Description |
0002231 looks fantastic and was basically the best idea ever probably, but there's a little room for improvement. First, the change currently applies to screen flashes like refrigeration, yred draining, and slime creature merging. This looks strange, as they're purely visual "instant" effects. Stuff like this should use the old effect - if I'm not overlooking anything, the new behavior should be berserk-specific.
Second, berserk should turn nonhostile plants red, I think. Plants/fungus/bushes/toadstools are technically monsters, but functionally features, and having them stand out during berserk looks funny. Oklobs, spores, ballistos, etc would remain as they are, as they're "real" monsters. Gameplay comes first and all, but it seems unlikely that anyone's going to hack at plants while berserk. |