Attached Files |
gauntlets.txt [^] (16,639 bytes) 2018-12-19 20:34 [Show Content] [Hide Content]# Would be better with translucent runed doors.
NAME: minmay_gauntlet_arena_make_your_own_arena
TAGS: gauntlet_arena_first gauntlet_arena_second allow_dup
: gauntlet_arena_setup(_G)
MAP
n..=.P.=..n
n.^=...=^.n
n==n=n=n==n
n..=...=..n
n..=...=..n
n==n...n==n
33n===n33
322212223
33ddQdd33
ENDMAP
################################################################################
# 7x7 gauntlet arenas.
# Arenas have 23 mandatory glyphs, which is almost half of the available area,
# so these are heavily constrained in how many walls/liquids/etc. can be placed.
#
# A smaller arena is inherently more dangerous than a larger one, so compensate
# by providing good terrain, to keep the difficulty in line with the larger
# arenas.
#
# Template:
# n.......n
# n.......n
# n.......n
# n.......n
# n.......n
# .......
# .......
#
NAME: minmay_gauntlet_arena_77_fan
TAGS: gauntlet_arena_77_first gauntlet_arena_77_second allow_dup
: gauntlet_arena_setup(_G)
MAP
n2223xx3n
nx1^nn3.n
nxn3x3^.n
n3nx3xnPn
n2^3x3nxn
23nn^dx
2xxQddd
ENDMAP
NAME: minmay_gauntlet_arena_77_two_lines
TAGS: gauntlet_arena_77_first gauntlet_arena_77_second allow_dup
: gauntlet_arena_setup(_G)
MAP
n1.xx333n
n...xx33n
n2x.^xx3n
n2xxP.x3n
n22xx..3n
2ddxx.3
2ddQxx3
ENDMAP
NAME: minmay_gauntlet_arena_77_checkered
TAGS: gauntlet_arena_77_first gauntlet_arena_77_second allow_dup
: gauntlet_arena_setup(_G)
MAP
nx2x3x2xn
n2n2n2n2n
nx3x3x3xn
n3nPn1n3n
nx3x^x3xn
3ndndn3
xdxQxdx
ENDMAP
NAME: minmay_gauntlet_arena_77_box
TAGS: gauntlet_arena_77_first gauntlet_arena_77_second allow_dup
: gauntlet_arena_setup(_G)
MAP
n333333^n
n3nxxx33n
n2x^..x2n
n2x.P.x2n
n2x..^x2n
..xxxn3
^ddQdd1
ENDMAP
NAME: minmay_gauntlet_arena_77_double_cross
TAGS: gauntlet_arena_77_first gauntlet_arena_77_second allow_dup
: gauntlet_arena_setup(_G)
MAP
n2......n
n22x....n
n3xxx...n
n33xPx..n
n333xxx.n
3333x22
1ddQdd2
ENDMAP
NAME: minmay_gauntlet_arena_77_museum
TAGS: gauntlet_arena_77_first gauntlet_arena_77_second allow_dup
: gauntlet_arena_setup(_G, true)
MAP
n2223222n
n3G3I3V3n
n^.p.p.^n
n.x.P.c.n
n^.p.p.^n
3v3b3n3
1ddQdd3
ENDMAP
NAME: minmay_gauntlet_arena_77_chump_sandwich
TAGS: gauntlet_arena_77_first gauntlet_arena_77_second allow_dup
: gauntlet_arena_setup(_G)
MAP
n3322233n
n2332332n
n3xxnxx3n
n...P...n
n.xxnxx.n
...1...
.ddQdd.
ENDMAP
NAME: minmay_gauntlet_arena_77_tiled_triplets
TAGS: gauntlet_arena_77_first gauntlet_arena_77_second allow_dup
: gauntlet_arena_setup(_G)
MAP
n1xx2xx2n
nx22n22xn
nxn3nn3xn
n33nP^n3n
nx3nn3nxn
dn33n3d
dxxQxxd
ENDMAP
NAME: minmay_gauntlet_arena_77_hold_the_fort
TAGS: gauntlet_arena_77_first gauntlet_arena_77_second allow_dup
: gauntlet_arena_setup(_G)
MAP
n3333222n
n3xxnx22n
n3x..nx2n
n..xP.n3n
n.^nx.x3n
..^.xx3
1ddQdd3
ENDMAP
NAME: minmay_gauntlet_arena_77_cramped
TAGS: gauntlet_arena_77_first gauntlet_arena_77_second allow_dup
: gauntlet_arena_setup(_G)
MAP
nnn222nnn
nnn333nnn
n23nn=32n
n13nPn33n
n3d=nn32n
nndddnn
nnnQnnn
ENDMAP
NAME: minmay_gauntlet_arena_77_p_blocks
TAGS: gauntlet_arena_77_first gauntlet_arena_77_second allow_dup
: gauntlet_arena_setup(_G)
MAP
n33332xxn
n3xxx2xxn
n3xx.^x3n
n22.P.22n
n3x^.xx3n
xxdxxx3
xxdQdd1
ENDMAP
# Without the runed door, players could still keep all the monsters away from
# the entry point by running clockwise around the vault. That is tedious, so the
# runed door gets rid of the need for it.
NAME: minmay_gauntlet_arena_77_path
TAGS: gauntlet_arena_77_first gauntlet_arena_77_second allow_dup
: gauntlet_arena_setup(_G)
MAP
n222n^.Pn
n2x2x.xxn
n2n3n^.^n
n1x3xxx.n
ndn333n3n
dxxx3x=
ddQn333
ENDMAP
NAME: minmay_gauntlet_arena_77_mirror
TAGS: gauntlet_arena_77_first gauntlet_arena_77_second allow_dup
: gauntlet_arena_setup(_G)
MAP
n2221222n
nxxx.xxxn
n3.n.n.3n
n3xxPxx3n
n3n...n3n
3x^.^x3
3ddQdd3
ENDMAP
NAME: minmay_gauntlet_arena_77_terracotta_army
TAGS: gauntlet_arena_77_first gauntlet_arena_77_second allow_dup
: gauntlet_arena_setup(_G)
MAP
n22GxG22n
n233G332n
nG3G^G3Gn
nxG3P3Gxn
nG3G^G3Gn
...G...
1ddQdd.
ENDMAP
NAME: minmay_gauntlet_arena_77_run_for_it
TAGS: gauntlet_arena_77_first gauntlet_arena_77_second allow_dup
: gauntlet_arena_setup(_G)
MAP
n...Pn33n
n.xx.n33n
n3xx.n33n
n33^.n23n
nnn===21n
ddn.n22
ddnQn22
ENDMAP
NAME: minmay_gauntlet_arena_77_squiggly
TAGS: gauntlet_arena_77_first gauntlet_arena_77_second allow_dup
: gauntlet_arena_setup(_G)
MAP
n22222x3n
n.xx2.x3n
nx..nn33n
nx3^P^3xn
n33nn..xn
3xddxx.
3xdQd.1
ENDMAP
NAME: minmay_gauntlet_arena_77_radiant_squares
TAGS: gauntlet_arena_77_first gauntlet_arena_77_second allow_dup
: gauntlet_arena_setup(_G)
MAP
n3332221n
n.nxnx32n
n^.3^3x2n
nxnxP^n2n
n.ddx3x3n
xddn.n3
Qx.x^.3
ENDMAP
NAME: minmay_gauntlet_arena_77_broken_ladder
TAGS: gauntlet_arena_77_first gauntlet_arena_77_second allow_dup
: gauntlet_arena_setup(_G)
MAP
n3nnx333n
n3x333x2n
n33^xnn2n
n2x.P.x2n
n2nnx^.1n
2x...x.
.ddQdd.
ENDMAP
NAME: minmay_gauntlet_arena_77_shame_cube
TAGS: gauntlet_arena_77_first gauntlet_arena_77_second allow_dup
: gauntlet_arena_setup(_G)
MAP
n^333333n
n3xnxnx3n
n3=...=3n
n2x.P.x2n
n2nwwwn2n
2xnxnx2
1ddQdd^
ENDMAP
NAME: minmay_gauntlet_arena_77_mess
TAGS: gauntlet_arena_77_first gauntlet_arena_77_second allow_dup
# there is one 3 on the map because a dispersal trap should not be on that
# square
NSUBST: ' = 9=3 / 6=2 / 1=1 / 1=^ / *=.
: gauntlet_arena_setup(_G)
MAP
nn''x'n'n
n'xn'x3nn
nn''xn'xn
nx'xP'x'n
n'n''xn'n
'xnx''x
nddQddn
ENDMAP
NAME: minmay_gauntlet_arena_77_block_sizes
TAGS: gauntlet_arena_77_first gauntlet_arena_77_second allow_dup
: gauntlet_arena_setup(_G)
MAP
n222.222n
n3x..xx3n
n3..Pxx3n
n3xnx.^3n
n3xnx^13n
3xnx..3
.ddQdd.
ENDMAP
NAME: minmay_gauntlet_arena_77_braids
TAGS: gauntlet_arena_77_first gauntlet_arena_77_second allow_dup
: gauntlet_arena_setup(_G)
MAP
n22n.n22n
n3x2x2x3n
n3x.x.x3n
n^3nPn3^n
n3x.x.x3n
3x1x.x3
ddnQndd
ENDMAP
# to escape, face either the 1 or the plant
NAME: minmay_gauntlet_arena_77_two_paths
TAGS: gauntlet_arena_77_first gauntlet_arena_77_second allow_dup
: gauntlet_arena_setup(_G)
MAP
n222.222n
n3xnxnx3n
n^33x33^n
nxnxPxnxn
n^33x33^n
.xnxnxp
1ddQdd.
ENDMAP
################################################################################
# Main vaults for 7x7 arenas. Denoted by a water pattern along the walls.
################################################################################
# Three choices between two arenas. The small arena size allows the player to
# still examine every arena before they start.
NAME: minmay_gauntlet_77_indecision
ORIENT: encompass
TAGS: no_item_gen no_monster_gen no_trap_gen no_pool_fixup
SUBST: G : GT
: gauntlet_setup(_G, "DFJLNP", "EHKMOQ")
SUBVAULT: a : gauntlet_arena_77_first
SUBVAULT: p : gauntlet_arena_77_first
SUBVAULT: q : gauntlet_arena_77_first
SUBVAULT: r : gauntlet_arena_77_first
: gauntlet_arena_set_tier(2)
SUBVAULT: s : gauntlet_arena_77_second
SUBVAULT: u : gauntlet_arena_77_second
SUBVAULT: y : gauntlet_exit
: gauntlet_appearance(_G)
MAP
c
ccc
ccwcc
ccwwwcc
ccccccccccwwwwwcccccccccc
ccwcccwccc.......cccwcccwcc
cwwwcwwwc..A.G.<..cwwwcwwwc
ccw.....D.........F.....wcc
ccc.nnnnnnnnn.nnnnnnnnn.ccc
ccw.aaaaaaaaa.ppppppppp.wcc
cww.aaaaaaaaa.ppppppppp.wwc
ccw.aaaaaaaaa.ppppppppp.wcc
ccc.aaaaaaaaa.ppppppppp.ccc
ccw.aaaaaaaaa.ppppppppp.wcc
cww.naaaaaaan.npppppppn.wwc
ccw.naaaaaaan.npppppppn.wcc
ccc.nnnnnnnnnnnnnnnnnnn.ccc
ccw....nE.........Hn....wcc
cww..G.n.G.G.G.G.G.n.G..wwc
ccw....nJ.........Ln....wcc
ccc.nnnnnnnnn.nnnnnnnnn.ccc
ccw.qqqqqqqqq.rrrrrrrrr.wcc
cww.qqqqqqqqq.rrrrrrrrr.wwc
ccw.qqqqqqqqq.rrrrrrrrr.wcc
ccc.qqqqqqqqq.rrrrrrrrr.ccc
ccw.qqqqqqqqq.rrrrrrrrr.wcc
cww.nqqqqqqqn.nrrrrrrrn.wwc
ccw.nqqqqqqqn.nrrrrrrrn.wcc
ccc.nnnnnnnnnnnnnnnnnnn.ccc
ccw....nK.........Mn....wcc
cww..G.n.G.G.G.G.G.n.G..wwc
ccw....nN.........Pn....wcc
ccc.nnnnnnnnn.nnnnnnnnn.ccc
ccw.sssssssss.uuuuuuuuu.wcc
cww.sssssssss.uuuuuuuuu.wwc
ccw.sssssssss.uuuuuuuuu.wcc
ccc.sssssssssnuuuuuuuuu.ccc
ccw.sssssssss.uuuuuuuuu.wcc
cww.nsssssssn.nuuuuuuun.wwc
ccw.nsssssssn.nuuuuuuun.wcc
ccc.nnnnnnnnn.nnnnnnnnn.ccc
ccw.....................wcc
cwwwcwwwc..<.G.<..cwwwcwwwc
ccwcccwccc.......cccwcccwcc
ccccccccccnnnnncccccccccc
v.................v
v.G.G.G.O.Q.G.G.G.v
v.................v
vvyyyyyyyyyyyyyyyvv
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vvyyyyyyyyyyyyyvv
vvyyyyyyyyyyyyyvv
vvyyyyyyyyyyyyyvv
vvvvvvvvvvvvvvvvv
ENDMAP
NAME: minmay_gauntlet_77_tree
ORIENT: encompass
TAGS: no_item_gen no_monster_gen no_trap_gen no_pool_fixup
KMONS: ' = plant
SUBST: ' = '.
: gauntlet_setup(_G, "DFJLNPR", "EHKMOQS")
SUBVAULT: a : gauntlet_arena_77_first
SUBVAULT: p : gauntlet_arena_77_first
SUBVAULT: q : gauntlet_arena_77_first
: gauntlet_arena_set_tier(2)
SUBVAULT: r : gauntlet_arena_77_second
SUBVAULT: s : gauntlet_arena_77_second
SUBVAULT: u : gauntlet_arena_77_second
SUBVAULT: z : gauntlet_arena_77_second
SUBVAULT: y : gauntlet_exit
: gauntlet_appearance(_G)
MAP
ccc
ccwcc
ccwwwcc
ccccwwwwwcccc
cww...t...wwc
cw..A...<..wc
cccc.....D.....cccc
cww..nnnnnnnnn..wwc
cw...aaaaaaaaa...wc
cccc..t.aaaaaaaaa.t..cccc
cww..''.aaaaaaaaa.''..wwc
cw..t''.aaaaaaaaa.''t..wc
cccc..''''.aaaaaaaaa.''''..cccc
cww..t'''t.naaaaaaan.t'''t..wwc
cw.........naaaaaaan.........wc
cccc...nnnnnnnnnnnnnnnnnnnnnnn...cccc
cww....nF.........E.........Jn....wwc
cw..nnnnnnnnnnnnnnnnnnnnnnnnnnnnn..wc
cccc...ppppppppp...........qqqqqqqqq...cccc
cww..t.ppppppppp..'cwcwc'..qqqqqqqqq.t..wwc
cw..''.ppppppppp.''wwwww''.qqqqqqqqq.''..wc
cc..''t.ppppppppp.t'cwcwc't.qqqqqqqqq.t''..cc
ccw.''''.ppppppppp.''wwwww''.qqqqqqqqq.''''.wcc
cww.'''t.npppppppn..'cwcwc'..nqqqqqqqn.t'''.wwc
ccw.''...npppppppn...'''''...nqqqqqqqn...''.wcc
ccc.'t.nnnnnnnnnnnnn..'t'..nnnnnnnnnnnnn.t'.ccc
ccw....nL....H....Nn.......nP....K....Rn....wcc
cww.nnnnnnnnnnnnnnnnnnn.nnnnnnnnnnnnnnnnnnn.wwc
ccw.rrrrrrrrr.sssssssss.uuuuuuuuu.zzzzzzzzz.wcc
ccc.rrrrrrrrr.sssssssss.uuuuuuuuu.zzzzzzzzz.ccc
ccw.rrrrrrrrr.sssssssss.uuuuuuuuu.zzzzzzzzz.wcc
cww.rrrrrrrrr.sssssssss.uuuuuuuuu.zzzzzzzzz.wwc
ccw.rrrrrrrrr.sssssssss.uuuuuuuuu.zzzzzzzzz.wcc
ccc.nrrrrrrrn.nsssssssn.nuuuuuuun.nzzzzzzzn.ccc
ccw.nrrrrrrrn.nsssssssn.nuuuuuuun.nzzzzzzzn.wcc
cww.nnnnnnnnn.nnnnnnnnn.nnnnnnnnn.nnnnnnnnn.wwc
ccw.........................................wcc
cc.'t'.'t'.'t'.'t'.........'t'.'t'.'t'.'t'.cc
ccw...............''...<...''...............wcc
cwwwcwwwcwwwcwwwc..t'.....'t..cwwwcwwwcwwwcwwwc
ccwcccwcccwcccwccc...........cccwcccwcccwcccwcc
ccc ccc ccc ccccccnnnnnnnnncccccc ccc ccc ccc
v.................v
v.t.t.M.O.Q.S.t.t.v
v.................v
vvyyyyyyyyyyyyyyyvv
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vvyyyyyyyyyyyyyvv
vvyyyyyyyyyyyyyvv
vvyyyyyyyyyyyyyvv
vvvvvvvvvvvvvvvvv
ENDMAP
################################################################################
# Main vaults with multiple arena shapes. Denoted by a lava pattern along the
# walls, and no fountains.
################################################################################
NAME: minmay_gauntlet_mixed_big_or_small
ORIENT: encompass
TAGS: no_item_gen no_monster_gen no_trap_gen
: gauntlet_setup(_G, "DFJLNP", "EHKMOQ")
SUBVAULT: a : gauntlet_arena_first
SUBVAULT: p : gauntlet_arena_77_first
SUBVAULT: q : gauntlet_arena_first
SUBVAULT: r : gauntlet_arena_77_first
: gauntlet_arena_set_tier(2)
SUBVAULT: s : gauntlet_arena_second
SUBVAULT: u : gauntlet_arena_77_second
SUBVAULT: y : gauntlet_exit
: gauntlet_appearance(_G)
MAP
ccccccccccccccc
cclclclclclclclcc
cc...............cc
cl.......D.....<.lc
cc..nnnnnnnnnnn..cc
cl..aaaaaaaaaaa..lc
cc..aaaaaaaaaaa..cccccccccccc
cl..aaaaaaaaaaa..lclclclclclcc
cc..aaaaaaaaaaa.A...........lc
cl..aaaaaaaaaaa......F......cc
cc..aaaaaaaaaaa..nnnnnnnnn..lc
cl..naaaaaaaaan..ppppppppp..cc
cc..naaaaaaaaan..ppppppppp..lc
cl..naaaaaaaaan..ppppppppp..cc
cc..nnnnnnnnnnn..ppppppppp..lc
cl......nEn......ppppppppp..cc
cc......nJn......npppppppn..lc
cl..nnnnnnnnnnn..npppppppn..cc
cc..qqqqqqqqqqq..nnnnnnnnn..lc
cl..qqqqqqqqqqq.....nHn.....cc
cc..qqqqqqqqqqq.....nLn.....lc
cl..qqqqqqqqqqq..nnnnnnnnn..cc
cc..qqqqqqqqqqq..rrrrrrrrr..lc
cl..qqqqqqqqqqq..rrrrrrrrr..cc
cc..nqqqqqqqqqn..rrrrrrrrr..lc
cl..nqqqqqqqqqn..rrrrrrrrr..cc
cc..nqqqqqqqqqn..rrrrrrrrr..lc
cl..nnnnnnnnnnn..nrrrrrrrn..cc
cc......nKn......nrrrrrrrn..lc
cl......nNn......nnnnnnnnn..cc
cc..nnnnnnnnnnn.....nMn.....lc
cl..sssssssssss.....nPn.....cc
cc..sssssssssss..nnnnnnnnn..lc
cl..sssssssssss..uuuuuuuuu..cc
cc..sssssssssss..uuuuuuuuu..lc
cl..sssssssssss..uuuuuuuuu..cc
cc..sssssssssss..uuuuuuuuu..lc
cl..nsssssssssn..uuuuuuuuu..cc
cc..nsssssssssn..nuuuuuuun..lc
cl..nsssssssssn..nuuuuuuun..cc
cc..nnnnnnnnnnn..nnnnnnnnn..lc
cl..............<...........cc
cc..........................lc
cclclclclclcnnnnnnclclclclccc
ccccccccccc.O..Q.cccccccccc
vvvvvv......vvvvv
v...............v
v...............v
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vvyyyyyyyyyyyyyvv
vvyyyyyyyyyyyyyvv
vvyyyyyyyyyyyyyvv
vvvvvvvvvvvvvvvvv
ENDMAP
NAME: minmay_gauntlet_mixed_oops_all_seconds
ORIENT: encompass
TAGS: no_item_gen no_monster_gen no_trap_gen
: gauntlet_setup(_G, "DFJLNP", "EHKMOQ")
: gauntlet_arena_set_tier(2)
SUBVAULT: a : gauntlet_arena_77_second
SUBVAULT: p : gauntlet_arena_second
SUBVAULT: q : gauntlet_arena_77_second
SUBVAULT: r : gauntlet_arena_second
SUBVAULT: s : gauntlet_arena_77_second
SUBVAULT: u : gauntlet_arena_second
SUBVAULT: y : gauntlet_exit
: gauntlet_appearance(_G)
MAP
ccccccccccccc
cccccccccccccccclclclclclclcccccccccccccccc
cclclclclclclclc.............clclclclclclclcc
cl.................A..G..<.................lc
cc.G.....G.....G......F......G.....G.....G.cc
cl.......D.......nnnnnnnnnnn.......J.......lc
cc...nnnnnnnnn...ppppppppppp...nnnnnnnnn...cc
cl...aaaaaaaaa...ppppppppppp...qqqqqqqqq...lc
cc...aaaaaaaaa...ppppppppppp...qqqqqqqqq...cc
cl...aaaaaaaaa...ppppppppppp...qqqqqqqqq...lc
cc.G.aaaaaaaaa.G.ppppppppppp.G.qqqqqqqqq.G.cc
cl...aaaaaaaaa...ppppppppppp...qqqqqqqqq...lc
cc...naaaaaaan...npppppppppn...nqqqqqqqn...cc
cl...naaaaaaan...npppppppppn...nqqqqqqqn...lc
cc...nnnnnnnnn...npppppppppn...nnnnnnnnn...cc
cl.....n.E.n.....nnnnnnnnnnn.....n.K.n.....lc
cc.G...n.G.n...G....n.H.n....G...n.G.n...G.cc
cc......n.L.n........n...n........n.P.n......cc
cl...nnnnnnnnnnn.....n.N.n.....nnnnnnnnnnn...lc
cc...rrrrrrrrrrr...nnnnnnnnn...uuuuuuuuuuu...cc
cl...rrrrrrrrrrr...sssssssss...uuuuuuuuuuu...lc
cc...rrrrrrrrrrr...sssssssss...uuuuuuuuuuu...cc
cl...rrrrrrrrrrr...sssssssss...uuuuuuuuuuu...lc
cc.G.rrrrrrrrrrr.G.sssssssss.G.uuuuuuuuuuu.G.cc
cl...rrrrrrrrrrr...sssssssss...uuuuuuuuuuu...lc
cc...nrrrrrrrrrn...nsssssssn...nuuuuuuuuun...cc
cl...nrrrrrrrrrn...nsssssssn...nuuuuuuuuun...lc
cc...nrrrrrrrrrn...nnnnnnnnn...nuuuuuuuuun...cc
cl...nnnnnnnnnnn...............nnnnnnnnnnn...lc
cc...............G.....G.....G...............cc
cl.G......G.........................G......G.lc
cc...............clcnnnnnnnclc...............cc
cclclclclclclclcccc.......cccclclclclclclclcc
cccccccccccccccvv..G.G.G..vvccccccccccccccc
vv...M.O.Q...vv
vv.............vv
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vyyyyyyyyyyyyyyyv
vvyyyyyyyyyyyyyvv
vvyyyyyyyyyyyyyvv
vvyyyyyyyyyyyyyvv
vvvvvvvvvvvvvvvvv
ENDMAP
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