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ID Category Severity Reproducibility Date Submitted Last Update
0003768 [DCSS] Bug Report trivial have not tried 2011-04-09 03:51 2011-09-06 10:52
Reporter elliptic View Status public  
Assigned To galehar
Priority normal Resolution done  
Status resolved   Product Branch 0.8 ancient branch
Summary 0003768: Item mimics change type when they teleport.
Description I just found an armour mimic and IMBed it to make it go away, and shortly thereafter I found it again (I could tell it was the same one because it was injured the right amount), except it had become a scroll mimic.
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-  Notes
(0012267)
KiloByte (manager)
2011-04-09 04:38

This is working as designed -- in fact, there is special code to ensure just that.

The code has mimics for various item types as different monster types only because you currently can't have the same monster show different glyphs.

Actually, I recentlish coded the latter for merged slime creatures so it is possible to merge all item mimics into one.
(0012270)
elliptic (developer)
2011-04-09 05:18

I considered that it was possibly desired, but it feels quite strange now that mimics are described as "armour mimic" and "scroll mimic" and such in-game, since that suggests that they are different types of mimic rather than the same type of creature mimicking different types of items. Maybe call them "mimic (armour)" or even "mimic (glowing gold dragon armour)"?
(0014533)
galehar (administrator)
2011-09-06 10:52

item mimics don't teleport and change anymore.

- Issue History
Date Modified Username Field Change
2011-04-09 03:51 elliptic New Issue
2011-04-09 04:38 KiloByte Note Added: 0012267
2011-04-09 05:18 elliptic Note Added: 0012270
2011-09-06 10:52 galehar Note Added: 0014533
2011-09-06 10:52 galehar Status new => resolved
2011-09-06 10:52 galehar Fixed in Branch => 0.10 development branch
2011-09-06 10:52 galehar Resolution open => done
2011-09-06 10:52 galehar Assigned To => galehar


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