Notes |
(0017362)
galehar (administrator)
2012-03-18 21:25
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The explore_wall_bias experimental option is an attempt at addressing this, but it's far from perfect (and have strange results in swamp or abyss).
The problem is harder to fix than it seems. Autoexplore has no idea what a room is. |
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(0017403)
simon1tan (reporter)
2012-03-22 03:34
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I understand. Is there a mapping of unexplored tiles? I have no idea what the current algorith is. Maybe the character can explore the closest unexplored tiles. And if there are 2 or more unexplored tiles of the same distance away, it just randomly chooses one. Recursively, it should finally explore all unexplored tiles...except thes ones that are unreachable. no infinte loop please :). |
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(0017410)
galehar (administrator)
2012-03-22 08:05
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Well, that's what it does, going to the closest unexplored tiles. And that's what make it sometimes not fully explore rooms. |
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