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ID Category Severity Reproducibility Date Submitted Last Update
0007288 [DCSS] Patches feature N/A 2013-06-30 13:13 2013-11-10 19:19
Reporter pubby View Status public  
Assigned To Kate
Priority normal Resolution no change required  
Status resolved   Product Branch 0.13 ancient branch
Summary 0007288: Moth of Nihilism
Description > Nihilism blocks all forms of god effects,
> with the exception of misconducts and penance.
> For instance, a Chei follower would lose their stat bonus,
> regain their speed, and not be able to use slouch.

This patch is basically a bunch of conditionals sprinkled everywhere to check for this effect. I'm pretty certain I got all of the major effects, but chances are I missed one or two subtle ones.

No tiles included.
Additional Information
Tags amusement, noise, Remove
Attached Files ? file icon nihilism1.patch [^] (87,355 bytes) 2013-06-30 13:13 [Show Content]

- Relationships

-  Notes
(0023357)
chris (updater)
2013-06-30 23:10

why
(0023379)
Arrhythmia (reporter)
2013-07-03 08:50

Thanks for making this pubby, I'm super glad you liked the idea enough to put actual work into it!
(0023439)
chris (updater)
2013-07-13 14:36
edited on: 2013-07-13 14:44

even if i believe my first comment entailed everything there is to say about this:

if you really want to do this to your local crawl, maybe not following supmoth-esque coding tactics and instead setting/unsetting player religion would be the approximately 10000000000 times better and more readable approach.
kind of hesitating even giving actual advice because that might increase chances of more gimmicky monsters existing ever so slightly, so for now i'll just drop GOD_NO_GOD in here.

if you however include removal of certain other green-halo-inducing moths (and related, green-face-inducing code) in this patch while making the new code sustainable, i'm all for it.

not to mention that this flavour probably would work better for static areas of the dungeon, which i could actually imagine being forsaken by gods (even if you'll have a tough time tailoring it to fit all religion there is in crawl). heck i'd even be fine with a new feature that does this overly weird thing just not another bloody moth of doing stupid shit, thanks a lot

(0023442)
brendan (developer)
2013-07-14 01:57

This behavior seems largely redundant with Silent Spectres.
(0023443)
Arrhythmia (reporter)
2013-07-14 03:06

Yeah; one of the things that I thought would set it apart was the passive-ability suppression, but in hindsight, barely half of the gods have abilities that would matter for this. As it stands it's basically "fuck you Ash/Cheites".

I think it would make an interesting ability for enemy priests should we ever need another type of priest though.
(0024361)
Kate (developer)
2013-11-10 19:19

Closing some old patch issues that there hasn't been any interest in. (Suppressing religion has been discussed elsewhere as an effect that could be, for example, portal-vault-specific).

- Issue History
Date Modified Username Field Change
2013-06-30 13:13 pubby New Issue
2013-06-30 13:13 pubby File Added: nihilism1.patch
2013-06-30 23:10 chris Note Added: 0023357
2013-07-03 08:50 Arrhythmia Note Added: 0023379
2013-07-04 23:38 chris Tag Attached: amusement
2013-07-04 23:38 chris Tag Attached: noise
2013-07-04 23:38 chris Tag Attached: Remove
2013-07-13 14:36 chris Note Added: 0023439
2013-07-13 14:43 chris Note Added: 0023440
2013-07-13 14:43 chris Note Deleted: 0023440
2013-07-13 14:44 chris Note Edited: 0023439
2013-07-14 01:57 brendan Note Added: 0023442
2013-07-14 03:06 Arrhythmia Note Added: 0023443
2013-11-10 19:19 Kate Note Added: 0024361
2013-11-10 19:19 Kate Status new => resolved
2013-11-10 19:19 Kate Fixed in Branch => 0.14 development branch
2013-11-10 19:19 Kate Resolution open => no change required
2013-11-10 19:19 Kate Assigned To => Kate


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