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ID Category Severity Reproducibility Date Submitted Last Update
0005231 [DCSS] Bug Report minor always 2012-01-17 14:30 2012-01-17 18:49
Reporter psch View Status public  
Assigned To elliptic
Priority normal Resolution done  
Status closed   Product Branch 0.10 ancient branch
Summary 0005231: Autofight when held in a net tries to read from inventory.
Description Similar to bug 0005026, autofight tries to read from the inventory when actual fighting is impossible due to being held in a net.

The attached save can reproduce this, load the save and try autofight, which will result in "You cannot shoot with your sling while held in a net" and likely breaking free from the net afterwards, possibly end at the "Select target" prompt of (f)iring a launcher.

I'm running tiles on Archlinux 64bit.
Additional Information
Tags No tags attached.
Attached Files ? file icon Splat.cs [^] (49,877 bytes) 2012-01-17 14:30

- Relationships

-  Notes
(0016730)
elliptic (developer)
2012-01-17 17:03

Fixed now, thanks. There might be other situations still where this sort of thing can happen, so please let us know if you find a new one!

- Issue History
Date Modified Username Field Change
2012-01-17 14:30 psch New Issue
2012-01-17 14:30 psch File Added: Splat.cs
2012-01-17 17:03 elliptic Note Added: 0016730
2012-01-17 17:03 elliptic Status new => resolved
2012-01-17 17:03 elliptic Fixed in Branch => 0.10 development branch
2012-01-17 17:03 elliptic Resolution open => done
2012-01-17 17:03 elliptic Assigned To => elliptic
2012-01-17 18:49 psch Status resolved => closed


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