tiles in floor.png are duplicates, so included here are all the ones that aren't. Below that:

1. A commonly occurring floor tile, with many differently-colored variants based on it. I think those are automatically created?

2. Tomb skeleton floor.

3. Two of the Snake floor variations.

4. Bailey floor (I think?).

As for the second file, it contains two rows of rock walls and two rows of stone walls for Lair. I think the overgrown rock walls should be weighted quite low, but the normal/overgrown stone walls can be of equal weighting.
Additional Information
Tags No tags attached.
Attached Files png file icon floortweaks.15.png [^] (88,199 bytes) 2014-08-14 19:50


png file icon lair.walls.15.png [^] (25,006 bytes) 2014-08-14 19:51


png file icon purple.spider.png [^] (28,492 bytes) 2014-10-06 22:43


png file icon more.floors.png [^] (96,476 bytes) 2014-10-06 22:43


png file icon zot.floors.png [^] (87,811 bytes) 2014-10-06 22:43

- Relationships

-  Notes
(0027444)
roctavian (developer)
2014-10-06 22:52

I've added more floors. They all have the same color and value depth, and in many cases they have *more* but everything's been shifted down a good ways. I've pasted them into my game and tested them at different levels of brightness, and I'm confident in saying that these tiles maintain detail but preserve the visibility of enemies and objects on top of them. Many of the darker tiles in the game pop out more with these floor tiles.

Spider still deserves a proper unique tileset, someday, but for now this one should be an improvement. Most importantly, wolf spiders will be a lot more visible, but otherwise it should be easier on the eyes.
(0028109)
roctavian (developer)
2014-12-20 21:53

This stuff has gone in, basically.

- Issue History
Date Modified Username Field Change
2014-08-14 19:50 roctavian New Issue
2014-08-14 19:50 roctavian File Added: floortweaks.15.png
2014-08-14 19:51 roctavian File Added: lair.walls.15.png
2014-08-22 22:24 ontoclasm Status new => assigned
2014-08-22 22:24 ontoclasm Assigned To => ontoclasm
2014-10-06 22:43 roctavian File Added: purple.spider.png
2014-10-06 22:43 roctavian File Added: more.floors.png
2014-10-06 22:43 roctavian File Added: zot.floors.png
2014-10-06 22:52 roctavian Note Added: 0027444
2014-12-20 21:53 roctavian Note Added: 0028109
2014-12-20 21:53 roctavian Status assigned => closed
2014-12-20 21:54 roctavian Resolution open => done
2014-12-20 21:54 roctavian Fixed in Branch => 0.16 development branch


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