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ID |
Category |
Severity |
Reproducibility |
Date Submitted |
Last Update |
0004761 |
[DCSS] Implementables |
minor |
have not tried |
2011-10-17 00:00 |
2011-10-21 12:41 |
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Reporter |
SamB |
View Status |
public |
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Assigned To |
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Priority |
normal |
Resolution |
done |
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Status |
closed |
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Product Branch |
0.10 ancient branch |
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Summary |
0004761: Zot Defence: player should choose map, not RNG! |
Description |
From https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:variants:zotdef#map_selection [^]
> Zotdef currently picks a random map when you start a new game. This is a bit silly, because you can just quit/restart until you get the map you want.
>
> I would suggest doing it sprint-style, where the menu allows you to pick which map you want to play on. — evilmike 2011-10-16 22:48
I fully agree, with the proviso that we not hard-code the list of maps in C++. In the words of Captain Picard, "Make it sew!" |
Additional Information |
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Tags |
zotdef |
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Attached Files |
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