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ID Category Severity Reproducibility Date Submitted Last Update
0007518 [DCSS] Bug Report minor random 2013-08-27 14:13 2014-07-24 10:43
Reporter SkaryMonk View Status public  
Assigned To neil
Priority normal Resolution done  
Status closed   Product Branch 0.13 ancient branch
Summary 0007518: Tab on character creation gives non-viable starting weapon
Description If you create a character, say a LOSk, and pick a random, but viable starting weapon (in this case, that excludes short blades), and then die, you can use tab to create a new LOSk, but this time, the random weapon selection includes non-viable weapons.

This might be working as intended, but it's certainly not what I expect from tab at character creation, ie. that I automatically make the exact same choices as the last time.
Additional Information
Tags No tags attached.
Attached Files ? file icon 0001-Store-and-read-random-viable-weapon-choice-in-defaul.patch [^] (978 bytes) 2013-08-27 19:14 [Show Content]

- Relationships

-  Notes
(0023882)
BlackSheep (reporter)
2013-08-27 19:14

_weapon_to_str() and str_to_weapon() did not have cases to handle the 'random viable' weapon choice. Patch added.
(0023888)
neil (administrator)
2013-08-28 14:58

BlackSheep's patch is applied in trunk (0.13-a0-2861-g82dade2), thanks!

- Issue History
Date Modified Username Field Change
2013-08-27 14:13 SkaryMonk New Issue
2013-08-27 19:14 BlackSheep File Added: 0001-Store-and-read-random-viable-weapon-choice-in-defaul.patch
2013-08-27 19:14 BlackSheep Note Added: 0023882
2013-08-28 14:58 neil Note Added: 0023888
2013-08-28 14:58 neil Status new => resolved
2013-08-28 14:58 neil Fixed in Branch => 0.13 development branch
2013-08-28 14:58 neil Resolution open => done
2013-08-28 14:58 neil Assigned To => neil
2014-07-24 10:43 SkaryMonk Status resolved => closed


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