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ID Category Severity Reproducibility Date Submitted Last Update
0004824 [DCSS] Bug Report minor always 2011-10-28 23:29 2012-01-10 04:49
Reporter evilmike View Status public  
Assigned To edlothiol
Priority normal Resolution done  
Status closed   Product Branch 0.10 ancient branch
Summary 0004824: Transparency issue in tiles in floor.png and walls.png
Description The base tiles are fine, but the actual tilesets the game uses have a weird problem. It looks like for some tiles (but not all) the darkest colour is being made transparent. In game this causes them to appear black. For a couple of floor tiles (mostly tinted ones) this looks really wrong.

In the attached screenshot you will see what floor_pebble_white looks like. If you look closely, some tiles are tinted properly (the cracks are grey), while others are just black. I have no idea what is actually causing this. The problem is worse for lighter tinted tiles, since the black stands out more on those ones.
Additional Information
Tags No tags attached.
Attached Files png file icon badfloor.png [^] (76,693 bytes) 2011-10-28 23:29

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-  Notes
(0015592)
edlothiol (developer)
2011-10-29 01:21

Thanks for noticing this.

The relevant tiles were paletted images without transparency; the rltile tool basically assumed all paletted images had a transparent colour, and used the first palette colour if they didn't.

- Issue History
Date Modified Username Field Change
2011-10-28 23:29 evilmike New Issue
2011-10-28 23:29 evilmike File Added: badfloor.png
2011-10-29 01:21 edlothiol Note Added: 0015592
2011-10-29 01:21 edlothiol Status new => resolved
2011-10-29 01:21 edlothiol Fixed in Branch => 0.10 development branch
2011-10-29 01:21 edlothiol Resolution open => done
2011-10-29 01:21 edlothiol Assigned To => edlothiol
2012-01-10 04:49 evilmike Status resolved => closed


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