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ID Category Severity Reproducibility Date Submitted Last Update
0002443 [DCSS] FR: Gameplay Balancing minor have not tried 2010-09-02 20:25 2010-09-02 22:07
Reporter nrook View Status public  
Assigned To rob
Priority normal Resolution done  
Status resolved   Product Branch 0.7 ancient branch
Summary 0002443: Quaffing from water fountains should not provide sustenance
Description Currently, drinking from a clear water fountain provides a slight amount of nutrition. This means that, theoretically, the player should drink any fountains they come upon dry. This is a no-brainer and boring, and thus the incentive to do so should be removed.
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(0007806)
OG17 (reporter)
2010-09-02 20:55

Should rations also be removed?

Fountain interface could be improved, though, to avoid the need for repeated inputs - a yes/no/all prompt would work well.
(0007808)
OG17 (reporter)
2010-09-02 22:07

Why was this removed? It's only a "no-brainer" for spriggans. Any other race can safely ignore fountains because a chunk is reliably going to come along well before the nutrition would be noticable - however, if said characters are in a food crisis, minor nutrition is suddenly very important, in which case fountains become a welcome feature. Example: starting character equips cursed blunt weapon, character needs food, character finds fountains in temple, character lives to find a scroll. Starting character doesn't get cursed, character doesn't spend turns on a fountain.

My interface suggestion needs work, though, as there's really no reason to take a single sip. "Yes" should drink until dry or interrupted - alternatively, fountains could just be drained in one gulp.

- Issue History
Date Modified Username Field Change
2010-09-02 20:25 nrook New Issue
2010-09-02 20:55 OG17 Note Added: 0007806
2010-09-02 21:29 rob Status new => resolved
2010-09-02 21:29 rob Fixed in Branch => 0.8 development branch
2010-09-02 21:29 rob Resolution open => done
2010-09-02 21:29 rob Assigned To => rob
2010-09-02 22:07 OG17 Note Added: 0007808


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