Notes |
(0006122)
TGW (reporter)
2010-07-04 19:07
|
Archer Statue is not an actual monster. It's a renamed Statue. |
|
(0006146)
S2im (reporter)
2010-07-05 09:47
|
What about toadstools? They don't appear on the list either. |
|
(0006155)
TGW (reporter)
2010-07-05 17:10
|
Toadstools indeed do not, which is sort of weird. |
|
(0006158)
dpeg (administrator)
2010-07-05 21:04
|
I am not sure anything can be done about this... ekaterin, why did you enter "archer statue"? :)
toadstool missing is definitely a bug. |
|
(0006162)
ekaterin (reporter)
2010-07-05 21:42
|
To see if its description gave any tips on how to kill it, why else? :-) I also tried "statue" on its own which listed a bunch of monsters but not archer statue. |
|
(0006164)
KiloByte (manager)
2010-07-05 23:11
|
Indeed, this is unexpected for the player. While code-wise all the renamed monsters are different, the user can't see this.
Same for ancient champions, antique lich, and so on.
Forcing vault designers to store all the descs in the db instead would be a solution, but I wonder if that's really the only way... |
|
(0026930)
doy (developer)
2014-08-03 21:38
|
Still an issue in 0.16-a0-36-ge20b376. |
|
(0026983)
infiniplex (reporter)
2014-08-12 18:28
|
2 possibilities I thought of:
1. A "No matching monsters" result could do a query on monsters existing in the game (I suspect querying vaults directly would be hard). If it found one, it could print a special message like "This is an unusual monster".
2. Print the description for the base type (here "Statue") with a note saying that this one is unusual in some way. We could say it is unusually dangerous, but that would be misleading for e.g. the sickly siren. |
|