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ID Category Severity Reproducibility Date Submitted Last Update
0002098 [DCSS] FR: Gameplay Balancing minor always 2010-07-27 01:39 2010-07-27 10:32
Reporter OG17 View Status public  
Assigned To KiloByte
Priority normal Resolution done  
Status resolved   Product Branch 0.8 ancient branch
Summary 0002098: Mummies shouldn't flee at low health
Description Other undead don't flee, and intelligent humanoids don't flee, so why do undead door-and-stair-using humanoids flee? And is their having animal intelligence intentional?
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(0006594)
ogaz (updater)
2010-07-27 01:59

Bone dragons flee as well, but yes, mummies definitely shouldn't.
(0006598)
KiloByte (manager)
2010-07-27 10:32

Fixed.

In general, monster intelligence is set pretty randomly. For example, Erolcha, not being able to form correct sentences, has int high, while Ilsuiw just normal.

- Issue History
Date Modified Username Field Change
2010-07-27 01:39 OG17 New Issue
2010-07-27 01:59 ogaz Note Added: 0006594
2010-07-27 10:32 KiloByte Note Added: 0006598
2010-07-27 10:32 KiloByte Status new => resolved
2010-07-27 10:32 KiloByte Fixed in Branch => 0.8 development branch
2010-07-27 10:32 KiloByte Resolution open => done
2010-07-27 10:32 KiloByte Assigned To => KiloByte


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