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ID Category Severity Reproducibility Date Submitted Last Update
0001561 [DCSS] FR: Other minor N/A 2010-05-16 02:24 2011-04-11 10:48
Reporter nrook View Status public  
Assigned To Kate
Priority normal Resolution done  
Status resolved   Product Branch 0.6 ancient branch
Summary 0001561: Make training opposite elements (fire and ice, etc.) harder, not more inconvenient
Description Currently (if I am correctly informed) there is a considerably lower chance of training, say, fire if one has a higher level of, say, ice. However, training fire does not actually require less XP--it just takes longer. I suggest changing this so that fire is still easy to train, but takes twice as much XP; this discourages possession of opposite elements, but does not require victory dancing for a caster who wants both for some reason.
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-  Notes
(0004821)
Kyrris (reporter)
2010-05-16 08:02

You prefer more tedious xp grinding to more tedious victory dancing?
(0004836)
dpeg (administrator)
2010-05-16 15:04

Kyrris: yes. XP is a valuable resource, and players may or may not want to spend it. Simply scumming training is not good at all.
(0004841)
TGW (reporter)
2010-05-16 16:52

The current mechanic will probably have actual gameplay ramifications if the experience pool changes to reduce dancing. I would wait until then.
(0012403)
Kate (developer)
2011-04-11 10:48

This has since been implemented.

- Issue History
Date Modified Username Field Change
2010-05-16 02:24 nrook New Issue
2010-05-16 08:02 Kyrris Note Added: 0004821
2010-05-16 15:04 dpeg Note Added: 0004836
2010-05-16 16:52 TGW Note Added: 0004841
2011-04-11 10:48 Kate Note Added: 0012403
2011-04-11 10:48 Kate Status new => resolved
2011-04-11 10:48 Kate Fixed in Branch => 0.9 development branch
2011-04-11 10:48 Kate Resolution open => done
2011-04-11 10:48 Kate Assigned To => Kate


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