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ID Category Severity Reproducibility Date Submitted Last Update
0001906 [DCSS] FR: Interface Improvements minor have not tried 2010-07-05 06:12 2014-08-25 18:05
Reporter doy View Status public  
Assigned To
Priority normal Resolution reopened  
Status new   Product Branch 0.7 ancient branch
Summary 0001906: interruptable multi-turn actions should be interrupted by new monsters coming into view
Description It's pretty irritating to be in the process of dropping a large number of items, and have some random monster wander up and start hitting you while you're in the middle of it, since the game didn't warn you when it came into view. This suggests that the optimal behavior is to select and drop each stack of items individually, which is tedious and annoying. I'd also extend this to single actions which are also interruptable, such as butchering - there's no grindy way around the issue for that, but that doesn't make it any less of an issue.
Additional Information
Tags No tags attached.
Attached Files

- Relationships
related to 0002365new long macros should be interrupted when monsters come in sight 

-  Notes
(0011678)
galehar (administrator)
2011-03-18 15:33

Dropping item was fixed at some point, and I've just fixed butchering. Any other?
(0027089)
doy (developer)
2014-08-25 18:05

Butchering is fixed, but dropping items is not.

- Issue History
Date Modified Username Field Change
2010-07-05 06:12 doy New Issue
2010-09-04 20:13 doy Relationship added related to 0002365
2011-03-18 15:33 galehar Note Added: 0011678
2011-03-18 15:33 galehar Status new => resolved
2011-03-18 15:33 galehar Fixed in Branch => 0.8 development branch
2011-03-18 15:33 galehar Resolution open => done
2011-03-18 15:33 galehar Assigned To => galehar
2014-08-25 18:05 doy Assigned To galehar =>
2014-08-25 18:05 doy Note Added: 0027089
2014-08-25 18:05 doy Status resolved => new
2014-08-25 18:05 doy Resolution done => reopened


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