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ID Category Severity Reproducibility Date Submitted Last Update
0003653 [DCSS] Bug Report minor random 2011-03-24 16:41 2011-03-26 15:02
Reporter golan2072 View Status public  
Assigned To
Priority normal Resolution open  
Status new   Product Branch 0.8 ancient branch
Summary 0003653: Glyphs in "Items here" list are confusing to tiles players
Description When moving into squares where multiple items lie on the floor, from time to time non-verbal ASCII item "ions" are displayed instead of verbal descriptions (see attached screenshot).
Additional Information
Tags No tags attached.
Attached Files jpg file icon Image2.jpg [^] (145,978 bytes) 2011-03-24 16:41

- Relationships

-  Notes
(0011784)
galehar (administrator)
2011-03-24 22:11

I think it's intended. It does that when there's too many items.
(0011785)
jpeg (manager)
2011-03-24 23:22

I guess it _is_ confusing to Tiles players.
(0011786)
KiloByte (manager)
2011-03-25 00:04

We use symbols in several other places, like selecting item classes.

There are four ways I see:
a) we can make the symbols better documented
b) use long wordy messages. Meh.
c) use images inside the text box
d) include fancy characters in the font we already ship

a) has the benefit of explaining inventory shortcuts.
c) could lead to messy code but best looks. Would break message dumps, though.
d) relies on some glyphs that should have never been included into Unicode. Check out http://www.unicode.org/charts/PDF/U1F300.pdf [^] to see what I'm talking about -- this is just one of several ranges of this kind.
(0011796)
galehar (administrator)
2011-03-25 16:39

I think we should go with a). The player will run into item glyphs sooner or later. There's the inventory shortcuts, but also the wizard command &o and the dump. Spoilers and other players also use them, so better to educate the player about them.
(0011797)
jpeg (manager)
2011-03-25 22:42

They do show up in the command help already, and I don't consider this important enough to cover in the tutorial. We could add something to the hints mode, though unless the player explicitly sets up stashes they're unlikely to see it over the course of the first 7 levels.

- Issue History
Date Modified Username Field Change
2011-03-24 16:41 golan2072 New Issue
2011-03-24 16:41 golan2072 File Added: Image2.jpg
2011-03-24 22:11 galehar Note Added: 0011784
2011-03-24 23:22 jpeg Note Added: 0011785
2011-03-25 00:04 KiloByte Note Added: 0011786
2011-03-25 16:39 galehar Note Added: 0011796
2011-03-25 22:42 jpeg Note Added: 0011797
2011-03-26 15:02 jpeg Summary Non-Verbal Item Descriptions => Glyphs in "Items here" list are confusing to tiles players


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