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ID |
Category |
Severity |
Reproducibility |
Date Submitted |
Last Update |
0003008 |
[DCSS] Upload: Maps and Vaults |
feature |
N/A |
2010-12-20 00:38 |
2011-10-22 21:55 |
|
Reporter |
co |
View Status |
public |
|
Assigned To |
dpeg |
Priority |
normal |
Resolution |
done |
|
Status |
closed |
|
Product Branch |
0.8 ancient branch |
|
Summary |
0003008: 10 new dungeon entries. |
Description |
So after learning how to make vaults I made 10 new dungeon entries.
Hope you like them, you may use them or change them however you like.
/co |
Additional Information |
|
Tags |
No tags attached. |
|
Attached Files |
co_entries.txt [^] (6,478 bytes) 2010-12-20 00:38 [Show Content] [Hide Content]##############################################################################
NAME: co_entry_rupee
TAGS: entry no_rotate
ORIENT: float
SUBST: m : bm
MAP
xxxxx@@@xxxxx
xxxxx.....xxxxx
xxxxx...m...xxxxx
xxxxx..mmm..xxxxx
xxxxx..mmm..xxxxx
xxxxx..mmm..xxxxx
xxxxx..mmm..xxxxx
xxxx...mmm...xxxx
xxx.....m.....xxx
xx...m.....m...xx
xx..mmm.{.mmm..xx
xx..mmm...mmm..xx
xx..mmm...mmm..xx
xx..mmm...mmm..xx
xx..mmm...mmm..xx
xx...m.....m...xx
xxx.....x.....xxx
xxxx.(.xxx.[.xxxx
xxxxxxxxxxxxxxx
xxxxxxxxxxxxx
ENDMAP
##############################################################################
NAME: co_entry_ruin
TAGS: entry
ORIENT: float
SHUFFLE: AB
SUBST: A : .
SUBST: B : x
SUBST: V : V.
SUBST: G : G.
MAP
.............
..xxxBxxxBxxx..
..xxxxBBBBBxxxx..
.xxxGxxx.xxxGxxx.
.AA....x.x....AA.
.xxx.........xxx.
.xxG..V...V..Gxx.
.xxxx.......xxxx.
.xx{....(....[xx.
.xxxx.......xxxx.
.xxG..V...V..Gxx.
.xxx.........xxx.
.AA....x.x....AA.
.xxxGxxx.xxxGxxx.
..xxxxBBBBBxxxx..
..xxxBxxxBxxx..
.............
ENDMAP
##############################################################################
NAME: co_entry_two_rings
TAGS: entry
ORIENT: float
SUBST: c : ccb
MAP
..........
...ccccccc..
..cc.....cc....
.cc...(...cc....
.c.........c....
.c.........c....
.c.<....ccc+ccc..
.c.....cc..c..cc..
.c....cc.>.c...cc.
.cc...c.>.cc....c.
..cc..c..cc.....c.
..ccc+ccc....[.c.
....c.........c.
....c.........c.
....cc...{...cc.
....cc.....cc..
..ccccccc...
..........
ENDMAP
##############################################################################
NAME: co_entry_clover
TAGS: entry no_rotate
ORIENT: float
SUBST: x : xxxxcbb
MAP
..........
............
.....xxxxx.....
.....xxxxxxx.....
.....xxxxxxxxx.....
......xxx...xxx......
.......xxx.[.xxx.......
........xxx...xxx........
..........xxx.xxx..........
....xxxx...xx.xx...xxxx....
...xxxxxx.xxx.xxx.xxxxxx...
..xxxxxxxxxxx.xxxxxxxxxxx..
..xxx...xxxx...xxxx...xxx..
..xxx.{......V......(.xxx..
..xxx...xxxx...xxxx...xxx..
..xxxxxxxxxxx.xxxxxxxxxxx..
...xxxxxx..xx.xx..xxxxxx...
....xxxx...+...+...xxxx....
...........xxxxx...........
..........xxxxxxx..........
.........xxxxxxxxx.........
ENDMAP
##############################################################################
NAME: co_entry_spade
TAGS: entry no_rotate
ORIENT: float
SUBST: x : xxxc
MAP
..........
.....x+x....
......x.x......
......xx.xx......
.......xx.xx.......
.......xxx.xxx.......
.......xxxx.xxxx.......
.......xxxxx.xxxxx.......
......xxxxxxx.xxxxxxx......
....xxxxxxxxx.xxxxxxxxx....
...xxxxxxxxxx.xxxxxxxxxx...
..xxxx.xxxxxx.xxxxxx.xxxx..
..xxx...xxxx...xxxx...xxx..
..xx..{......[......(..xx..
..xxx...xxxx...xxxx...xxx..
..xxxx.xxxxxx.xxxxxx.xxxx..
...xxxxxx..xxxxx..xxxxxx...
....xxxx...xxxxx...xxxx....
...........xxxxx...........
..........xxxxxxx..........
.........xxxxxxxxx.........
ENDMAP
##############################################################################
NAME: co_entry_square_in_a_square_in_a_square
TAGS: entry
ORIENT: float
MAP
x@xxxxxxxxxxxxxxx@x
@.c.c.c.c.c.c.c.c.@
xc...............cx
x..........m......x
xc.......m.......cx
x......m....m.....x
xc...m...........cx
x..m...c.c.{.m....x
xc...............cx
x...m..c.(.c..m...x
xc...............cx
x....m.[.c.c...m..x
xc...........m...cx
x.....m....m......x
xc.......m.......cx
x......m..........x
xc...............cx
@.c.c.c.c.c.c.c.c.@
x@xxxxxxxxxxxxxxx@x
ENDMAP
##############################################################################
#The maze will allways contain an exit to the rest of D:1, the player won't be
#forced to D:2.
NAME: co_entry_random_square_maze
TAGS: entry
ORIENT: float
NSUBST: A = 3:+ / x
NSUBST: B = 1:+ / "
NSUBST: C = 11:+ / x
NSUBST: D = 1:+ / "
SHUFFLE: [>{(
SUBST: " = xxxxxxxxxxxxxxxxx+
SUBST: ! = ....V
SUBST: x : cccxxxb
MAP
xxDxxxDxxxDxxxDxx
x...x...x...x...x
D.!.C.!.C.!.C.!.D
x...x...x...x...x
xxCxxxBxxxBxxxCxx
x...x...x...x...x
D.!.B.[.A.>.B.!.D
x...x...x...x...x
xxCxxxAxxxAxxxCxx
x...x...x...x...x
D.!.B.{.A.(.B.!.D
x...x...x...x...x
xxCxxxBxxxBxxxCxx
x...x...x...x...x
D.!.C.!.C.!.C.!.D
x...x...x...x...x
xxDxxxDxxxDxxxDxx
ENDMAP
##############################################################################
NAME: co_entry_omega
TAGS: entry
ORIENT: float
SHUFFLE: GV
MAP
..@xxxxxxxxxxx
...xxxxxxxxxxxxx
...xxx.......xxxxxxx
...xxx.........xxxxxx
..xxx...xxxxx...xxx.@
..xx...xxxxxxx...x..x
@.xx........xxx..+.xx
..xxxxxxx.[..xxxxxxxx
@.xxxxxxx.G(.xxxxxxxx
..xxxxxxx.{..xxxxxxxx
@.xx........xxx..+.xx
..xx...xxxxxxx...x..x
..xxx...xxxxx...xxx.@
...xxx.........xxxxxx
...xxx.......xxxxxxx
...xxxxxxxxxxxxx
..@xxxxxxxxxxx
ENDMAP
##############################################################################
NAME: co_entry_hexagon_in_a_hexagon
TAGS: entry
ORIENT: float
MONS: plant
MAP
xxxxx@xxxxxxxxx
xxxxxx.xxxxxxxxxx
xxxxxxx.xxxxxxxxxxx
xxxxxxxx.xxxxxxxxxxxx
xxxxxxxxx.1111xxxxxxxxx
xxxxxxxxx1.....1xxxxxxxxx
xxxxxxxx1....[..1xxxxxxxx
xxxxxxx1...WWW...1xxxxxxx
xxxxxx1...WWWWW...1xxxxxx
@........WWW{WWW........@
xxxxxx1...WWWWW...1xxxxxx
xxxxxxx1...WWW...1xxxxxxx
xxxxxxxx1..(....1xxxxxxxx
xxxxxxxxx1.....1xxxxxxxxx
xxxxxxxxx1111.xxxxxxxxx
xxxxxxxxxxxx.xxxxxxxx
xxxxxxxxxxx.xxxxxxx
xxxxxxxxxx.xxxxxx
xxxxxxxxx@xxxxx
ENDMAP
##############################################################################
NAME: co_entry_hall of pillars
TAGS: entry
ORIENT: float
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxx.[.(.{.xxxxxxxxxx
xxxxxxx.............xxxxxxx
xxxxx...c..c...c..c...xxxxx
xxxx...................xxxx
xxxx...................xxxx
xxx..c..c..c...c..c..c..xxx
xxx.....................xxx
xxx.....................xxx
xxx..c..c..c...c..c..c..xxx
xxx.....................xxx
xxx.....................xxx
xxx..c..c..G...G..c..c..xxx
xxx.....................xxx
xxx.....................xxx
xxx..c..c..c...c..c..c..xxx
xxx.....................xxx
xxx.....................xxx
xxx..c..c..c...c..c..c..xxx
xxx.....................xxx
xxx.....................xxx
xxx..c..c..c...c..c..c..xxx
xx.......................xx
x.........................x
...........................
...........................
@...@...@...@@@...@...@...@
ENDMAP
co_entries_fix.txt [^] (6,478 bytes) 2010-12-20 00:50 [Show Content] [Hide Content]##############################################################################
NAME: co_entry_rupee
TAGS: entry no_rotate
ORIENT: float
SUBST: m : bm
MAP
xxxxx@@@xxxxx
xxxxx.....xxxxx
xxxxx...m...xxxxx
xxxxx..mmm..xxxxx
xxxxx..mmm..xxxxx
xxxxx..mmm..xxxxx
xxxxx..mmm..xxxxx
xxxx...mmm...xxxx
xxx.....m.....xxx
xx...m.....m...xx
xx..mmm.{.mmm..xx
xx..mmm...mmm..xx
xx..mmm...mmm..xx
xx..mmm...mmm..xx
xx..mmm...mmm..xx
xx...m.....m...xx
xxx.....x.....xxx
xxxx.(.xxx.[.xxxx
xxxxxxxxxxxxxxx
xxxxxxxxxxxxx
ENDMAP
##############################################################################
NAME: co_entry_ruin
TAGS: entry
ORIENT: float
SHUFFLE: AB
SUBST: A : .
SUBST: B : x
SUBST: V : V.
SUBST: G : G.
MAP
.............
..xxxBxxxBxxx..
..xxxxBBBBBxxxx..
.xxxGxxx.xxxGxxx.
.AA....x.x....AA.
.xxx.........xxx.
.xxG..V...V..Gxx.
.xxxx.......xxxx.
.xx{....(....[xx.
.xxxx.......xxxx.
.xxG..V...V..Gxx.
.xxx.........xxx.
.AA....x.x....AA.
.xxxGxxx.xxxGxxx.
..xxxxBBBBBxxxx..
..xxxBxxxBxxx..
.............
ENDMAP
##############################################################################
NAME: co_entry_two_rings
TAGS: entry
ORIENT: float
SUBST: c : ccb
MAP
..........
...ccccccc..
..cc.....cc....
.cc...(...cc....
.c.........c....
.c.........c....
.c.<....ccc+ccc..
.c.....cc..c..cc..
.c....cc.>.c...cc.
.cc...c.>.cc....c.
..cc..c..cc.....c.
..ccc+ccc....[.c.
....c.........c.
....c.........c.
....cc...{...cc.
....cc.....cc..
..ccccccc...
..........
ENDMAP
##############################################################################
NAME: co_entry_clover
TAGS: entry no_rotate
ORIENT: float
SUBST: x : xxxxcbb
MAP
..........
............
.....xxxxx.....
.....xxxxxxx.....
.....xxxxxxxxx.....
......xxx...xxx......
.......xxx.[.xxx.......
........xxx...xxx........
..........xxx.xxx..........
....xxxx...xx.xx...xxxx....
...xxxxxx.xxx.xxx.xxxxxx...
..xxxxxxxxxxx.xxxxxxxxxxx..
..xxx...xxxx...xxxx...xxx..
..xxx.{......V......(.xxx..
..xxx...xxxx...xxxx...xxx..
..xxxxxxxxxxx.xxxxxxxxxxx..
...xxxxxx..xx.xx..xxxxxx...
....xxxx...+...+...xxxx....
...........xxxxx...........
..........xxxxxxx..........
.........xxxxxxxxx.........
ENDMAP
##############################################################################
NAME: co_entry_spade
TAGS: entry no_rotate
ORIENT: float
SUBST: x : xxxc
MAP
..........
.....x+x....
......x.x......
......xx.xx......
.......xx.xx.......
.......xxx.xxx.......
.......xxxx.xxxx.......
.......xxxxx.xxxxx.......
......xxxxxxx.xxxxxxx......
....xxxxxxxxx.xxxxxxxxx....
...xxxxxxxxxx.xxxxxxxxxx...
..xxxx.xxxxxx.xxxxxx.xxxx..
..xxx...xxxx...xxxx...xxx..
..xx..{......[......(..xx..
..xxx...xxxx...xxxx...xxx..
..xxxx.xxxxxx.xxxxxx.xxxx..
...xxxxxx..xxxxx..xxxxxx...
....xxxx...xxxxx...xxxx....
...........xxxxx...........
..........xxxxxxx..........
.........xxxxxxxxx.........
ENDMAP
##############################################################################
NAME: co_entry_square_in_a_square_in_a_square
TAGS: entry
ORIENT: float
MAP
x@xxxxxxxxxxxxxxx@x
@.c.c.c.c.c.c.c.c.@
xc...............cx
x..........m......x
xc.......m.......cx
x......m....m.....x
xc...m...........cx
x..m...c.c.{.m....x
xc...............cx
x...m..c.(.c..m...x
xc...............cx
x....m.[.c.c...m..x
xc...........m...cx
x.....m....m......x
xc.......m.......cx
x......m..........x
xc...............cx
@.c.c.c.c.c.c.c.c.@
x@xxxxxxxxxxxxxxx@x
ENDMAP
##############################################################################
#The maze will allways contain an exit to the rest of D:1, the player won't be
#forced to D:2.
NAME: co_entry_random_square_maze
TAGS: entry
ORIENT: float
NSUBST: A = 3:+ / x
NSUBST: B = 1:+ / "
NSUBST: C = 11:+ / x
NSUBST: D = 1:+ / "
SHUFFLE: [>{(
SUBST: " = xxxxxxxxxxxxxxxxx+
SUBST: ! = ....V
SUBST: x : cccxxxb
MAP
xxDxxxDxxxDxxxDxx
x...x...x...x...x
D.!.C.!.C.!.C.!.D
x...x...x...x...x
xxCxxxBxxxBxxxCxx
x...x...x...x...x
D.!.B.[.A.>.B.!.D
x...x...x...x...x
xxCxxxAxxxAxxxCxx
x...x...x...x...x
D.!.B.{.A.(.B.!.D
x...x...x...x...x
xxCxxxBxxxBxxxCxx
x...x...x...x...x
D.!.C.!.C.!.C.!.D
x...x...x...x...x
xxDxxxDxxxDxxxDxx
ENDMAP
##############################################################################
NAME: co_entry_omega
TAGS: entry
ORIENT: float
SHUFFLE: GV
MAP
..@xxxxxxxxxxx
...xxxxxxxxxxxxx
...xxx.......xxxxxxx
...xxx.........xxxxxx
..xxx...xxxxx...xxx.@
..xx...xxxxxxx...x..x
@.xx........xxx..+.xx
..xxxxxxx.[..xxxxxxxx
@.xxxxxxx.G(.xxxxxxxx
..xxxxxxx.{..xxxxxxxx
@.xx........xxx..+.xx
..xx...xxxxxxx...x..x
..xxx...xxxxx...xxx.@
...xxx.........xxxxxx
...xxx.......xxxxxxx
...xxxxxxxxxxxxx
..@xxxxxxxxxxx
ENDMAP
##############################################################################
NAME: co_entry_hexagon_in_a_hexagon
TAGS: entry
ORIENT: float
MONS: plant
MAP
xxxxx@xxxxxxxxx
xxxxxx.xxxxxxxxxx
xxxxxxx.xxxxxxxxxxx
xxxxxxxx.xxxxxxxxxxxx
xxxxxxxxx.1111xxxxxxxxx
xxxxxxxxx1.....1xxxxxxxxx
xxxxxxxx1....[..1xxxxxxxx
xxxxxxx1...WWW...1xxxxxxx
xxxxxx1...WWWWW...1xxxxxx
@........WWW{WWW........@
xxxxxx1...WWWWW...1xxxxxx
xxxxxxx1...WWW...1xxxxxxx
xxxxxxxx1..(....1xxxxxxxx
xxxxxxxxx1.....1xxxxxxxxx
xxxxxxxxx1111.xxxxxxxxx
xxxxxxxxxxxx.xxxxxxxx
xxxxxxxxxxx.xxxxxxx
xxxxxxxxxx.xxxxxx
xxxxxxxxx@xxxxx
ENDMAP
##############################################################################
NAME: co_entry_hall_of_pillars
TAGS: entry
ORIENT: float
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxx.[.(.{.xxxxxxxxxx
xxxxxxx.............xxxxxxx
xxxxx...c..c...c..c...xxxxx
xxxx...................xxxx
xxxx...................xxxx
xxx..c..c..c...c..c..c..xxx
xxx.....................xxx
xxx.....................xxx
xxx..c..c..c...c..c..c..xxx
xxx.....................xxx
xxx.....................xxx
xxx..c..c..G...G..c..c..xxx
xxx.....................xxx
xxx.....................xxx
xxx..c..c..c...c..c..c..xxx
xxx.....................xxx
xxx.....................xxx
xxx..c..c..c...c..c..c..xxx
xxx.....................xxx
xxx.....................xxx
xxx..c..c..c...c..c..c..xxx
xx.......................xx
x.........................x
...........................
...........................
@...@...@...@@@...@...@...@
ENDMAP
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