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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | |||||||
0000831 | [DCSS] Bug Report | minor | sometimes | 2010-02-17 00:29 | 2012-02-15 13:16 | |||||||
Reporter | jpeg | View Status | public | |||||||||
Assigned To | ||||||||||||
Priority | normal | Resolution | open | |||||||||
Status | acknowledged | Product Branch | 0.6 ancient branch | |||||||||
Summary | 0000831: [Tiles] Tutorial sometimes highlights wrong cells for monsters | |||||||||||
Description |
There are some instances in the tutorial, when a cursor is placed over the monster that triggered a lecture: first monster seen, monster hasn't noticed you, etc. However, if said monster is awake and fast, it's possible that the cursor will highlight the wrong cell. I've tried placing addition viewwindow() calls, that as far as I could tell, didn't change anything, and adding a more() after the message, which resulted in a "mons_unknown" tile being drawn instead. I've run out of ideas, which is why I submit this bug report. |
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Additional Information | Also see http://sourceforge.net/tracker/?func=detail&aid=2802179&group_id=143991&atid=757513 [^] | |||||||||||
Tags | tiles, tutorial | |||||||||||
Attached Files |
tutorial_monster_wrong_cursor1.png [^] (125,020 bytes) 2010-02-17 00:29 tutorial_monster_wrong_cursor2.png [^] (143,882 bytes) 2010-02-17 00:31 |
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