Anonymous | Login | 2024-05-07 17:39 CEST |
Main | My View | View Issues | Change Log | Wiki | Tavern | News |
Viewing Issue Simple Details [ Jump to Notes ] [ Wiki ] | [ View Advanced ] [ Issue History ] [ Print ] | ||||||||||||
ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||||||||
0001528 | [DCSS] FR: Gameplay Balancing | minor | N/A | 2010-05-11 02:28 | 2011-03-31 19:55 | ||||||||
Reporter | OG17 | View Status | public | ||||||||||
Assigned To | jpeg | ||||||||||||
Priority | normal | Resolution | done | ||||||||||
Status | resolved | Product Branch | 0.7 ancient branch | ||||||||||
Summary | 0001528: Have apportation split stacks | ||||||||||||
Description |
There's little reason for apportation to lose things in "the cosmic void" when it could simply leave behind items that exceed its mass limit. Losing stacked items adds little to gameplay and seems rather arbitrary regardless, as apportating a single overheavy item results in a failed apportation, not a lost item. Characters that use large rocks would appreciate this, if no one else. (As a side note, regarding the current behavior, it'd be more fitting and flavorful for lost items to be abyssed.) |
||||||||||||
Additional Information | |||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
|
Notes | |
(0004700) sorear (developer) 2010-05-11 02:29 |
+1 |
(0011976) jpeg (manager) 2011-03-31 19:55 |
This was recently changed. |
Mantis 1.1.8[^] Copyright © 2000 - 2009 Mantis Group |