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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||
0003918 | [DCSS] Bug Report | minor | always | 2011-05-04 21:47 | 2011-05-16 21:56 | ||
Reporter | rriegs | View Status | public | ||||
Assigned To | galehar | ||||||
Priority | normal | Resolution | done | ||||
Status | closed | Product Branch | 0.9 ancient branch | ||||
Summary | 0003918: Felid resting in Tiles is unusually slow (in terms of real time) | ||||||
Description |
I've played a FeNe and FeBe and have noticed that, in both cases, resting seems to drag on a bit in Tiles. The number of elapsed turns seems to be about the same as with other character species, but they go by quite a bit slower. I tried resting as a Spriggan and Centaur to see if the effect has anything to do with increased character speed, but resting seems to progress at the normal rate for both of them. Also, resting is as fast as usual for Felids in the Linux console. Perhaps Felids are repainting the screen more frequently than normal? |
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Additional Information | |||||||
Tags | No tags attached. | ||||||
Attached Files | |||||||
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Notes | |
(0013106) galehar (administrator) 2011-05-16 00:07 |
Fixed by plaidman |
(0013114) rriegs (reporter) 2011-05-16 20:15 |
Thanks! |
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