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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | |||||||
0011981 | [DCSS] Bug Report | minor | N/A | 2019-05-20 15:40 | 2019-05-20 16:03 | |||||||
Reporter | crbu | View Status | public | |||||||||
Assigned To | ||||||||||||
Priority | normal | Resolution | open | |||||||||
Status | new | Product Branch | 0.23 ancient branch | |||||||||
Summary | 0011981: crash: ERROR in 'libutil.cc' at line 391: screen write out of bounds | |||||||||||
Description |
Played with macros recording, made a few character movements, pressed Ctrl-S, crashed. "Save macros?" confirmation did not appear on screen. Did not resize or zoom terminal like in similar reports. Can't reproduce. |
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Additional Information | ||||||||||||
Tags | No tags attached. | |||||||||||
Attached Files |
crash-Ostru-20190520-155618.txt [^] (50,486 bytes) 2019-05-20 15:40 [Show Content] [Hide Content]ERROR in 'libutil.cc' at line 391: screen write out of bounds: (1,34) into (97,33) Version: Dungeon Crawl Stone Soup 0.23.2 Platform: unix Bits: 64 Game mode: normal Tiles: no Command line: crawl RC options: restart_after_game = maybe Crash caused by signal #6: Аварийный останов Obtained 19 stack frames. crawl(_Z17write_stack_traceP8_IO_FILEi+0x3f) [0x562fe98e89ff]: write_stack_trace(_IO_FILE*, int) crawl(_Z13do_crash_dumpv+0x41b) [0x562fe98f029b]: do_crash_dump() crawl(_Z20crash_signal_handleri+0x1ff) [0x562fe98e8e9f]: crash_signal_handler(int) /lib64/libc.so.6(+0x36f80) [0x7f75efe51f80]: /lib64/libpthread.so.0(raise+0x10b) [0x7f75f01eaf6b]: crawl(+0x373a00) [0x562fe98efa00]: crawl(+0x373d15) [0x562fe98efd15]: crawl(+0x56e1b2) [0x562fe9aea1b2]: crawl(_ZN2ui6UIRoot6renderEv+0x15f) [0x562fe9dd6def]: ui::UIRoot::render() crawl(_ZN2ui11pump_eventsEi+0xcc) [0x562fe9dd882c]: ui::pump_events(int) crawl(_ZN2ui5getchE13KeymapContext+0xf1) [0x562fe9dd8df1]: ui::getch(KeymapContext) crawl(_Z5yesnoPKcbibbbPKSt3mapIiiSt4lessIiESaISt4pairIKiiEEE10GotoRegion+0x5b4) [0x562fe9c99a54]: yesno(char const*, bool, int, bool, bool, bool, std::map<int, int, std::less<int>, std::allocator<std::pair<int const, int> > > const*, GotoRegion) crawl(_Z9save_gamebPKc+0x508) [0x562fe99afaa8]: save_game(bool, char const*) crawl(_Z15process_command12command_type+0xfea) [0x562fe9e3831a]: process_command(command_type) crawl(+0x8ba5b5) [0x562fe9e365b5]: crawl(+0x8bad65) [0x562fe9e36d65]: crawl(main+0x114) [0x562fe9852cf4]: /lib64/libc.so.6(__libc_start_main+0xeb) [0x7f75efe3e11b]: crawl(_start+0x2e) [0x562fe985351e]: Trying to run gdb. GNU gdb (GDB) Fedora 8.1.1-4.fc28 Copyright (C) 2018 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-redhat-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: <http://www.gnu.org/software/gdb/bugs/>. Find the GDB manual and other documentation resources online at: <http://www.gnu.org/software/gdb/documentation/>. For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib64/libthread_db.so.1". 0x00007f75f01eaa04 in waitpid () from /lib64/libpthread.so.0 #0 0x00007f75f01eaa04 in waitpid () from /lib64/libpthread.so.0 No symbol table info available. #1 0x0000562fe98e8832 in call_gdb(_IO_FILE*) () No symbol table info available. #2 0x0000562fe98f02b0 in do_crash_dump() () No symbol table info available. #3 0x0000562fe98e8e9f in crash_signal_handler(int) () No symbol table info available. #4 <signal handler called> No symbol table info available. #5 0x00007f75f01eaf6b in raise () from /lib64/libpthread.so.0 No symbol table info available. #6 0x0000562fe98efa00 in ?? () No symbol table info available. #7 0x0000562fe98efd15 in die(char const*, int, char const*, ...) () No symbol table info available. #8 0x0000562fe9aea1b2 in cgotoxy(int, int, GotoRegion) () No symbol table info available. #9 0x0000562fe9dd6def in ui::UIRoot::render() () No symbol table info available. #10 0x0000562fe9dd882c in ui::pump_events(int) () No symbol table info available. #11 0x0000562fe9dd8df1 in ui::getch(KeymapContext) () No symbol table info available. #12 0x0000562fe9c99a54 in yesno(char const*, bool, int, bool, bool, bool, std::map<int, int, std::less<int>, std::allocator<std::pair<int const, int> > > const*, GotoRegion) () No symbol table info available. #13 0x0000562fe99afaa8 in save_game(bool, char const*) () No symbol table info available. #14 0x0000562fe9e3831a in process_command(command_type) () No symbol table info available. #15 0x0000562fe9e365b5 in ?? () No symbol table info available. #16 0x0000562fe9e36d65 in ?? () No symbol table info available. #17 0x0000562fe9852cf4 in main () No symbol table info available. Compilation info: <<<<<<<<<<< Compiled with GCC 8.3.1 20190223 (Red Hat 8.3.1-2) on Apr 3 2019 at 19:19:09 Build platform: x86_64-redhat-linux Platform: x86_64-redhat-linux CFLAGS: -O2 -g -pipe -Wall -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong -grecord-gcc-switches -specs=/usr/lib/rpm/redhat/redhat-hardened-cc1 -specs=/usr/lib/rpm/redhat/redhat-annobin-cc1 -m64 -mtune=generic -fasynchronous-unwind-tables -fstack-clash-protection -fcf-protection -fPIC -pipe -DUSE_SOUND -Wundef -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua-5.1 -Irltiles -DWIZARD -DASSERTS -DCLUA_BINDINGS -DSAVE_DIR_PATH="~/.crawl" -DDATA_DIR_PATH="/usr/share/crawl/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -O2 -g -pipe -Wall -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong -grecord-gcc-switches -specs=/usr/lib/rpm/redhat/redhat-hardened-cc1 -specs=/usr/lib/rpm/redhat/redhat-annobin-cc1 -m64 -mtune=generic -fasynchronous-unwind-tables -fstack-clash-protection -fcf-protection -fPIC -Wl,-z,relro -Wl,-z,now -specs=/usr/lib/rpm/redhat/redhat-hardened-ld -fPIC >>>>>>>>>>> Place info: branch = 0, depth = 8 Level id: D:8 Level build method = random_map_in_depth, level layout type = rooms, absdepth0 = 7 Level vaults: gammafunk_steamed_eel layout_basic nicolae_tso_swordbearing_angel serial_shops shop Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 7 at (37, 27): position (39,27) Marker #1, type 7 at (51, 27): position (53,27) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Aim: an acid dragon You shoot a bolt. The bolt hits the acid dragon!! The bolt burns the acid dragon! You kill the acid dragon! Trog accepts your kill. A wyvern zombie comes into view. Firing (i - inventory. (/) - cycle) U - 27 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - wyvern zombie Aim: a wyvern zombie (hasn't noticed you) You shoot a bolt. The bolt barely misses the wyvern zombie. Firing (i - inventory. (/) - cycle) U - 26 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wyvern zombie Aim: a wyvern zombie You shoot a bolt. The bolt hits the wyvern zombie! The bolt burns the wyvern zombie. The wyvern zombie is heavily damaged. You block the wyvern zombie's attack. Firing (i - inventory. (/) - cycle) U - 25 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wyvern zombie Aim: a wyvern zombie (heavily damaged) You shoot a bolt. The bolt hits the wyvern zombie. The bolt burns the wyvern zombie. The wyvern zombie is heavily damaged. The wyvern zombie closely misses you. The wyvern zombie misses you. Firing (i - inventory. (/) - cycle) U - 24 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wyvern zombie Aim: a wyvern zombie (heavily damaged) You shoot a bolt. The bolt hits the wyvern zombie! The bolt burns the wyvern zombie. The wyvern zombie is almost destroyed. The wyvern zombie bites you but does no damage. Firing (i - inventory. (/) - cycle) U - 23 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wyvern zombie Aim: a wyvern zombie (almost destroyed) You shoot a bolt. The bolt barely misses the wyvern zombie. You block the wyvern zombie's attack. x2 Firing (i - inventory. (/) - cycle) U - 22 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wyvern zombie Aim: a wyvern zombie (almost destroyed) You shoot a bolt. The bolt hits the wyvern zombie! The bolt burns the wyvern zombie. You destroy the wyvern zombie! Trog accepts your kill. U - 24 bolts (gained 3) Found a paperback book. U - 25 bolts (gained 1) U - 26 bolts (gained 1) You now have 1119 gold pieces (gained 20). U - 27 bolts (gained 1) Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes great. You see here a book of Necromancy. You see here a book of Necromancy. You open the door. A troll comes into view. The troll shouts! Found a scroll of enchant weapon and 20 gold pieces. There is an open door here. Firing (i - inventory. (/) - cycle) U - 27 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - troll Aim: a troll You shoot a bolt. The bolt hits the troll! The bolt burns the troll. The troll is moderately wounded. Firing (i - inventory. (/) - cycle) U - 26 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (moderately wounded) You shoot a bolt. The bolt barely misses the troll. Firing (i - inventory. (/) - cycle) U - 25 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (lightly wounded) You shoot a bolt. The bolt hits the troll. The bolt burns the troll. The troll is moderately wounded. Firing (i - inventory. (/) - cycle) U - 24 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (moderately wounded) You shoot a bolt. The bolt hits the troll! The bolt burns the troll. The troll is severely wounded. You block the troll's attack. The troll barely misses you. You block the troll's attack. x2 The troll barely misses you. The troll closely misses you. Firing (i - inventory. (/) - cycle) U - 23 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (severely wounded) You shoot a bolt. The bolt hits the troll! The bolt burns the troll. You kill the troll! Trog accepts your kill. You have reached level 14! U - 24 bolts (gained 2) U - 25 bolts (gained 1) You now have 1139 gold pieces (gained 20). Q - 7 scrolls of enchant weapon (gained 1) You open the door. There is an open door here. There is an open door here. As you open the door, it creaks loudly! There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. Things that are here: 2 stones; a +0 short sword; a big kobold corpse Things that are here: a +0 club; 3 stones; a kobold corpse There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. Things that are here: a +0 lajatang of protection; a +0 robe You now have 1159 gold pieces (gained 20). Done exploring. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. An acid dragon comes into view. The acid dragon roars! There is a stone staircase leading up here. Firing (i - inventory. (/) - cycle) U - 25 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - acid dragon Aim: an acid dragon You shoot a bolt. The bolt hits the acid dragon!! The bolt burns the acid dragon! You kill the acid dragon! Trog accepts your kill. Something appears at your feet! Trog grants you a weapon! n - a glowing shortbow {god gift} You drop a glowing shortbow {god gift}. Found a ration. A wyvern skeleton comes into view. You see here a ration. Firing (i - inventory. (/) - cycle) U - 24 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - wyvern skeleton Aim: a wyvern skeleton You shoot a bolt. The bolt hits the wyvern skeleton! The bolt burns the wyvern skeleton. The wyvern skeleton is moderately damaged. No target in view! Firing (i - inventory. (/) - cycle) U - 23 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wyvern skeleton Aim: a wyvern skeleton (moderately damaged) You shoot a bolt. The bolt hits the wyvern skeleton! The bolt burns the wyvern skeleton. The wyvern skeleton is severely damaged. Firing (i - inventory. (/) - cycle) U - 22 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wyvern skeleton Aim: a wyvern skeleton (severely damaged) You shoot a bolt. The bolt hits the wyvern skeleton. The bolt burns the wyvern skeleton. The wyvern skeleton is almost destroyed. The wyvern skeleton barely misses you. Firing (i - inventory. (/) - cycle) U - 21 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wyvern skeleton Aim: a wyvern skeleton (almost destroyed) You shoot a bolt. The bolt hits the wyvern skeleton!! The bolt burns the wyvern skeleton. You destroy the wyvern skeleton! Trog accepts your kill. U - 22 bolts (gained 2); d - 34 rations (gained 1) U - 23 bolts (gained 1) U - 24 bolts (gained 1) An eye of draining comes into view. The eye of draining turns its gaze towards you. Found a stone staircase leading up. Firing (i - inventory. (/) - cycle) U - 24 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - eye of draining Aim: an eye of draining You shoot a bolt. The bolt hits the eye of draining but does no damage. Firing (i - inventory. (/) - cycle) U - 23 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - eye of draining Aim: an eye of draining You shoot a bolt. The bolt hits the eye of draining. The bolt burns the eye of draining. The eye of draining is lightly wounded. The eye of draining gazes at you. You feel your power leaking away. Firing (i - inventory. (/) - cycle) U - 22 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - eye of draining Aim: an eye of draining You shoot a bolt. The bolt hits the eye of draining but does no damage. The eye of draining gazes at you. You feel your power leaking away. Firing (i - inventory. (/) - cycle) U - 21 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - eye of draining Aim: an eye of draining You shoot a bolt. The bolt hits the eye of draining. The bolt burns the eye of draining. The eye of draining is lightly wounded. Firing (i - inventory. (/) - cycle) U - 20 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - eye of draining Aim: an eye of draining (lightly wounded) You shoot a bolt. The bolt hits the eye of draining!! The bolt burns the eye of draining. The eye of draining is severely wounded. Firing (i - inventory. (/) - cycle) U - 19 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - eye of draining Aim: an eye of draining (severely wounded) You shoot a bolt. The bolt hits the eye of draining! The bolt burns the eye of draining. The eye of draining is almost dead. Firing (i - inventory. (/) - cycle) U - 18 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - eye of draining Aim: an eye of draining (almost dead) You shoot a bolt. The bolt hits the eye of draining! The bolt burns the eye of draining. You kill the eye of draining! Trog accepts your kill. A centaur warrior skeleton comes into view. You see here a bolt. Firing (i - inventory. (/) - cycle) U - 17 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - centaur warrior skeleton Aim: a centaur warrior skeleton You shoot a bolt. The bolt hits the centaur warrior skeleton! The bolt burns the centaur warrior skeleton. The centaur warrior skeleton is lightly damaged. Firing (i - inventory. (/) - cycle) U - 16 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior skeleton Aim: a centaur warrior skeleton (lightly damaged) You shoot a bolt. The bolt hits the centaur warrior skeleton! The bolt burns the centaur warrior skeleton. The centaur warrior skeleton is moderately damaged. The centaur warrior skeleton hits you but does no damage. The +8 hand crossbow "Yblyaf" {flame, +Inv rElec rN+++ Stlth-} stops flaming. You are now empty-clawed. You block the centaur warrior skeleton's attack. You mangle the centaur warrior skeleton!! The centaur warrior skeleton is heavily damaged. The centaur warrior skeleton hits you but does no damage. You mangle the centaur warrior skeleton!! The centaur warrior skeleton is almost destroyed. The centaur warrior skeleton misses you. You mangle the centaur warrior skeleton!! You destroy the centaur warrior skeleton! Trog accepts your kill. U - 16 bolts (gained 1) Found a scroll of enchant armour. Found a transporter. U - 17 bolts (gained 1) U - 18 bolts (gained 1) U - 20 bolts (gained 2) U - 21 bolts (gained 1) U - 22 bolts (gained 1) The +8 hand crossbow "Yblyaf" {flame, +Inv rElec rN+++ Stlth-} bursts into flame! b - the +8 hand crossbow "Yblyaf" (weapon) {flame, +Inv rElec rN+++ Stlth-} d - 35 rations (gained 1) A shadow comes into view. The +8 hand crossbow "Yblyaf" {flame, +Inv rElec rN+++ Stlth-} stops flaming. You are now empty-clawed. You mangle the shadow!! The shadow is almost destroyed. You block the shadow's attack. You barely miss the shadow. The shadow is almost destroyed. The shadow hits you. You claw the shadow! You destroy the shadow! Trog accepts your kill. The +8 hand crossbow "Yblyaf" {flame, +Inv rElec rN+++ Stlth-} bursts into flame! b - the +8 hand crossbow "Yblyaf" (weapon) {flame, +Inv rElec rN+++ Stlth-} Found a robe. You see here a robe. Magic restored. Found 14 stones. Found a glowing whip. Found a shortbow. Found 12 gold pieces. Found an escape hatch in the ceiling. Unknown command. Unknown command. Found a glowing golden altar of the Shining One. You now have 1171 gold pieces (gained 12). Found a potion of degeneration. A crimson imp comes into view. The crimson imp shouts! Firing (i - inventory. (/) - cycle) U - 22 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - crimson imp Aim: a crimson imp You shoot a bolt. The bolt closely misses the crimson imp. A tengu conjurer comes into view. Firing (i - inventory. (/) - cycle) U - 21 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp You shoot a bolt. The tengu conjurer shouts! The bolt hits the crimson imp. The crimson imp is moderately wounded. A tengu warrior comes into view. It is wielding a +0 dire flail. Firing (i - inventory. (/) - cycle) U - 20 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (moderately wounded) You shoot a bolt. The bolt closely misses the crimson imp. The tengu warrior shouts! Firing (i - inventory. (/) - cycle) U - 19 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (lightly wounded) You shoot a bolt. The bolt barely misses the crimson imp. The bolt misses the tengu conjurer. The tengu conjurer mumbles some strange words. The crimson imp picks up a beetle and eats it. You block the crimson imp's attack. Firing (i - inventory. (/) - cycle) U - 18 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp You shoot a bolt. The bolt completely misses the crimson imp. The bolt hits the tengu conjurer!! The bolt burns the tengu conjurer! The tengu conjurer is almost dead. A battlesphere comes into view. The crimson imp closely misses you. The tengu conjurer mumbles some strange words. The tengu conjurer blinks! Firing (i - inventory. (/) - cycle) U - 17 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp You shoot a bolt. The bolt misses the crimson imp. The bolt misses the tengu warrior. You block the crimson imp's attack. Firing (i - inventory. (/) - cycle) U - 16 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp You shoot a bolt. The bolt misses the tengu warrior. The bolt hits the crimson imp. The crimson imp is lightly wounded. The tengu warrior hits you with a +0 dire flail. The tengu warrior misses you. The tengu warrior claws you. The +8 hand crossbow "Yblyaf" {flame, +Inv rElec rN+++ Stlth-} stops flaming. You are now empty-clawed. You closely miss the tengu warrior. You block the tengu warrior's attack. x2 The tengu warrior claws you but does no damage. The crimson imp barely misses you. You barely miss the tengu warrior. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel a lot less full. You block the crimson imp's attack. The tengu warrior hits you with a +0 dire flail. You block the tengu warrior's attack. x2 You eviscerate the tengu warrior!!! The tengu warrior is severely wounded. The crimson imp blinks! You mangle the tengu warrior!! You kill the tengu warrior! Trog accepts your kill. You block the tengu conjurer's attack. x2; The tengu conjurer barely misses you. Found 25 gold pieces. You mangle the tengu conjurer!! You kill the tengu conjurer! Trog accepts your kill. Trog appreciates your killing of a magic user. The battlesphere dissipates. You block the crimson imp's attack. Things that are here: a +0 dire flail; a +0 leather armour; a tengu corpse You mangle the crimson imp!! You kill the crimson imp! Trog accepts your kill. d - 36 rations (gained 1) You feel a strong urge to attack something. U - 16 bolts (gained 1) You see here a +0 buckler. You are no longer berserk. Trog's vigour flows through your veins. You are exhausted. You feel yourself slow down. Found 16 gold pieces. You see here a potion of degeneration. You now have 1196 gold pieces (gained 25). You now have 1212 gold pieces (gained 16). The +8 hand crossbow "Yblyaf" {flame, +Inv rElec rN+++ Stlth-} bursts into flame! b - the +8 hand crossbow "Yblyaf" (weapon) {flame, +Inv rElec rN+++ Stlth-} Found a ration. You feel yourself speed up. You now have 1230 gold pieces (gained 18). d - 37 rations (gained 1) You recover from your berserk rage. U - 18 bolts (gained 2) U - 21 bolts (gained 3) Found a stone staircase leading up. You hear a chilling moan. Vuzumn's ghost turns its malevolent gaze towards you. Found a transporter. Press: ? - help, v - describe, . - travel Here: an ice dragon zombie (fire blocked by a translucent stone wall) The floor. Unknown command. Press: ? - help, v - describe, . - travel Here: a deep troll earth mage zombie (fire blocked by a translucent stone wall) The floor. Found 15 stones. A troll comes into view. The troll shouts! Found a plate armour. You see here 5 tomahawks. Firing (i - inventory. (/) - cycle) U - 21 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - troll Aim: a troll You shoot a bolt. The bolt hits the troll! The bolt burns the troll. The troll is heavily wounded. Firing (i - inventory. (/) - cycle) U - 20 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (heavily wounded) You shoot a bolt. The bolt hits the troll. The bolt burns the troll. The troll is heavily wounded. Firing (i - inventory. (/) - cycle) U - 19 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (heavily wounded) You shoot a bolt. The bolt hits the troll! The bolt burns the troll. You kill the troll! Trog accepts your kill. The troll leather armour is intact enough to wear. No target in view! U - 19 bolts (gained 1) Things that are here: a +0 troll leather armour; a troll corpse U - 20 bolts (gained 1) Things that are here: a +0 troll leather armour; a troll corpse q - 20 tomahawks (gained 5) Things that are here: a +0 troll leather armour; a troll corpse You butcher the troll corpse. n - 4 chunks of flesh Things that are here: a +0 troll leather armour; a troll skeleton Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes great. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes great. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes great. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes great. You now have 1247 gold pieces (gained 17). A daeva comes into view. It is wielding a +3 scimitar of holy wrath. The daeva shouts! Found an escape hatch in the ceiling. Found a runed translucent door. Press: ? - help, v - describe, . - travel Here: a daeva, wielding a +3 scimitar of holy wrath and wearing a +0 large shield (haloed, fire blocked by an iron grate) The floor. Okay, then. Unknown command. Found an escape hatch in the ceiling. Found an escape hatch in the ceiling. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Unknown command. The daeva calls down the wrath of the Shining One upon you. The Shining One smites you! Vuzumn's ghost turns its malevolent gaze towards you. Vuzumn's ghost whispers, "The ORB doesn't exist." As you open the door, it creaks loudly! You hear a shout! x2 A centaur warrior comes into view. There is an open door here. Firing (i - inventory. (/) - cycle) U - 20 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - centaur warrior Aim: a centaur warrior You shoot a bolt. The bolt barely misses the centaur warrior. The centaur warrior wields a +0 longbow. The centaur warrior shoots an arrow. The arrow hits you! The centaur warrior shoots an arrow. The arrow hits you!! Firing (i - inventory. (/) - cycle) U - 19 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior Aim: a centaur warrior, wielding a +0 longbow You shoot a bolt. The bolt hits the centaur warrior!! The bolt burns the centaur warrior. The centaur warrior is heavily wounded. The centaur warrior shoots an arrow. The arrow hits you! Firing (i - inventory. (/) - cycle) U - 18 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior Aim: a centaur warrior, wielding a +0 longbow (heavily wounded) You shoot a bolt. The bolt hits the centaur warrior! The bolt burns the centaur warrior. The centaur warrior is almost dead. Firing (i - inventory. (/) - cycle) U - 17 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior Aim: a centaur warrior, wielding a +0 longbow (almost dead) You shoot a bolt. The bolt hits the centaur warrior. The bolt burns the centaur warrior. You kill the centaur warrior! Trog accepts your kill. A yaktaur comes into view. Things that are here: a bolt; a +0 longbow; 16 arrows Firing (i - inventory. (/) - cycle) U - 16 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - yaktaur Aim: a yaktaur You shoot a bolt. The bolt hits the yaktaur! The bolt burns the yaktaur. The yaktaur is moderately wounded. The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. You block the bolt. Firing (i - inventory. (/) - cycle) U - 15 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur, wielding a +0 arbalest (moderately wounded) You shoot a bolt. The bolt hits the yaktaur!! The bolt burns the yaktaur! You kill the yaktaur! Trog accepts your kill. A yaktaur captain comes into view. Firing (i - inventory. (/) - cycle) U - 14 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - yaktaur captain Aim: a yaktaur captain (hasn't noticed you) You shoot a bolt. The yaktaur captain shouts! The bolt hits the yaktaur captain. The bolt burns the yaktaur captain. The yaktaur captain is lightly wounded. The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt closely misses you. Firing (i - inventory. (/) - cycle) U - 13 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur captain Aim: a yaktaur captain, wielding a +0 arbalest (lightly wounded) You shoot a bolt. The bolt hits the yaktaur captain! The bolt burns the yaktaur captain. The yaktaur captain is moderately wounded. The yaktaur captain shoots a bolt. The bolt hits you!! Firing (i - inventory. (/) - cycle) U - 12 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur captain Aim: a yaktaur captain, wielding a +0 arbalest (moderately wounded) You shoot a bolt. The bolt hits the yaktaur captain!! The bolt burns the yaktaur captain. The yaktaur captain is heavily wounded. The yaktaur captain shoots a bolt. You block the bolt. Firing (i - inventory. (/) - cycle) U - 11 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur captain Aim: a yaktaur captain, wielding a +0 arbalest (heavily wounded) You shoot a bolt. The bolt hits the yaktaur captain! The bolt burns the yaktaur captain. The yaktaur captain is severely wounded. The yaktaur captain shoots a bolt. The bolt hits you!! The yaktaur captain shoots a bolt. The bolt hits you!!! * * * LOW HITPOINT WARNING * * * You see here a bolt. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The yaktaur captain looks frightened! There is an open door, spattered with blood here. You see here 3 arrows. Number of times to repeat, then command key: Enter command to be repeated: HP restored The yaktaur captain shoots a bolt. The bolt hits you! There is an open door, spattered with blood here. Things that are here: a bolt; 3 arrows The +8 hand crossbow "Yblyaf" {flame, +Inv rElec rN+++ Stlth-} stops flaming. You are now empty-clawed. The yaktaur captain unwields a +0 arbalest. The yaktaur captain hits you but does no damage. You scratch the yaktaur captain but do no damage. You block the yaktaur captain's attack. You mangle the yaktaur captain!! The yaktaur captain is moderately wounded. The yaktaur captain completely misses you. You barely miss the yaktaur captain. The yaktaur captain is moderately wounded. You claw the yaktaur captain! The yaktaur captain is heavily wounded. The yaktaur captain hits you but does no damage. You barely miss the yaktaur captain. The yaktaur captain is moderately wounded. The yaktaur captain misses you. You mangle the yaktaur captain!! The yaktaur captain is almost dead. The yaktaur captain hits you! You claw the yaktaur captain! You kill the yaktaur captain! Trog accepts your kill. Your Unarmed Combat skill increases to level 12! Your Evocations skill increases to level 6! U - 18 bolts (gained 8) There is an open door, spattered with blood here. Things that are here: a +0 arbalest; 3 arrows; a yaktaur corpse You butcher the yaktaur corpse. n - 3 chunks of flesh There is an open door, spattered with blood here. Things that are here: a +0 arbalest; 3 arrows; a yaktaur skeleton Eat one of 3 chunks of flesh? (ye/n/q) You eat one of the 3 chunks of flesh. This raw flesh tastes great. U - 19 bolts (gained 1) Eat one of 2 chunks of flesh? (ye/n/q) You eat one of the 2 chunks of flesh. This raw flesh tastes great. U - 24 bolts (gained 5) Things that are here: a +0 longbow; 16 arrows Eat a chunk of flesh? (ye/n/q) You eat the chunk of flesh. This raw flesh tastes great. U - 25 bolts (gained 1) U - 27 bolts (gained 2) Found a staircase to the Depths. U - 42 bolts (gained 15) There is an open door, spattered with blood here. You see here a +0 arbalest. There is a staircase to the Depths here. You open the door. There is an open door, spattered with blood here. You see here a +0 arbalest. There is an open door here. There is an open door, spattered with blood here. Things that are here: a +0 arbalest; 3 arrows; a yaktaur skeleton There is a stone staircase leading up here. You see here a glowing shortbow {god gift}. The +8 hand crossbow "Yblyaf" {flame, +Inv rElec rN+++ Stlth-} bursts into flame! b - the +8 hand crossbow "Yblyaf" (weapon) {flame, +Inv rElec rN+++ Stlth-} Partly explored, unvisited transporter. Unknown command. Okay, then. Unknown command. Unknown command. Unknown command. Search for what [Enter for "bolt", or ? for help]? armo Unknown command. Unknown command. Search for what [Enter for "armo", or ? for help]? Okay, then. Unknown command. (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines (V) Vaults (U) Depths Where to? (Enter - D:14 @ (x,y), ? - help) What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading up here. You see here a glowing shortbow {god gift}. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is an open door here. A centaur warrior zombie comes into view. There is an open door here. The +8 hand crossbow "Yblyaf" {flame, +Inv rElec rN+++ Stlth-} stops flaming. You are now empty-clawed. You scratch the centaur warrior zombie. The centaur warrior zombie is lightly damaged. The centaur warrior zombie barely misses you. You mangle the centaur warrior zombie!! The centaur warrior zombie is moderately damaged. You block the centaur warrior zombie's attack. You barely miss the centaur warrior zombie. The centaur warrior zombie is moderately damaged. The centaur warrior zombie barely misses you. You scratch the centaur warrior zombie but do no damage. The centaur warrior zombie is moderately damaged. You block the centaur warrior zombie's attack. You scratch the centaur warrior zombie but do no damage. The centaur warrior zombie is moderately damaged. You block the centaur warrior zombie's attack. You scratch the centaur warrior zombie. The centaur warrior zombie is moderately damaged. You block the centaur warrior zombie's attack. You claw the centaur warrior zombie! The centaur warrior zombie is moderately damaged. You block the centaur warrior zombie's attack. You claw the centaur warrior zombie! The centaur warrior zombie is heavily damaged. The centaur warrior zombie hits you but does no damage. You claw the centaur warrior zombie! The centaur warrior zombie is severely damaged. The centaur warrior zombie hits you but does no damage. You mangle the centaur warrior zombie!! You destroy the centaur warrior zombie! Trog accepts your kill. (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines (V) Vaults (U) Depths Where to? (Enter - D:3, ? - help) There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a +0 giant club. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. An ice beast comes into view. You see here a whip. You scratch the plant but do no damage. You scratch the plant but do no damage. You mangle the plant!! The plant is heavily damaged. You eviscerate the plant!!! The plant is almost destroyed. You claw the plant! The plant is severely damaged. You mangle the plant!! You destroy the plant! The ice beast hits you. The ice beast freezes you! The ice beast closely misses you. An ice beast is nearby! An ice beast is nearby! You scratch the ice beast. The ice beast is lightly wounded. You block the ice beast's attack. You mangle the ice beast!! The ice beast is almost dead. You block the ice beast's attack. You claw the ice beast! You kill the ice beast! Trog accepts your kill. (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines (V) Vaults (U) Depths Where to? (Enter - D:3, ? - help) HP restored. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. Level annotation: 2 transporters There is a stone staircase leading down here. Things that are here: a +0 robe; a cursed +0 battleaxe Items here: )) [[ a +0 robe; a +5 long sword; a +0 robe; a +0 short sword There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. Level annotation: 3 runed translucent doors, Jewaiv's ghost, weakling KoSu There is a stone staircase leading down here. Jewaiv's ghost turns its malevolent gaze towards you. The orc shouts! x2; You hear a shout! x2 The orc shouts! Found a roughly hewn altar of Beogh. The orc shouts! You open the gate. You mangle the orc!! You kill the orc! Trog accepts your kill. There is an open translucent gate here. Things that are here: a +0 dagger; an orc corpse You block Jewaiv's ghost's attack. The orc hits you but does no damage. x2 You mangle the orc!! You kill the orc! Trog accepts your kill. Jewaiv's ghost barely misses you. You mangle Jewaiv's ghost!! You destroy Jewaiv's ghost! Trog accepts your kill. You block the orc's attack. You mangle the orc!! You kill the orc! Trog accepts your kill. The orc barely misses you. You mangle the orc!! You kill the orc! Trog accepts your kill. You block the orc's attack. The orc barely misses you. You eviscerate the orc!!! You kill the orc! Trog accepts your kill. The orc closely misses you. You scratch the orc. The orc is lightly wounded. The orc misses you. You barely miss the orc. The orc barely misses you. You block the orc's attack. You scratch the orc. The orc is almost dead. You block the orc's attack. You claw the orc! You kill the orc! Trog accepts your kill. You block the orc's attack. You eviscerate the orc!!! You kill the orc! Trog accepts your kill. Items here: )))) [[[[ † Okay, then. Unknown command. You butcher the orc corpse. n - 2 chunks of flesh Items here: )))) [[[[ ÷ Things that are here: a +0 hand axe; a +0 leather armour; an orc corpse You butcher the orc corpse. n - 5 chunks of flesh (gained 3) Things that are here: a +0 hand axe; a +0 leather armour; an orc skeleton There is an open translucent gate here. Things that are here: a +0 dagger; an orc corpse There is an open translucent gate here. Things that are here: a +0 dagger; an orc corpse You butcher the orc corpse. n - 9 chunks of flesh (gained 4) There is an open translucent gate here. Things that are here: a +0 dagger; an orc skeleton You see here a +0 leather armour. You see here a runed cloak. You can't carry that many items. Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) You drop 38 poisoned needles. R - a runed cloak Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +2 cloak. x4 You finish taking off your +2 cloak. You start putting on your armour. You continue putting on your runed cloak. x5 You finish putting on your +2 cloak. Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) You drop a +2 cloak. There is a roughly hewn altar of Beogh here. Unknown command. Eat one of 9 chunks of flesh? (ye/n/q) You eat one of the 9 chunks of flesh. This raw flesh tastes great. Eat one of 8 chunks of flesh? (ye/n/q) You eat one of the 8 chunks of flesh. This raw flesh tastes great. Eat one of 7 chunks of flesh? (ye/n/q) You eat one of the 7 chunks of flesh. This raw flesh tastes great. Eat one of 6 chunks of flesh? (ye/n/q) You eat one of the 6 chunks of flesh. This raw flesh tastes great. Eat one of 5 chunks of flesh? (ye/n/q) You eat one of the 5 chunks of flesh. This raw flesh tastes great. You're too full to eat anything. You're too full to eat anything. (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines (V) Vaults (U) Depths Where to? (Enter - D:3 @ (x,y), ? - help) What level of the Dungeon? (default 1, ? - help) You see here a +0 leather armour. There is an open translucent gate here. Things that are here: a +0 dagger; an orc skeleton You see here a club. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes great. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. Level annotation: 2 transporters There is a stone staircase leading up, spattered with blood here. Items here: )) [[ a +0 robe; a +5 long sword; a +0 robe; a +0 short sword Things that are here: a +0 robe; a cursed +0 battleaxe There is a transporter here. You enter the transporter and appear at another place. A - a wand of flame (19) You open the door. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! The bolt of electricity hits you but does no damage. The bolt of electricity hits the plant but does no damage. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. The bolt of electricity misses you. The bolt of electricity hits the plant! The electric eel shoots out a bolt of lightning at you! The bolt of electricity misses you. There is an open door here. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You feel a strong urge to attack something. The electric eel shoots out a bolt of lightning at you! The bolt of electricity misses you. The bolt of electricity hits the electric eel. The electric eel completely resists. The bolt of electricity misses the electric eel. The bolt of electricity hits you. You eviscerate the electric eel!!! You kill the electric eel! Trog accepts your kill. You hear a splash. You enter the shallow water. Moving in this stuff is going to be slow. You see here an electric eel corpse. You feel a strong urge to attack something. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you but does no damage. The bolt of electricity hits you! You are no longer berserk. You are exhausted. You feel yourself slow down. The electric eel shoots out a bolt of lightning at you! The bolt of electricity misses you. You miss the electric eel. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! The electric eel shoots out a bolt of lightning at you! The bolt of electricity misses you. The bolt of electricity hits you. The bolt of electricity hits the electric eel. The electric eel completely resists. You barely miss the electric eel. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! You mangle the electric eel!! You kill the electric eel! Trog accepts your kill. You hear a splash. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. x2 You scratch the electric eel but do no damage. You closely miss the electric eel. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. The bolt of electricity hits you! You closely miss the electric eel. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! x2 You mangle the electric eel!! You kill the electric eel! Trog accepts your kill. There isn't anything here! You enter the shallow water. Moving in this stuff is going to be slow. You see here an electric eel corpse. You butcher the electric eel corpse. You hear a splash. n - 5 chunks of flesh (gained 2) You see here an electric eel skeleton. Eat one of 5 chunks of flesh? (ye/n/q) You eat one of the 5 chunks of flesh. This raw flesh tastes great. You enter the shallow water. Moving in this stuff is going to be slow. You see here an electric eel corpse. You butcher the electric eel corpse. You hear a splash. n - 5 chunks of flesh (gained 1) You see here an electric eel skeleton. Eat one of 5 chunks of flesh? (ye/n/q) You eat one of the 5 chunks of flesh. This raw flesh tastes great. You feel yourself speed up. There is an open door here. There is a transporter landing site here. You see here a pair of boots. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. You recover from your berserk rage. You open the door. There is an open door here. d - 38 rations (gained 1) There is a transporter here. You enter the transporter and appear at another place. There is an entrance to Ronwill's Gadget Emporium here. Unknown command. Unknown command. Unknown command. Your movement speed is average. Your attack speed is quite fast. Your base attributes are Str 27, Int 4, Dex 13. You swing at nothing. Unknown command. Unknown command. Unknown command. Unknown command. Saving game... please wait. Welcome back, Ostru the Troll Fighter. Trog says: Kill them all! Press ? for a list of commands and other information. Saving game... please wait. Welcome back, Ostru the Troll Fighter. Trog says: Kill them all! Press ? for a list of commands and other information. Unknown command. Unknown command. Unknown command. Okay, then. Unknown command. Are you sure you want to abandon this character and return to the main menu? (Confirm with "yes".) Okay, then. Saving game... please wait. Welcome back, Ostru the Troll Fighter. Trog says: Kill them all! Press ? for a list of commands and other information. Unknown command. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: 7 Input macro action: Okay, then. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: 8 Input macro action: Okay, then. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input default keymap trigger key: 4 Input default keymap action: Okay, then. You swing at nothing. You swing at nothing. Some of the chunks of flesh in your inventory have rotted away. Saving game... please wait. Save macros? >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.23.2 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 1, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 Last resize was 1170 seconds ago. prev_cmd = CMD_SAVE_GAME_NOW repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Ostru] Species: Troll Job: Fighter HP: 144/144; mods: 0/0 MP: 17/17; mod: 0 Stats: 27 (27) 9 (9) 13 (13) Position: (54, 24), god: Trog (10), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 20 | 10 | 4404 | 445/920 Short Blades | | 0 | 0 | 0 | 0 | 0/70 Long Blades | | 0 | 0 | 0 | 0 | 0/70 Axes | | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | | 0 | 0 | 0 | 0 | 0/59 Polearms | | 0 | 0 | 0 | 0 | 0/70 Staves | | 0 | 0 | 0 | 0 | 0/70 Slings | X | 0 | 0 | 0 | 0 | 0/100 Bows | | 0 | 0 | 0 | 0 | 0/100 Crossbows | X | 0 | 0 | 0 | 0 | 0/100 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 20 | 10 | 4371 | 412/920 Stealth | X | 0 | 0 | 0 | 0 | 0/118 Shields | X | 1 | 20 | 10 | 4373 | 414/920 Unarmed Combat | X | 1 | 20 | 12 | 4215 | 15/850 Spellcasting | X | 0 | 0 | 0 | 0 | 0/118 Conjurations | | 0 | 0 | 0 | 0 | 0/84 Hexes | | 0 | 0 | 0 | 0 | 0/100 Charms | | 0 | 0 | 0 | 0 | 0/100 Summonings | | 0 | 0 | 0 | 0 | 0/84 Necromancy | | 0 | 0 | 0 | 0 | 0/70 Translocations | | 0 | 0 | 0 | 0 | 0/84 Transmutations | | 0 | 0 | 0 | 0 | 0/84 Fire Magic | | 0 | 0 | 0 | 0 | 0/84 Ice Magic | | 0 | 0 | 0 | 0 | 0/84 Air Magic | | 0 | 0 | 0 | 0 | 0/100 Earth Magic | | 0 | 0 | 0 | 0 | 0/59 Poison Magic | | 0 | 0 | 0 | 0 | 0/84 Invocations | | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 1 | 20 | 6 | 1795 | 30/589 Spell bugs: Durations: #44: 2000 Attributes: #4: 122659 #12: 1247 #23: 14002 #24: 387338341 #27: 70247 #49: 1323 #59: 1 Mutations: claws: 3 (innate) fast metabolism: 3 (innate) gourmand: 1 (innate) regeneration: 1 (innate) shaggy fur: 1 (innate) tough skin: 3 (innate) Inventory bugs: Equipment: eq slot #1, inv slot #43: +2 cloak eq slot #2, inv slot #35: +2 hat eq slot #5, inv slot #17: +0 shield of protection eq slot #6, inv slot #36: +0 troll leather armour eq slot #7, inv slot #22: +5 ring of intelligence eq slot #8, inv slot #24: ring of protection from fire eq slot #9, inv slot #23: amulet of regeneration }}}}}}}}}}} Screenshot: ######......###.# #...............# #.....<.........# #.[......######.# #........#....#'### ########.#..#.....# #.#..#.....######## #...<#.....'......# ################.....######.# .....................# #.# ###############.@....# #.# #8P#÷≈≈≈≈≈≈#P8#......# #.##### #..#..≈≈≈≈≈#..#...∩### #...... #©.'..≈♣≈≈P'.©#©...# ######. #..#..≈≈≈≈≈#..#....# #. #8P#÷≈≈≈≈≈≈#P8#.##.# ####. ###############.##.##########.... ................##..........#.##. ......^..........#.########.#.### ################.#..# #.#.... #.#..## #.##### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Ostru.cs [^] (515,037 bytes) 2019-05-20 15:41 crash-Daarcheu-20190520-165527.txt [^] (12,147 bytes) 2019-05-20 16:03 [Show Content] [Hide Content] ERROR in 'libutil.cc' at line 391: screen write out of bounds: (1,34) into (97,33) Version: Dungeon Crawl Stone Soup 0.23.2 Platform: unix Bits: 64 Game mode: normal Tiles: no Command line: crawl RC options: restart_after_game = maybe Crash caused by signal #6: Аварийный останов Obtained 19 stack frames. crawl(_Z17write_stack_traceP8_IO_FILEi+0x3f) [0x5591ca02e9ff]: write_stack_trace(_IO_FILE*, int) crawl(_Z13do_crash_dumpv+0x41b) [0x5591ca03629b]: do_crash_dump() crawl(_Z20crash_signal_handleri+0x1ff) [0x5591ca02ee9f]: crash_signal_handler(int) /lib64/libc.so.6(+0x36f80) [0x7f438f8f5f80]: /lib64/libpthread.so.0(raise+0x10b) [0x7f438fc8ef6b]: crawl(+0x373a00) [0x5591ca035a00]: crawl(+0x373d15) [0x5591ca035d15]: crawl(+0x56e1b2) [0x5591ca2301b2]: crawl(_ZN2ui6UIRoot6renderEv+0x15f) [0x5591ca51cdef]: ui::UIRoot::render() crawl(_ZN2ui11pump_eventsEi+0xcc) [0x5591ca51e82c]: ui::pump_events(int) crawl(_ZN2ui5getchE13KeymapContext+0xf1) [0x5591ca51edf1]: ui::getch(KeymapContext) crawl(_Z5yesnoPKcbibbbPKSt3mapIiiSt4lessIiESaISt4pairIKiiEEE10GotoRegion+0x5b4) [0x5591ca3dfa54]: yesno(char const*, bool, int, bool, bool, bool, std::map<int, int, std::less<int>, std::allocator<std::pair<int const, int> > > const*, GotoRegion) crawl(_Z9save_gamebPKc+0x508) [0x5591ca0f5aa8]: save_game(bool, char const*) crawl(_Z15process_command12command_type+0xfea) [0x5591ca57e31a]: process_command(command_type) crawl(+0x8ba5b5) [0x5591ca57c5b5]: crawl(+0x8bad65) [0x5591ca57cd65]: crawl(main+0x114) [0x5591c9f98cf4]: /lib64/libc.so.6(__libc_start_main+0xeb) [0x7f438f8e211b]: crawl(_start+0x2e) [0x5591c9f9951e]: Trying to run gdb. GNU gdb (GDB) Fedora 8.1.1-4.fc28 Copyright (C) 2018 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-redhat-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: <http://www.gnu.org/software/gdb/bugs/>. Find the GDB manual and other documentation resources online at: <http://www.gnu.org/software/gdb/documentation/>. For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib64/libthread_db.so.1". 0x00007f438fc8ea04 in waitpid () from /lib64/libpthread.so.0 #0 0x00007f438fc8ea04 in waitpid () from /lib64/libpthread.so.0 No symbol table info available. #1 0x00005591ca02e832 in call_gdb(_IO_FILE*) () No symbol table info available. #2 0x00005591ca0362b0 in do_crash_dump() () No symbol table info available. #3 0x00005591ca02ee9f in crash_signal_handler(int) () No symbol table info available. #4 <signal handler called> No symbol table info available. #5 0x00007f438fc8ef6b in raise () from /lib64/libpthread.so.0 No symbol table info available. #6 0x00005591ca035a00 in ?? () No symbol table info available. #7 0x00005591ca035d15 in die(char const*, int, char const*, ...) () No symbol table info available. #8 0x00005591ca2301b2 in cgotoxy(int, int, GotoRegion) () No symbol table info available. #9 0x00005591ca51cdef in ui::UIRoot::render() () No symbol table info available. #10 0x00005591ca51e82c in ui::pump_events(int) () No symbol table info available. #11 0x00005591ca51edf1 in ui::getch(KeymapContext) () No symbol table info available. #12 0x00005591ca3dfa54 in yesno(char const*, bool, int, bool, bool, bool, std::map<int, int, std::less<int>, std::allocator<std::pair<int const, int> > > const*, GotoRegion) () No symbol table info available. #13 0x00005591ca0f5aa8 in save_game(bool, char const*) () No symbol table info available. #14 0x00005591ca57e31a in process_command(command_type) () No symbol table info available. #15 0x00005591ca57c5b5 in ?? () No symbol table info available. #16 0x00005591ca57cd65 in ?? () No symbol table info available. #17 0x00005591c9f98cf4 in main () No symbol table info available. Compilation info: <<<<<<<<<<< Compiled with GCC 8.3.1 20190223 (Red Hat 8.3.1-2) on Apr 3 2019 at 19:19:09 Build platform: x86_64-redhat-linux Platform: x86_64-redhat-linux CFLAGS: -O2 -g -pipe -Wall -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong -grecord-gcc-switches -specs=/usr/lib/rpm/redhat/redhat-hardened-cc1 -specs=/usr/lib/rpm/redhat/redhat-annobin-cc1 -m64 -mtune=generic -fasynchronous-unwind-tables -fstack-clash-protection -fcf-protection -fPIC -pipe -DUSE_SOUND -Wundef -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua-5.1 -Irltiles -DWIZARD -DASSERTS -DCLUA_BINDINGS -DSAVE_DIR_PATH="~/.crawl" -DDATA_DIR_PATH="/usr/share/crawl/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -O2 -g -pipe -Wall -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong -grecord-gcc-switches -specs=/usr/lib/rpm/redhat/redhat-hardened-cc1 -specs=/usr/lib/rpm/redhat/redhat-annobin-cc1 -m64 -mtune=generic -fasynchronous-unwind-tables -fstack-clash-protection -fcf-protection -fPIC -Wl,-z,relro -Wl,-z,now -specs=/usr/lib/rpm/redhat/redhat-hardened-ld -fPIC >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = corridors, absdepth0 = 0 Level vaults: dpeg_arrival_court layout_loops_ring serial_forest infiniplex_forest_join infiniplex_forest_clump_medium infiniplex_forest_corner_1 infiniplex_forest_end_2 infiniplex_forest_lined_2 infiniplex_forest_clump_medium minmay_tetromino_s4 Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (24, 32): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, Daarcheu the Draconian Fighter. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input default keymap trigger key: 4 Input default keymap action: Okay, then. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: 4 Input macro action: Okay, then. Saving game... please wait. Welcome back, Daarcheu the Draconian Fighter. Press ? for a list of commands and other information. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: 4 Input macro action: Okay, then. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: 6 Input macro action: Okay, then. Saving game... please wait. Welcome back, Daarcheu the Draconian Fighter. Press ? for a list of commands and other information. There is a staircase leading out of the dungeon here. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Aborting. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input default keymap trigger key: 6 Input default keymap action: Okay, then. Saving game... please wait. Welcome back, Daarcheu the Draconian Fighter. Press ? for a list of commands and other information. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: 7 Input macro action: Okay, then. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: 8 Input macro action: Okay, then. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input default keymap trigger key: 4 Input default keymap action: Okay, then. Saving game... please wait. Welcome back, Daarcheu the Draconian Fighter. Press ? for a list of commands and other information. Unknown command. As you open the door, it creaks loudly! Found a scroll labeled JOOMMO VONON. There is an open door here. You close the door. There is a staircase leading out of the dungeon here. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input default keymap trigger key: \{-393} Input default keymap action: Okay, then. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input default keymap trigger key: 6 Input default keymap action: 9 Created default keymap '6' => '9'. Saving game... please wait. Save macros? >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.23.2 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 1, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 Last resize was 20 seconds ago. prev_cmd = CMD_SAVE_GAME_NOW repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Daarcheu] Species: Draconian Job: Fighter HP: 19/19; mods: 0/0 MP: 1/1; mod: 0 Stats: 18 (18) 8 (8) 10 (10) Position: (23, 33), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 31 | 3 | 301 | 49/168 Short Blades | | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 8 | 2 | 151 | 1/150 Axes | | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | | 1 | 0 | 0 | 0 | 0/50 Polearms | | 1 | 0 | 0 | 0 | 0/50 Staves | | 1 | 0 | 0 | 0 | 0/50 Slings | | 1 | 0 | 0 | 0 | 0/59 Bows | | 1 | 0 | 0 | 0 | 0/59 Crossbows | | 1 | 0 | 0 | 0 | 0/59 Throwing | X | 1 | 0 | 0 | 0 | 0/59 Dodging | X | 1 | 31 | 2 | 301 | 123/178 Stealth | X | 1 | 0 | 0 | 0 | 0/50 Shields | X | 1 | 30 | 3 | 301 | 1/200 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | | 1 | 0 | 0 | 0 | 0/50 Hexes | | 1 | 0 | 0 | 0 | 0/59 Charms | | 1 | 0 | 0 | 0 | 0/59 Summonings | | 1 | 0 | 0 | 0 | 0/50 Necromancy | | 1 | 0 | 0 | 0 | 0/50 Translocations | | 1 | 0 | 0 | 0 | 0/50 Transmutations | | 1 | 0 | 0 | 0 | 0/50 Fire Magic | | 1 | 0 | 0 | 0 | 0/50 Ice Magic | | 1 | 0 | 0 | 0 | 0/50 Air Magic | | 1 | 0 | 0 | 0 | 0/50 Earth Magic | | 1 | 0 | 0 | 0 | 0/50 Poison Magic | | 1 | 0 | 0 | 0 | 0/50 Invocations | | 1 | 0 | 0 | 0 | 0/42 Evocations | | 1 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #49: 66 #59: 1 Mutations: cold-blooded: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +0 long sword eq slot #5, inv slot #1: +0 shield }}}}}}}}}}} Screenshot: ... ...# ... #.⌠ .. ##. #..#..#### +.?...+..# ###+###.<# #@.# #### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Daarcheu.cs [^] (57,386 bytes) 2019-05-20 16:03 |
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