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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||||||||
0004186 | [DCSS] Implementables | minor | N/A | 2011-06-28 02:04 | 2011-09-03 23:25 | ||||||||
Reporter | dpeg | View Status | public | ||||||||||
Assigned To | dpeg | ||||||||||||
Priority | normal | Resolution | done | ||||||||||
Status | resolved | Product Branch | 0.10 ancient branch | ||||||||||
Summary | 0004186: Dangerous monster warning | ||||||||||||
Description |
From galehar's https://crawl.develz.org/tavern/viewtopic.php?f=8&t=1828 [^] To help new players to evaluate the dangerousness of a monster without having to rely on spoilers, I suggest we add a line to its description: "It seems trivial/easy/tough/nasty." We can use Ash's detect monster tier for that. It evaluates the relative toughness of a monster by using the tension formula. We can also print a warning in the message area for tough and nasty monsters. New option: warn_dangerous_monsters defaults to true and put a message in the message area for tough and nasty. If on: Message area: "An orc knight comes into view. It looks extremely dangerous. It is wielding a glaive." Note: Using native depth to warn about OOD monsters as it has been suggested already isn't good. If you're taking a nap on D:1 at XL27 and trigger an OOD, it might very well be an easy monster for you. On the other hand, if you're diving, most monsters will be tough for you even if they are at their native depth. And lastly, the most dangerous monsters, uniques have a fixed depth range at which they spawn, so they can't be OOD. |
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