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ID Category Severity Reproducibility Date Submitted Last Update
0005455 [DCSS] Bug Report minor always 2012-03-18 20:15 2012-03-22 08:05
Reporter simon1tan View Status public  
Assigned To
Priority normal Resolution open  
Status new   Product Branch 0.10 ancient branch
Summary 0005455: autoexplore moves on without finishing exploring room
Description Using autoexplore, my character walks into a room. I've noticed that the room does not get fully explored leaving a corner unseen. Later on, after everything else has been explored, my character will finish exploring that corner. I'm not sure if item within view causes my character to go pick it up and then move on to other locations or what. But this is causing uncessary walking. I understand that autoexplore will never be perfect but I think it should finish exploring a room before moving on. Thanks.
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-  Notes
(0017362)
galehar (administrator)
2012-03-18 21:25

The explore_wall_bias experimental option is an attempt at addressing this, but it's far from perfect (and have strange results in swamp or abyss).
The problem is harder to fix than it seems. Autoexplore has no idea what a room is.
(0017403)
simon1tan (reporter)
2012-03-22 03:34

I understand. Is there a mapping of unexplored tiles? I have no idea what the current algorith is. Maybe the character can explore the closest unexplored tiles. And if there are 2 or more unexplored tiles of the same distance away, it just randomly chooses one. Recursively, it should finally explore all unexplored tiles...except thes ones that are unreachable. no infinte loop please :).
(0017410)
galehar (administrator)
2012-03-22 08:05

Well, that's what it does, going to the closest unexplored tiles. And that's what make it sometimes not fully explore rooms.

- Issue History
Date Modified Username Field Change
2012-03-18 20:15 simon1tan New Issue
2012-03-18 21:25 galehar Note Added: 0017362
2012-03-22 03:34 simon1tan Note Added: 0017403
2012-03-22 08:05 galehar Note Added: 0017410


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