Anonymous | Login | 2024-04-27 03:21 CEST |
Main | My View | View Issues | Change Log | Wiki | Tavern | News |
Viewing Issue Simple Details [ Jump to Notes ] [ Wiki ] | [ View Advanced ] [ Issue History ] [ Print ] | |||||||||||
ID | Category | Severity | Reproducibility | Date Submitted | Last Update | |||||||
0001906 | [DCSS] FR: Interface Improvements | minor | have not tried | 2010-07-05 06:12 | 2014-08-25 18:05 | |||||||
Reporter | doy | View Status | public | |||||||||
Assigned To | ||||||||||||
Priority | normal | Resolution | reopened | |||||||||
Status | new | Product Branch | 0.7 ancient branch | |||||||||
Summary | 0001906: interruptable multi-turn actions should be interrupted by new monsters coming into view | |||||||||||
Description | It's pretty irritating to be in the process of dropping a large number of items, and have some random monster wander up and start hitting you while you're in the middle of it, since the game didn't warn you when it came into view. This suggests that the optimal behavior is to select and drop each stack of items individually, which is tedious and annoying. I'd also extend this to single actions which are also interruptable, such as butchering - there's no grindy way around the issue for that, but that doesn't make it any less of an issue. | |||||||||||
Additional Information | ||||||||||||
Tags | No tags attached. | |||||||||||
Attached Files | ||||||||||||
|
Relationships | ||||||
|
Mantis 1.1.8[^] Copyright © 2000 - 2009 Mantis Group |