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ID Category Severity Reproducibility Date Submitted Last Update
0012057 [DCSS] Bug Report tweak always 2019-09-05 20:18 2019-09-05 20:18
Reporter damerell View Status public  
Assigned To
Priority normal Resolution open  
Status new   Product Branch 0.24 old branch
Summary 0012057: Confusing display of cost of crosstrained skill
Description When a character has a skill that has been enhanced by crosstraining, the relative cost shown in the skill interface is that to increase the base skill, not the enhanced skill.

For example, start a HuGl and go flail. Use wizard mode to raise M&F to 20. Generate and pick up a trident and the Axe of Woe. Take a copy of the savefile. In the skill screen, the cost displayed to raise both Polearms and Axes is "1.0". However, this is the cost to raise one's base level - if you focus Polearms and generate and kill an Orb Guardian, Polearms will go up from 0.0 to 3.3; if you focus Axes and do likewise, your effective Axes skill goes from 13.5 to 13.9.

I submit this is undesirable. If the skill interface is set to show enhanced not base skill levels, the cost shown should also reflect the relative cost of increasing the enhanced level.
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Date Modified Username Field Change
2019-09-05 20:18 damerell New Issue


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