Notes |
(0007928)
minmay (reporter)
2010-09-05 02:34
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For the message, I suggest "the wax softens slightly, then hardens again." |
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(0008020)
Porkchop (reporter)
2010-09-06 16:28
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This is actually a big deal for our new players, they will sit there and unload wands of flame because of these misleading messages. Something clear along the lines of 'no affect' would be ideal. |
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(0008021)
felixnothus (reporter)
2010-09-06 16:38
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Heh, yeah, I can attest to the fact that's what I wound up doing for a while, took me about 10 minutes to get that nothing was going to happen and I'd need a better spell |
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(0008026)
b0rsuk (updater)
2010-09-06 17:09
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It's worth mentioning a fireball only affects a single square of wax. |
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(0008034)
OG17 (reporter)
2010-09-06 19:52
edited on: 2010-09-06 19:52
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Fireball only affects a single tree, too. I figured that it's mechanical and not really intentional here, since AOE stuff does weird things with the targetted square sometimes. It'd be great if it was fixed and all, though.
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(0009207)
Mental Mouse (reporter)
2010-11-05 00:30
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Amen! It would be nice if Conjure Flame either could melt it, or got treated as an invalid cast, say "the wax suffocates your flame", rather than the current "not strong enough to melt wax". |
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(0009212)
OG17 (reporter)
2010-11-05 02:46
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You can't cast conjure flame on occupied squares, so these wall/wax/tree/whatever messages shouldn't even exist. |
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(0009218)
Ashenai (reporter)
2010-11-05 15:37
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Couldn't Conjure Flame melt adjacent wax squares? It seems odd and arbitrary that it should be unable to melt wax because of a technicality. |
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(0009224)
OG17 (reporter)
2010-11-05 20:26
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It'd be "odd and arbitrary" if it did, I think, as it doesn't damage adjacent monsters and this wax isn't going to be scared by a little residual heat. |
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(0009240)
Nobody (reporter)
2010-11-08 01:36
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Personally, I'd kind of like for the wax-melting/tree-burning thing to be based on damage dealt (maybe around 20-25?) rather than specifying spells. Wouldn't change much, except for increasing the other high-level fire spells' utility and making it possible to [melt/burn] more than one relevant object at a time. And giving scrolls of immolation another situational use. |
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(0009244)
Ashenai (reporter)
2010-11-08 11:22
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I agree with Nobody, making stuff modular instead of specifying a list of Allowed Tools is always a good thing. |
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(0009292)
user308
2010-11-16 09:12
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Some good ideas here.
It would be neat if wax showed up in other places - maybe certain types of badass demons could create lairs out of green or purple wax (or even block players in, who'd have to destroy the wax or teleport to get out.)
Maybe sometimes you'd find gold or items encased in the wax. |
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(0009293)
MrMisterMonkey (reporter)
2010-11-16 10:45
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There are already vaults with gold and items in wax, but they are horribly spoilery, so perhaps you haven't noticed. |
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(0009296)
user308
2010-11-16 17:36
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What do you mean by "spoilery"? And where are all these vaults I keep hearing about? Should I be digging randomly through the dungeon or searching for secret doors along every wall? |
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(0009299)
MrMisterMonkey (reporter)
2010-11-16 20:47
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Spoilery as in unspoiled players probably aren't going to guess that some odd wax formations in the dungeon and a Hive:2 reveal loot when melted. |
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(0014492)
Mental Mouse (reporter)
2011-09-03 14:16
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Bump. I don't think it's too bad that some wax formations hide loot (there are also some treasure vaults behind non-obvious secret doors), but perhaps some of them should have monsters as well, or instead. |
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(0018791)
neil (administrator)
2012-07-07 14:22
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Wax, what's that? |
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