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ID Category Severity Reproducibility Date Submitted Last Update
0001528 [DCSS] FR: Gameplay Balancing minor N/A 2010-05-11 02:28 2011-03-31 19:55
Reporter OG17 View Status public  
Assigned To jpeg
Priority normal Resolution done  
Status resolved   Product Branch 0.7 ancient branch
Summary 0001528: Have apportation split stacks
Description There's little reason for apportation to lose things in "the cosmic void" when it could simply leave behind items that exceed its mass limit. Losing stacked items adds little to gameplay and seems rather arbitrary regardless, as apportating a single overheavy item results in a failed apportation, not a lost item. Characters that use large rocks would appreciate this, if no one else.

(As a side note, regarding the current behavior, it'd be more fitting and flavorful for lost items to be abyssed.)
Additional Information
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-  Notes
(0004700)
sorear (developer)
2010-05-11 02:29

+1
(0011976)
jpeg (manager)
2011-03-31 19:55

This was recently changed.

- Issue History
Date Modified Username Field Change
2010-05-11 02:28 OG17 New Issue
2010-05-11 02:29 sorear Note Added: 0004700
2011-03-31 19:55 jpeg Note Added: 0011976
2011-03-31 19:55 jpeg Status new => resolved
2011-03-31 19:55 jpeg Fixed in Branch => 0.8 development branch
2011-03-31 19:55 jpeg Resolution open => done
2011-03-31 19:55 jpeg Assigned To => jpeg


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