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ID Category Severity Reproducibility Date Submitted Last Update
0012303 [DCSS] Bug Report minor always 2020-07-05 09:54 2020-07-05 09:54
Reporter CanOfWorms View Status public  
Assigned To
Priority normal Resolution open  
Status new   Product Branch 0.25 old branch
Summary 0012303: Draw Four messaging can be hard to parse if there's a lot of events occuring
Description The game's message formatting for results from Nemelex card draws can cause readability issues when Draw Four is used. For Summonings, this is not an major issue because few additional messages related to the card draw are produced (the Illusion seems to be the only card with extra messaging.).

However, in the case of Destruction and Escape, certain cards can produce a lot of messages; The biggest culprits are the Storm card (for Destruction) and Velocity (for Escape), which can potentially give a message for each monster on the screen. In addition, the game does not separate messages from certain Escape cards on different lines, so the player can get a long paragraph with lots of messages that's hard to read. There's also the additional issue of being hard to tell what cards are drawn after Draw Four. (This isn't as big of an issue for Destruction since some of those cards prompt the user for input.) See the attached image for an example of the message output for Draw Four from the Escape deck.

My suggestion would be to add god colour coding to card draw messages, so that they stand out more from regular messages, as well as changing the Escape card messages (as well as any other card) so that they're separated by lines.
Additional Information
Tags No tags attached.
Attached Files png file icon ss+(2020-07-05+at+02.57.12).png [^] (14,512 bytes) 2020-07-05 09:54

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- Issue History
Date Modified Username Field Change
2020-07-05 09:54 CanOfWorms New Issue
2020-07-05 09:54 CanOfWorms File Added: ss+(2020-07-05+at+02.57.12).png


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