|Anonymous | Login | Signup for a new account||2018-04-27 10:32 CEST|
|Main | My View | View Issues | Change Log | Wiki | Tavern | News|
|Viewing Issue Simple Details|
|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0002415||[DCSS] FR: Interface Improvements||feature||N/A||2010-08-31 17:22||2012-03-24 22:28|
|Status||closed||Product Branch||0.8 ancient branch|
|Summary||0002415: Autodrop rotten chunks|
Simply put, this is an option that would be an extension of autopickup. If you're carrying a useless rotten chunk (and you don't know Sublimation of Blood, aren't a saprovore, etc.), and you're in a situation where autopickup would work (no monsters nearby, autopickup is on, etc.), all rotten chunks of flesh would be dropped.
I'm sure at least one person would complain about it so it should of course be toggleable, maybe off by default.
It always annoys me when I'm carrying around some chunks to eat and I want to pick up something else, but all my inventory slots are full and I have to drop the rotten ones manually.
|Tags||No tags attached.|
Core Xii (reporter)
|Since dropping rotting chunks when you wouldn't NEED to wastes turns, perhaps this should happen only when picking up new stuff. I.e. you try to pick something up; If your slots are full or you would become encumbered and you have useless rotten chunks in your inventory, the game drops as many as are needed to make the pickup possible again.|
|This sounds like a pretty trivial thing to worry about, especially since it's only a couple of keypresses to drop all your rotten chunks and surely you don't need to do that incredibly often, unless you're constantly near the item cap?|
I'm constantly near the item cap. I was under the impression that nearly everyone was by the time they finish Lair.
Core Xii's suggestion would probably work better than mine, though.
Core Xii (reporter)
edited on: 2010-09-01 00:53
By the time you finish Lair you have a stash on Lair:2, so no. It's a minor inconvenience at best.
I would like this... I don't really mind which way it is implemented.
What I'd like even better would be if you could set an option to "carry no more than 3 chunks". Every time you butchered a corpse, the three freshest chunks between your inventory and the freshly butchered meat would be picked up, and all the rest discarded.
Big piles of meat are a pain when you play low-strength characters... this is as annoying as the item limit. Carrying only the 3 freshest chunks - or whatever number is appropriate - would do a lot to solve both problems.
Stashing in general is a minor inconvenience, but a real one. (Over time I've found I get increasingly blase about leaving stuff lying around, but at the same time I like to make nice ordered piles of armour, potions, scrolls etc. on Lair 2, so it's a continuous battle between tidiness and laziness - just like RL!)
Unlike 4204, this actually makes sense, and is a much needed feature.
If you picked up an useless item, you did it on purpose, and it shouldn't be dropped unless you do it by hand. The only case automatically dropping things could be handy is dropping the rest of a stack of scrolls/potions you just learned to be bad, but that happens once per game so it's not a big concern.
Chunks are completely different. They come and go, and if you can't sac the corpses, it's wise to chop at least one corpse from every fight. This adds great tedium of micromanagement.
The two parts, auto-dropping rotten chunks and dropping old/worse ones are mostly unconnected from the config's and user's points of view, however they'd be done in the same piece of code, so let 's discuss the latter (rotten chunks leave no place for thought).
A fixed setting for the number of chunks doesn't sound useful -- someone with a ring of sustenance has a tad bit smaller needs than a TrAr^Zin. However, it's not as simple as looking at your hunger rate as level 9 spells tend to cost a whole chunk per cast without lich form. Sublimation/Simulacrum are two other uses for chunks as well.
I guess it may be better to leave 2 or 3 values for that setting that mean "more paranoia" and "less paranoia", and use some smart (uh huh) formula.
|It's in. Probably buggy like hell, and with a number of badly needed extensions, but should at least sometimes work.|
|2010-08-31 17:22||minmay||New Issue|
|2010-08-31 22:19||Core Xii||Note Added: 0007690|
|2010-08-31 23:27||MarvinPA||Note Added: 0007691|
|2010-08-31 23:48||minmay||Note Added: 0007692|
|2010-09-01 00:53||Core Xii||Note Added: 0007694|
|2010-09-01 00:53||Core Xii||Note Edited: 0007694|
|2010-09-15 01:03||gerryq||Note Added: 0008618|
|2012-03-18 06:39||MarvinPA||Note Added: 0017346|
|2012-03-18 06:39||MarvinPA||Status||new => resolved|
|2012-03-18 06:39||MarvinPA||Fixed in Branch||=> 0.11 development branch|
|2012-03-18 06:39||MarvinPA||Resolution||open => done|
|2012-03-18 06:39||MarvinPA||Assigned To||=> MarvinPA|
|2012-03-20 01:53||minmay||Status||resolved => closed|
|2012-03-20 09:33||KiloByte||Note Added: 0017378|
|2012-03-20 10:03||KiloByte||Assigned To||MarvinPA =>|
|2012-03-20 10:03||KiloByte||Note Added: 0017379|
|2012-03-20 10:03||KiloByte||Status||closed => feedback|
|2012-03-20 10:03||KiloByte||Resolution||done => reopened|
|2012-03-21 00:03||KiloByte||Note Added: 0017384|
|2012-03-21 00:03||KiloByte||Status||feedback => resolved|
|2012-03-21 00:03||KiloByte||Resolution||reopened => done|
|2012-03-21 00:03||KiloByte||Assigned To||=> KiloByte|
|2012-03-24 22:28||minmay||Status||resolved => closed|
|Mantis 1.1.8[^] Copyright © 2000 - 2009 Mantis Group|