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ID Category Severity Reproducibility Date Submitted Last Update
0004761 [DCSS] Implementables minor have not tried 2011-10-17 00:00 2011-10-21 12:41
Reporter SamB View Status public  
Assigned To
Priority normal Resolution done  
Status closed   Product Branch 0.10 ancient branch
Summary 0004761: Zot Defence: player should choose map, not RNG!
Description From https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:variants:zotdef#map_selection [^]
> Zotdef currently picks a random map when you start a new game. This is a bit silly, because you can just quit/restart until you get the map you want.
>
> I would suggest doing it sprint-style, where the menu allows you to pick which map you want to play on. — evilmike 2011-10-16 22:48

I fully agree, with the proviso that we not hard-code the list of maps in C++. In the words of Captain Picard, "Make it sew!"
Additional Information
Tags zotdef
Attached Files

- Relationships
related to 0004766closedSamB Generalize/simplify map choice menu-related code used by Tutorial and Sprint 

-  Notes
(0015312)
evktalo (administrator)
2011-10-20 15:53

Implemented by kilobyte in 13e588.

--Eino
(0015408)
KiloByte (manager)
2011-10-21 12:41

Actually, the kudos go to SamB who did 90% of the work.

- Issue History
Date Modified Username Field Change
2011-10-17 00:00 SamB New Issue
2011-10-17 00:02 SamB Tag Attached: zotdef
2011-10-17 00:04 SamB Description Updated
2011-10-17 20:13 SamB Relationship added related to 0004766
2011-10-20 15:53 evktalo Note Added: 0015312
2011-10-20 15:53 evktalo Status new => closed
2011-10-20 15:53 evktalo Resolution open => done
2011-10-20 15:53 evktalo Fixed in Branch => 0.10 development branch
2011-10-21 12:41 KiloByte Note Added: 0015408


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