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0001-Fix-description-typos.patch [^] (10,756 bytes) 2010-04-19 21:04 [Show Content] [Hide Content]From d1a44dd66d3e7bb129246ea46b07b9041c4356b5 Mon Sep 17 00:00:00 2001
From: Markus Maier <maiermrk@users.sourceforge.net>
Date: Mon, 19 Apr 2010 20:06:51 +0200
Subject: [PATCH] Fix description typos.
---
crawl-ref/source/dat/descript/branches.txt | 8 ++++----
crawl-ref/source/dat/descript/features.txt | 2 +-
crawl-ref/source/dat/descript/items.txt | 8 ++++----
crawl-ref/source/dat/descript/monsters.txt | 6 +++---
crawl-ref/source/dat/descript/skills.txt | 2 +-
crawl-ref/source/dat/descript/spells.txt | 6 +++---
6 files changed, 16 insertions(+), 16 deletions(-)
diff --git a/crawl-ref/source/dat/descript/branches.txt b/crawl-ref/source/dat/descript/branches.txt
index ed89f3f..230035c 100644
--- a/crawl-ref/source/dat/descript/branches.txt
+++ b/crawl-ref/source/dat/descript/branches.txt
@@ -17,7 +17,7 @@ The Orcish Mines are four levels deep and contain the entrance to the Elven Hall
%%%%
Elven Halls
-Whereas most elven folk would never move into a dark subterranean complex like this, the deep elves did. Their halls are filled with riches, but any passersby should be aware of the legendary magical prowess of this species.
+Whereas most elven folk would never move into a dark subterranean complex like this, the deep elves did. Their halls are filled with riches, but any passers-by should be aware of the legendary magical prowess of this species.
The Elven Halls are seven levels deep.
%%%%
@@ -53,7 +53,7 @@ The Snake Pit is five levels deep and contains the serpentine rune. A dungeon fe
%%%%
Hive
-You hear a many-fold buzzing.
+You hear a manifold buzzing.
The Hive is two levels deep. The entry is located between dungeon levels 11 and 16.
%%%%
@@ -113,13 +113,13 @@ Tartarus is seven levels deep and contains the bone rune. It can be accessed via
%%%%
Pan
-Pandemonium is an infinite realm of pain and suffering. It contains four special runes, as well as generic ones, in addition to lots of loot. All these treasures are guarded by demons and even crueler demon lords. Many a hero, confusing confidence with megalomania, has died unsuspectingly in the barrage of torment and hellfire.
+Pandemonium is an infinite realm of pain and suffering. It contains four special runes, as well as generic ones, in addition to lots of loot. All these treasures are guarded by demons and even crueller demon lords. Many a hero, confusing confidence with megalomania, has died unsuspectingly in the barrage of torment and hellfire.
Pandemonium is endless. Portals there are found abundantly in the deeper parts of the main dungeon. Note that getting back might be more difficult.
%%%%
Abyss
-The Abyss is a truly bizarre place, everchanging and twisted. It is filled with all sorts of monsters, mostly of demonic nature, whose common aim is to feast on intruders. It is also the garbage dump for many sorcerers, who delight in sending would-be champions like you to these proving grounds of madness. Reportedly, there is some structure to the chaos, as Lugonu seems to concoct schemes around this place and its denizens.
+The Abyss is a truly bizarre place, ever-changing and twisted. It is filled with all sorts of monsters, mostly of demonic nature, whose common aim is to feast on intruders. It is also the garbage dump for many sorcerers, who delight in sending would-be champions like you to these proving grounds of madness. Reportedly, there is some structure to the chaos, as Lugonu seems to concoct schemes around this place and its denizens.
The Abyss can be purposefully reached through portals in the deeper levels of the main dungeon.
%%%%
diff --git a/crawl-ref/source/dat/descript/features.txt b/crawl-ref/source/dat/descript/features.txt
index a08fa23..a02ef14 100644
--- a/crawl-ref/source/dat/descript/features.txt
+++ b/crawl-ref/source/dat/descript/features.txt
@@ -71,7 +71,7 @@ This gate leads to the Realm of Zot, the final stage of your quest as its deepes
%%%%
A gateway to a bazaar
-Aside from the vendors who've set up their stores at various places in the dungeon, there are others trying to make a living by traveling from place to place. Bazaars feature a number of different shops and often have better stock than the sedentary ones, sometimes even at a bargain. Once you hear the clinking of coins, be sure to hurry up and find the impromptu marketplace before the caravan moves on!
+Aside from the vendors who've set up their stores at various places in the dungeon, there are others trying to make a living by travelling from place to place. Bazaars feature a number of different shops and often have better stock than the sedentary ones, sometimes even at a bargain. Once you hear the clinking of coins, be sure to hurry up and find the impromptu marketplace before the caravan moves on!
Also be warned that their nomadic lifestyle has taught these sellers to appropriate any items an adventurer might leave behind, and then leave quickly, probably to sell them elsewhere.
%%%%
diff --git a/crawl-ref/source/dat/descript/items.txt b/crawl-ref/source/dat/descript/items.txt
index 15e19a4..2c0c475 100644
--- a/crawl-ref/source/dat/descript/items.txt
+++ b/crawl-ref/source/dat/descript/items.txt
@@ -67,7 +67,7 @@ A delicious, firm red fruit, tart to the tongue.
%%%%
apricot
-A succulent yellow-orange fruit, Prunus armeniaca.
+A succulent yellow-orange fruit, prunus armeniaca.
%%%%
arrow
@@ -469,7 +469,7 @@ A terrible weapon, forged in the fires of Hell.
%%%%
demon trident
-A terrible weapon, molded by fire and brimstone.
+A terrible weapon, moulded by fire and brimstone.
%%%%
demon whip
@@ -577,11 +577,11 @@ A piece of metal headgear.
%%%%
holy blade
-A glorious blade from the forges of Heaven. It is a favored weapon of the Shining One's servants.
+A glorious blade from the forges of Heaven. It is a favoured weapon of the Shining One's servants.
%%%%
holy scourge
-A blessed weapon, woven by the saints in Heaven and hated by the unholy. It is a favored weapon of the Shining One's servants.
+A blessed weapon, woven by the saints in Heaven and hated by the unholy. It is a favoured weapon of the Shining One's servants.
%%%%
honeycomb
diff --git a/crawl-ref/source/dat/descript/monsters.txt b/crawl-ref/source/dat/descript/monsters.txt
index 945a54b..0b8d682 100644
--- a/crawl-ref/source/dat/descript/monsters.txt
+++ b/crawl-ref/source/dat/descript/monsters.txt
@@ -492,7 +492,7 @@ A disembodied toe, hanging in the air and radiating an intense field of negative
%%%%
cyclops
-A giant with one eye in the centre of its forehead. Despite their lack of binocular vision, cyclopi throw boulders with fearsome accuracy.
+A giant with one eye in the centre of its forehead. Despite their lack of binocular vision, cyclopes throw boulders with fearsome accuracy.
%%%%
Daeva
@@ -521,7 +521,7 @@ A larger and beefier relative of the common dungeon yak. Its little red eyes gle
%%%%
deep elf annihilator
-This deep elf exults in conjured mayhem and destruction. Hated by most passersby with a passion, both for the power and the precision of its destructive magic.
+This deep elf exults in conjured mayhem and destruction. Hated by most passers-by with a passion, both for the power and the precision of its destructive magic.
%%%%
deep elf blademaster
@@ -1203,7 +1203,7 @@ A servant of the ancient and cruel gods of the orcs, dressed in a long robe. It
%%%%
orc sorcerer
-An exceptionally competent orcish wizard. Most of them draw magical power from Hell, but some are fueled by other sources.
+An exceptionally competent orcish wizard. Most of them draw magical power from Hell, but some are fuelled by other sources.
%%%%
orc warlord
diff --git a/crawl-ref/source/dat/descript/skills.txt b/crawl-ref/source/dat/descript/skills.txt
index 433fa5f..a062634 100644
--- a/crawl-ref/source/dat/descript/skills.txt
+++ b/crawl-ref/source/dat/descript/skills.txt
@@ -6,7 +6,7 @@ Buggy
%%%%
Fighting
-Apart from making you more proficient in hand-to-hand combat, Fighting also increases your maximum hitpoints. Fighting can be trained up to the first level by attacking plants or fungi; afterwards, only real opponents count.
+Apart from making you more proficient in hand-to-hand combat, Fighting also increases your maximum hit points. Fighting can be trained up to the first level by attacking plants or fungi; afterwards, only real opponents count.
%%%%
Short Blades
diff --git a/crawl-ref/source/dat/descript/spells.txt b/crawl-ref/source/dat/descript/spells.txt
index 1f56b49..4f621aa 100644
--- a/crawl-ref/source/dat/descript/spells.txt
+++ b/crawl-ref/source/dat/descript/spells.txt
@@ -152,7 +152,7 @@ Death's Door
This spell is extremely powerful, but carries a degree of risk. It renders living casters nigh invulnerable to harm for a brief period, but
can bring them dangerously close to death. So close in fact, that the body believes itself to be dead - healing effects will confuse and paralyze the caster, while cancelling the spell.
-The caster will receive one warning shortly before the spell expires. Being more skilled at Necromancy leaves the caster more resilent. Undead cannot use this spell.
+The caster will receive one warning shortly before the spell expires. Being more skilled at Necromancy leaves the caster more resilient. Undead cannot use this spell.
%%%%
Debugging Ray
@@ -380,7 +380,7 @@ This spell bathes the caster's surroundings in poisonous green light.
%%%%
Orb of Destruction
-This spell conjures an orb made of pure destructive magic. Compared to most other projectiles, these orbs travel at a relatively slow pace. The orbs home onto their targets, yet because of their huge inertia, especially agile opponents may be able to outmaneuver them.
+This spell conjures an orb made of pure destructive magic. Compared to most other projectiles, these orbs travel at a relatively slow pace. The orbs home onto their targets, yet because of their huge inertia, especially agile opponents may be able to outmanoeuvre them.
It is said that most copies of this spell suffer from a scribal error that makes the orbs unstable beyond a short range. Certain individuals may have access to spellbooks without this flaw, so beware!
%%%%
@@ -639,7 +639,7 @@ This spell throws a small bolt of frost.
%%%%
Tukima's Dance
-This spell causes a weapon held in the caster's hand to dance into the air and strike the caster's enemies. It will not function on magical staves and certain willful artefacts.
+This spell causes a weapon held in the caster's hand to dance into the air and strike the caster's enemies. It will not function on magical staves and certain wilful artefacts.
%%%%
Tukima's Vorpal Blade
--
1.7.0.2
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