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|ID||Category||Severity||Reproducibility||Date Submitted||Last Update|
|0011490||[DCSS] Bug Report||minor||always||2018-06-03 10:24||2018-07-30 23:25|
|Status||closed||Product Branch||0.22 development branch|
|Summary||0011490: The estimate of XLs required to mindelay/no shield penalty does not account for progress toward the next XL|
In the item description for shields and weapons, an estimate was added recently for how long it will take, in XLs, for the player to reach the minimum attack delay / no shield penalty breakpoint. However this calculation of XLs is only accurate to the time the player last levelled up. For example:
Suppose the player was at XL 14 and 0%, and min-delay will be reached at XL 17 and 60%. The description will say 3.6 XLs are required, as one would expect.
If the player then gains 50% of an XL, the description still states it will take 3.6 XLs instead of the 3.1 XLs one would expect.
If the player then levels up to XL 15, the description now jumps to saying 2.6 XLs.
This is confusing and misleading, and should be changed to include fractional XLs -- especially when the output is a decimal.
|Merged by advil.|
|2018-06-03 10:24||NormalPerson7||New Issue|
|2018-06-10 23:08||alexandrashields||Note Added: 0032296|
|2018-07-30 04:54||advil||Tag Attached: 0.23 target|
|2018-07-30 22:58||wheals||Note Added: 0032460|
|2018-07-30 22:58||wheals||Status||new => resolved|
|2018-07-30 22:58||wheals||Resolution||open => done|
|2018-07-30 22:58||wheals||Assigned To||=> wheals|
|2018-07-30 23:24||NormalPerson7||Status||resolved => closed|
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